Take-Two Interactive Software (XSWX:TTWO) Cash Conversion Cycle: 17.76 (As of Mar. 2026)


XSWX:TTWO Take-Two Interactive Software Inc XSWX:TTWO
74 GF Score
Price CHF201.85
GF Value CHF167.23
! 4 Warning Signs
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What is Take-Two Interactive Software Cash Conversion Cycle?

Take-Two Interactive Software XSWX:TTWO 74 Cash Conversion Cycle is 17.76 as of Mar. 2026. GuruFocus rates XSWX:TTWO with a GF Score™ of 74/100 and a GF Value™ of CHF167.23. The stock has 4 warning signs investors should review.

Cash Conversion Cycle is one of several measures of management effectiveness. It equals Days Sales Outstanding + Days Inventory - Days Payable.

Take-Two Interactive Software's Days Sales Outstanding for the three months ended in Mar. 2026 was 42.67.
Take-Two Interactive Software's Days Inventory for the three months ended in Mar. 2026 was 0.
Take-Two Interactive Software's Days Payable for the three months ended in Mar. 2026 was 24.91.
Therefore, Take-Two Interactive Software's Cash Conversion Cycle (CCC) for the three months ended in Mar. 2026 was 17.76.


Take-Two Interactive Software  (XSWX:TTWO) Cash Conversion Cycle Explanation

Generally, the lower this number is, the better for the company. Although it should be combined with other metrics (such as ROE % and ROA %), it can be especially useful for comparing close competitors, because the company with the lowest CCC is often the one with better management.


Be Aware

CCC is most effective with retail-type companies, which have inventories that are sold to customers. Consulting businesses, software companies and insurance companies are all examples of companies for whom this metric is meaningless.

The CCC is one of several tools that can help you evaluate management, especially if it is calculated for several consecutive time periods and for several competitors. Decreasing or steady CCCs are good, while rising ones should motivate you to dig a bit deeper.


Take-Two Interactive Software Cash Conversion Cycle Related Terms


Take-Two Interactive Software Cash Conversion Cycle Historical Data

* Premium members only.

The historical data trend for Take-Two Interactive Software's Cash Conversion Cycle can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Take-Two Interactive Software Cash Conversion Cycle Chart

Take-Two Interactive Software Annual Data
Trend Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24 Mar25 Mar26
Cash Conversion Cycle
Get a 7-Day Free Trial Premium Member Only Premium Member Only 39.78 30.01 30.24 19.32 16.39

Take-Two Interactive Software Quarterly Data
Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26
Cash Conversion Cycle Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 21.54 12.31 23.62 28.89 17.76

XSWX:TTWO vs : Cash Conversion Cycle Comparison

For the Electronic Gaming & Multimedia subindustry, Take-Two Interactive Software's Cash Conversion Cycle, along with its competitors' market caps and Cash Conversion Cycle data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Take-Two Interactive Software Cash Conversion Cycle vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Take-Two Interactive Software's Cash Conversion Cycle distribution charts can be found below:

* The bar in red indicates where Take-Two Interactive Software's Cash Conversion Cycle falls into.


XSWX:TTWO
74GF Score
Take-Two Interactive Software Inc XSWX:TTWO
Cash Conversion Cycle is just one metric. See GF Score™, valuation, warning signs, and more.
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Take-Two Interactive Software Cash Conversion Cycle Calculation

Cash Conversion Cycle (CCC) measures how fast a company can convert cash on hand into even more cash on hand. This metric looks at the amount of time needed to sell inventory, the amount of time needed to collect receivables and the length of time the company is afforded to pay its bills without incurring penalties.

Cash Conversion Cycle is one of several measures of management effectiveness.

