GUNGF (GungHo Online Entertainment) Cyclically Adjusted PS Ratio: 1.11 (As of Jul. 20, 2026) — 39% Below Median

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GUNGF GungHo Online Entertainment Inc GUNGF
71 GF Score
Price $15.80
GF Value $22.15
Valuation Modestly Undervalued
! 5 Warning Signs
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What is GungHo Online Entertainment Cyclically Adjusted PS Ratio?

GungHo Online Entertainment GUNGF 71 Cyclically Adjusted PS Ratio is 1.11 as of Jul. 20, 2026, which is 39% below its 10-year median of 1.81. GuruFocus rates GUNGF with a GF Score™ of 71/100 and a GF Value™ of $22.15 (Modestly Undervalued). The stock has 5 warning signs investors should review. Among 326 Interactive Media companies, GungHo Online Entertainment ranks worse than 50.31% on this metric.

As of today (2026-07-20), GungHo Online Entertainment's current share price is $15.80. GungHo Online Entertainment's Cyclically Adjusted Revenue per Share for the quarter that ended in Dec. 2025 was $14.29. GungHo Online Entertainment's Cyclically Adjusted PS Ratio for today is 1.11.

The historical rank and industry rank for GungHo Online Entertainment's Cyclically Adjusted PS Ratio or its related term are showing as below:

GUNGF' s Cyclically Adjusted PS Ratio Range Over the Past 10 Years
Min: 1.28   Med: 1.81   Max: 4.5
Current: 1.38

During the past years, GungHo Online Entertainment's highest Cyclically Adjusted PS Ratio was 4.50. The lowest was 1.28. And the median was 1.81.

GUNGF's Cyclically Adjusted PS Ratio is ranked worse than
50.31% of 326 companies
in the Interactive Media industry
Industry Median: 1.375 vs GUNGF: 1.38

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

GungHo Online Entertainment's adjusted revenue per share data for the three months ended in Dec. 2025 was $2.285. Add all the adjusted revenue per share for the past 10 years together and divide 10 will get our Cyclically Adjusted Revenue per Share, which is $14.29 for the trailing ten years ended in Dec. 2025.

Shiller PE for Stocks: The True Measure of Stock Valuation


GungHo Online Entertainment  (OTCPK:GUNGF) Cyclically Adjusted PS Ratio Explanation

Compared with the regular PS Ratio, which works poorly for cyclical businesses, the Cyclically Adjusted PS Ratio smoothed out the fluctuations of revenue during business cycles. Therefore it is more accurate in reflecting the valuation of the company.

If a company has consistent business performance, the Cyclically Adjusted PS Ratio should give similar results to regular PS Ratio.


GungHo Online Entertainment Cyclically Adjusted PS Ratio Related Terms


GungHo Online Entertainment Cyclically Adjusted PS Ratio Historical Data

* Premium members only.

The historical data trend for GungHo Online Entertainment's Cyclically Adjusted PS Ratio can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

GungHo Online Entertainment Cyclically Adjusted PS Ratio Chart

GungHo Online Entertainment Annual Data
Trend Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23 Dec24 Dec25
Cyclically Adjusted PS Ratio
Get a 7-Day Free Trial Premium Member Only Premium Member Only 1.97 1.41 1.47 2.00 1.48

GungHo Online Entertainment Quarterly Data
Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26
Cyclically Adjusted PS Ratio Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 1.75 1.63 1.60 1.48 0.00

GUNGF vs NTES, EA, TTWO: Cyclically Adjusted PS Ratio Comparison

For the Electronic Gaming & Multimedia subindustry, GungHo Online Entertainment's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


GungHo Online Entertainment Cyclically Adjusted PS Ratio vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, GungHo Online Entertainment's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where GungHo Online Entertainment's Cyclically Adjusted PS Ratio falls into.


GUNGF
71GF Score
GungHo Online Entertainment Inc GUNGF
Cyclically Adjusted PS Ratio is just one metric. See GF Score™, valuation, warning signs, and more.
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GungHo Online Entertainment Cyclically Adjusted PS Ratio Calculation

Like the Shiller PE Ratio, the Cyclically Adjusted PS Ratio takes the Revenue per Share from the past 10 years, adjusts it for inflation, and then calculates the average. This average is then used for the P/S calculation. Because it considers this 10-year average, it's often referred to as the CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller to measure the valuation of the overall market. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio.

