BHATF (Blue Hat Interactive Entertainment Technology) Change In Receivables: $5.92 Mil (TTM As of Jun. 2025)

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What is Blue Hat Interactive Entertainment Technology Change In Receivables?

Blue Hat Interactive Entertainment Technology BHATF Change In Receivables is $5.92 Mil as of Jun. 2025. The stock has 7 warning signs investors should review.

Blue Hat Interactive Entertainment Technology's change in receivables for the quarter that ended in Jun. 2025 was $-19.76 Mil. It means Blue Hat Interactive Entertainment Technology's Accounts Receivable increased by $19.76 Mil from Dec. 2024 to Jun. 2025 .

Blue Hat Interactive Entertainment Technology's change in receivables for the fiscal year that ended in Dec. 2024 was $15.20 Mil. It means Blue Hat Interactive Entertainment Technology's Accounts Receivable declined by $15.20 Mil from Dec. 2023 to Dec. 2024 .

Blue Hat Interactive Entertainment Technology's Accounts Receivable for the quarter that ended in Jun. 2025 was $13.33 Mil.

Days Sales Outstanding measures of the average number of days that a company takes to collect revenue after a sale has been made. It is a financial ratio that illustrates how well a company's Accounts Receivable are being managed. Blue Hat Interactive Entertainment Technology's Days Sales Outstanding for the six months ended in Jun. 2025 was 182.50.

In Ben Graham's calculation of liquidation value, Apple Inc's Accounts Receivable are only considered to be worth 75% of book value. Blue Hat Interactive Entertainment Technology's liquidation value for the six months ended in Jun. 2025 was $33.33 Mil.


Blue Hat Interactive Entertainment Technology  (OTCPK:BHATF) Change In Receivables Explanation

1. Accounts Receivable are created when a customer has received a product but has not yet paid for that product. Days Sales Outstanding measures of the average number of days that a company takes to collect revenue after a sale has been made. It is a financial ratio that illustrates how well a company's Accounts Receivable are being managed.

Blue Hat Interactive Entertainment Technology's Days Sales Outstanding for the quarter that ended in Jun. 2025 is calculated as:

Days Sales Outstanding
=Accounts Receivable/Revenue*Days in Period
=13.327/13.327*91
=182.50

2. In Ben Graham's calculation of liquidation value, Blue Hat Interactive Entertainment Technology's accounts receivable are only considered to be worth 75% of book value:

Blue Hat Interactive Entertainment Technology's liquidation value for the quarter that ended in Jun. 2025 is calculated as:

Liquidation Value
=Cash, Cash Equivalents, Marketable Securities-Total Liabilities+(0.75 * Accounts Receivable)+(0.5 * Total Inventories)
=1.064-5.946+0.75 * 13.327+0.5 * 56.43
=33.33

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Blue Hat Interactive Entertainment Technology Change In Receivables Related Terms


Blue Hat Interactive Entertainment Technology Change In Receivables Historical Data

* Premium members only.

The historical data trend for Blue Hat Interactive Entertainment Technology's Change In Receivables can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Blue Hat Interactive Entertainment Technology Change In Receivables Chart

Blue Hat Interactive Entertainment Technology Annual Data
Trend Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23 Dec24
Change In Receivables
Get a 7-Day Free Trial -6.22 35.85 5.15 -16.12 15.20

Blue Hat Interactive Entertainment Technology Semi-Annual Data
Dec17 Jun18 Dec18 Jun19 Dec19 Jun20 Dec20 Jun21 Dec21 Jun22 Dec22 Jun23 Dec23 Jun24 Dec24 Jun25
Change In Receivables Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.00 0.00 -10.48 25.68 -19.76

Blue Hat Interactive Entertainment Technology Change In Receivables Calculation

Change In Accounts Receivable relative to the previous period. It is any increase or decrease in the cash a company is owed by its customers.

Change In Receivables for the trailing twelve months (TTM) ended in Jun. 2025 adds up the semi-annually data reported by the company within the most recent 12 months, which was $5.92 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about Change In Receivables →
What does a Change In Receivables of $5.92 Mil mean?
Blue Hat Interactive Entertainment Technology (BHATF) has a Change In Receivables of $5.92 Mil as of Jun. 2025. Change in Receivables is the difference between current-period receivables and past-period receivables. View historical data for Blue Hat Interactive Entertainment Technology and its competitors.
Is Blue Hat Interactive Entertainment Technology's Change In Receivables too high?
Blue Hat Interactive Entertainment Technology's current Change In Receivables is $5.92 Mil.
How does Blue Hat Interactive Entertainment Technology's Change In Receivables compare to FRZT and NTES?
Blue Hat Interactive Entertainment Technology's Change In Receivables of $5.92 Mil can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Change In Receivables for an Interactive Media company?
A good Change In Receivables depends on the Interactive Media industry context. However, Change In Receivables should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Change In Receivables mean?
A high Change In Receivables can signal that a stock is expensive relative to its fundamentals. Change in Receivables is the difference between current-period receivables and past-period receivables. View historical data for Blue Hat Interactive Entertainment Technology and its competitors. Blue Hat Interactive Entertainment Technology's current Change In Receivables is $5.92 Mil. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Blue Hat Interactive Entertainment Technology stock overvalued right now?
Based on GuruFocus' analysis, Blue Hat Interactive Entertainment Technology (BHATF) is currently considered Possible Value Trap. The stock's GF Value™ is $218.61, compared to a current price of $0.00 — trading 100% below its estimated fair value. The current Change In Receivables is $5.92 Mil. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Change In Receivables calculated?
Change In Receivables is calculated from a company's financial statements. For Blue Hat Interactive Entertainment Technology (BHATF), the current Change In Receivables is $5.92 Mil as of Jun. 2025. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Blue Hat Interactive Entertainment Technology Business Description

Address No. 1010 Anling Road, 7th Floor, Building C, Huli District, Xiamen, CHN, 361009
Blue Hat Interactive Entertainment Technology is focused on commodity trading, including chemicals, jewelry, and precious metals such as gold. It operates a gold and diamond trading and supply chain business. Its business model encompasses physical gold trading, diamond trading, gold derivatives trading, and the development of AI-enabled trading platforms. Its segments include Diamond trading, Commodity trading, Information service, Interactive toys - animation series, and Interactive toys - game series. It derives revenue from Diamond trading. The majority of its revenues are generated in PRC.