Take-Two Interactive Software's Cash Conversion Cycle for the fiscal year that ended in Mar. 2026 is calculated as

Cash Conversion Cycle=Days Sales Outstanding +Days Inventory-Days Payable
=43.93+0-27.54
=16.39

Take-Two Interactive Software's Cash Conversion Cycle for the quarter that ended in Mar. 2026 is calculated as:

Cash Conversion Cycle=Days Sales Outstanding+Days Inventory-Days Payable
=42.67+0-24.91
=17.76

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about Cash Conversion Cycle →
What does a Cash Conversion Cycle of 17.76 mean?
Take-Two Interactive Software (XSWX:TTWO) has a Cash Conversion Cycle of 17.76 as of Mar. 2026. Cash conversion cycle equals sum of days inventory and days sales outstanding less days payable. View historical data on Take-Two Interactive Software and its competitors.
Is Take-Two Interactive Software's Cash Conversion Cycle too high?
Take-Two Interactive Software's current Cash Conversion Cycle is 17.76. The Interactive Media industry median Cash Conversion Cycle is 18.28. Take-Two Interactive Software's value of 17.76 is 2.8% below this industry median. Overall, Take-Two Interactive Software has a GF Score™ of 74/100, reflecting its overall financial health beyond just this single metric.
How does Take-Two Interactive Software's Cash Conversion Cycle compare to ?
Take-Two Interactive Software's Cash Conversion Cycle of 17.76 can be compared against companies in the Interactive Media industry. The industry median Cash Conversion Cycle is 18.28. Take-Two Interactive Software's value of 17.76 is 2.8% below this benchmark. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Cash Conversion Cycle for an Interactive Media company?
The median Cash Conversion Cycle among Interactive Media companies is 18.28, based on 547 companies in the industry. Companies in the top quartile (top 25%) have a Cash Conversion Cycle significantly above this median, while those in the bottom quartile fall well below. However, Cash Conversion Cycle should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Take-Two Interactive Software's current Cash Conversion Cycle of 17.76 is 2.8% below the industry median. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Cash Conversion Cycle mean?
A high Cash Conversion Cycle can signal that a stock is expensive relative to its fundamentals. Cash conversion cycle equals sum of days inventory and days sales outstanding less days payable. View historical data on Take-Two Interactive Software and its competitors. For the Interactive Media industry, the median Cash Conversion Cycle is 18.28 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. Take-Two Interactive Software's current Cash Conversion Cycle is 17.76. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Take-Two Interactive Software stock overvalued right now?
Take-Two Interactive Software (XSWX:TTWO) has a current Cash Conversion Cycle of 17.76. The stock's GF Value™ is CHF167.23, compared to a current price of CHF201.85 — trading 20.7% above its estimated fair value. The current Cash Conversion Cycle is 17.76 and 2.8% below the Interactive Media industry median of 18.28. Take-Two Interactive Software's overall GF Score™ is 74/100 with 4 warning signs to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Cash Conversion Cycle calculated?
Cash Conversion Cycle is calculated from a company's financial statements. For Take-Two Interactive Software (XSWX:TTWO), the current Cash Conversion Cycle is 17.76 as of Mar. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Is Take-Two Interactive Software (XSWX:TTWO) Overvalued in 2026?

Based on GuruFocus' analysis, Take-Two Interactive Software stock appears to be overvalued. The current stock price of CHF201.85 is trading 20.7% above its estimated GF Value™ of CHF167.23.

Key valuation signals for XSWX:TTWO:

  • Cash Conversion Cycle: 17.76
  • GF Value™: CHF167.23 vs. price of CHF201.85 (20.7% above fair value)
  • GF Score™: 74/100 with 4 warning signs
  • Industry Position: 2.8% below the Interactive Media median

No single metric tells the full story. See the XSWX:TTWO stock analysis page for a complete view including 30-year financials, guru trades, and insider activity.


Take-Two Interactive Software Business Description

Comparable Companies
Address 110 West 44th Street, New York, NY, USA, 10036
Take-Two is one of the largest global developers and publishers of video games, with labels including Rockstar, 2K, and Zynga. Grand Theft Auto is the firm's biggest franchise, accounting for about 30% of total sales for the past decade. NBA 2K is the industry's dominant basketball video game, with Take-Two releasing a new version annually. Other notable franchises include Red Dead Redemption, Borderlands, and Civilization. Typically, more than three-fourths of the firm's sales are from in-game spending, with the remainder coming from initial game sales. Since acquiring Zynga in 2022, mobile makes up about half of total sales.
74GF Score

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Cash Conversion Cycle is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

CHF201.85
Price
CHF167.23
GF Value