GungHo Online Entertainment's Cyclically Adjusted PS Ratio for today is calculated as

Cyclically Adjusted PS Ratio=Share Price/ Cyclically Adjusted Revenue per Share
=15.80/14.29
=1.11

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

GungHo Online Entertainment's Cyclically Adjusted Revenue per Share for the quarter that ended in Dec. 2025 is calculated as:

For example, GungHo Online Entertainment's adjusted Revenue per Share data for the three months ended in Dec. 2025 was:

Adj_RevenuePerShare=Revenue per Share/CPI of Dec. 2025 (Change)*Current CPI (Dec. 2025)
=2.285/113.0000*113.0000
=2.285

Current CPI (Dec. 2025) = 113.0000.

GungHo Online Entertainment Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201603 2.924 97.900 3.375
201606 2.939 98.100 3.385
201609 3.056 98.000 3.524
201612 3.034 98.400 3.484
201703 3.199 98.100 3.685
201706 2.961 98.500 3.397
201709 2.634 98.800 3.013
201712 2.766 99.400 3.144
201803 2.895 99.200 3.298
201806 2.645 99.200 3.013
201809 2.380 99.900 2.692
201812 3.784 99.700 4.289
201903 4.417 99.700 5.006
201906 3.073 99.800 3.479
201909 3.092 100.100 3.490
201912 2.546 100.500 2.863
202003 2.668 100.300 3.006
202006 3.026 99.900 3.423
202009 3.531 99.900 3.994
202012 4.403 99.300 5.010
202103 3.929 99.900 4.444
202106 2.911 99.500 3.306
202109 3.780 100.100 4.267
202112 3.407 100.100 3.846
202203 3.170 101.100 3.543
202206 2.718 101.800 3.017
202209 2.889 103.100 3.166
202212 3.931 104.100 4.267
202303 3.710 104.400 4.016
202306 4.329 105.200 4.650
202309 3.376 106.200 3.592
202312 3.154 106.800 3.337
202403 2.875 107.200 3.031
202406 3.050 108.200 3.185
202409 2.625 108.900 2.724
202412 2.852 110.700 2.911
202503 2.832 111.100 2.880
202506 3.346 111.700 3.385
202509 2.815 112.000 2.840
202512 2.285 113.000 2.285

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

What does a Cyclically Adjusted PS Ratio of 1.11 mean?
GungHo Online Entertainment (GUNGF) has a Cyclically Adjusted PS Ratio of 1.11 as of Jul. 20, 2026. Cyclically Adjusted PS Ratio is the ratio of share price to a company's inflation-adjusted revenue per share over a 10-year period. View historical data on GungHo Online Entertainment and its competitors. This is 39% below median its historical median of 1.81. Over the past decade, GungHo Online Entertainment's Cyclically Adjusted PS Ratio has ranged from 1.28 to 4.50. According to the industry distribution chart, GungHo Online Entertainment ranks #164 out of 326 companies in the Interactive Media industry, placing it in the top 50.3%.
Is GungHo Online Entertainment's Cyclically Adjusted PS Ratio too high?
GungHo Online Entertainment's current Cyclically Adjusted PS Ratio of 1.11 is 39% below median its 10-year median of 1.81. Over the past 10 years, this metric has ranged from a low of 1.28 to a high of 4.50. The Interactive Media industry median Cyclically Adjusted PS Ratio is 1.38. GungHo Online Entertainment's value of 1.11 is 19.3% below this industry median. Based on the distribution chart, GungHo Online Entertainment ranks #164 out of 326 companies in the Interactive Media industry, which is below the industry midpoint. Overall, GungHo Online Entertainment has a GF Score™ of 71/100 and is considered Modestly Undervalued, reflecting its overall financial health beyond just this single metric.
How does GungHo Online Entertainment's Cyclically Adjusted PS Ratio compare to NTES and EA?
According to the Interactive Media industry distribution chart, GungHo Online Entertainment ranks #164 out of 326 companies for Cyclically Adjusted PS Ratio. This places GungHo Online Entertainment in the lower half of its industry. The industry median Cyclically Adjusted PS Ratio is 1.38. GungHo Online Entertainment's value of 1.11 is 19.3% below this benchmark. Historically, GungHo Online Entertainment's own Cyclically Adjusted PS Ratio has ranged from 1.28 to 4.50 over the past decade. While the company's 10-year median is 1.81 vs. the industry median of 1.38, GungHo Online Entertainment has consistently been below the industry average. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Cyclically Adjusted PS Ratio for an Interactive Media company?
The median Cyclically Adjusted PS Ratio among Interactive Media companies is 1.38, based on 326 companies in the industry. Companies in the top quartile (top 25%) have a Cyclically Adjusted PS Ratio significantly above this median, while those in the bottom quartile fall well below. However, Cyclically Adjusted PS Ratio should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. GungHo Online Entertainment's current Cyclically Adjusted PS Ratio of 1.11 is 19.3% below the industry median. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Cyclically Adjusted PS Ratio mean?
A high Cyclically Adjusted PS Ratio can signal that a stock is expensive relative to its fundamentals. Cyclically Adjusted PS Ratio is the ratio of share price to a company's inflation-adjusted revenue per share over a 10-year period. View historical data on GungHo Online Entertainment and its competitors. For the Interactive Media industry, the median Cyclically Adjusted PS Ratio is 1.38 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. GungHo Online Entertainment's current Cyclically Adjusted PS Ratio is 1.11, which is 39% below median its own 10-year median of 1.81. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is GungHo Online Entertainment stock overvalued right now?
Based on GuruFocus' analysis, GungHo Online Entertainment (GUNGF) is currently considered Modestly Undervalued. The stock's GF Value™ is $22.15, compared to a current price of $15.80 — trading 28.7% below its estimated fair value. The current Cyclically Adjusted PS Ratio is 1.11, which is 39% below median its 10-year median of 1.81 and 19.3% below the Interactive Media industry median of 1.38. GungHo Online Entertainment's overall GF Score™ is 71/100 with 5 warning signs to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Cyclically Adjusted PS Ratio calculated?
Cyclically Adjusted PS Ratio is calculated from a company's financial statements. For GungHo Online Entertainment (GUNGF), the current Cyclically Adjusted PS Ratio is 1.11 as of Jul. 20, 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Is GungHo Online Entertainment (GUNGF) Overvalued in 2026?

Based on GuruFocus' analysis, GungHo Online Entertainment stock appears to be undervalued. The current stock price of $15.80 is trading 28.7% below its estimated GF Value™ of $22.15. GuruFocus considers GungHo Online Entertainment to be Modestly Undervalued.

Key valuation signals for GUNGF:

  • Cyclically Adjusted PS Ratio: 1.11 (39% below median its 10-year median of 1.81)
  • GF Value™: $22.15 vs. price of $15.80 (28.7% below fair value)
  • GF Score™: 71/100 with 5 warning signs
  • Industry Position: 19.3% below the Interactive Media median (#164 of 326)

No single metric tells the full story. See the GUNGF stock analysis page for a complete view including 30-year financials, guru trades, and insider activity.


GungHo Online Entertainment Business Description

Other Exchanges 3765:Japan
Address 1-11-1, Pacific Century Place Marunouchi, Marunouchi, Chiyodaku, Tokyo, JPN, 100-6221
GungHo Online Entertainment Inc is a Japanese company that plans, develops, publishes, and distributes online video games. Its portfolio includes games for smartphones, PCs, consoles, and handheld gaming devices. The company operates across several business segments, including the operation and distribution of smartphone games; the planning, development, and sale of console games; and the planning, development, licensing, and distribution of PC online games. Additionally, it is involved in the development and delivery of games for smartphones, consoles, and portable gaming platforms.
71GF Score

Get the complete analysis for GUNGF

Cyclically Adjusted PS Ratio is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

$15.80
Price
$22.15
GF Value