GUNGF (GungHo Online Entertainment) Cyclically Adjusted Revenue per Share: $14.29 (As of Dec. 2025)

Author: Vera Yuan Vera Yuan
Vera Yuan
Vera Yuan
Director of Data and Quant Analytics at GuruFocus
Focused on building reliable datasets, financial models, and research tools for value-minded investors. Committed to turning complex data into practical guidance for value-investing and long-term wealth.
Reviewed by: Charlie Tian Charlie Tian
Charlie Tian
Charlie Tian
Founder & CEO of GuruFocus
Dr. Charlie Tian is the founder and CEO of GuruFocus.com, a leading global investment research platform established in 2004. With a Ph.D. in physics, Dr. Tian transitioned from science to finance, applying a data-driven, disciplined approach to value investing.

GUNGF GungHo Online Entertainment Inc GUNGF
71 GF Score
Price $15.80
GF Value $22.15
Valuation Modestly Undervalued
! 5 Warning Signs
View Full Analysis

What is GungHo Online Entertainment Cyclically Adjusted Revenue per Share?

GungHo Online Entertainment GUNGF 71 Cyclically Adjusted Revenue per Share is $14.29 as of Dec. 2025. GuruFocus rates GUNGF with a GF Score™ of 71/100 and a GF Value™ of $22.15 (Modestly Undervalued). The stock has 5 warning signs investors should review.

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

GungHo Online Entertainment's adjusted revenue per share for the three months ended in Dec. 2025 was $2.285. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is $14.29 for the trailing ten years ended in Dec. 2025.

During the past 12 months, GungHo Online Entertainment's average Cyclically Adjusted Revenue Growth Rate was 2.10% per year. During the past 3 years, the average Cyclically Adjusted Revenue Growth Rate was 4.00% per year. During the past 5 years, the average Cyclically Adjusted Revenue Growth Rate was 8.00% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Revenue Growth Rate of GungHo Online Entertainment was 13.70% per year. The lowest was 4.00% per year. And the median was 11.20% per year.

As of today (2026-07-19), GungHo Online Entertainment's current stock price is $15.80. GungHo Online Entertainment's Cyclically Adjusted Revenue per Share for the quarter that ended in Dec. 2025 was $14.29. GungHo Online Entertainment's Cyclically Adjusted PS Ratio of today is 1.11.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of GungHo Online Entertainment was 4.50. The lowest was 1.28. And the median was 1.81.


GungHo Online Entertainment  (OTCPK:GUNGF) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

GungHo Online Entertainment's Cyclically Adjusted PS Ratio of today is calculated as

Cyclically Adjusted PS Ratio=Share Price/Cyclically Adjusted Revenue per Share
=15.80/14.29
=1.11

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of GungHo Online Entertainment was 4.50. The lowest was 1.28. And the median was 1.81.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


GungHo Online Entertainment Cyclically Adjusted Revenue per Share Related Terms


GungHo Online Entertainment Cyclically Adjusted Revenue per Share Historical Data

* Premium members only.

The historical data trend for GungHo Online Entertainment's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

GungHo Online Entertainment Cyclically Adjusted Revenue per Share Chart

GungHo Online Entertainment Annual Data
Trend Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23 Dec24 Dec25
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 11.38 14.06 10.59 10.04 14.29

GungHo Online Entertainment Quarterly Data
Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 9.91 10.61 13.22 14.29 0.00

GUNGF vs NTES, EA, TTWO: Cyclically Adjusted Revenue per Share Comparison

For the Electronic Gaming & Multimedia subindustry, GungHo Online Entertainment's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


GungHo Online Entertainment Cyclically Adjusted PS Ratio vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, GungHo Online Entertainment's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where GungHo Online Entertainment's Cyclically Adjusted PS Ratio falls into.


GUNGF
71GF Score
GungHo Online Entertainment Inc GUNGF
Cyclically Adjusted Revenue per Share is just one metric. See GF Score™, valuation, warning signs, and more.
View Full Analysis

GungHo Online Entertainment Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, GungHo Online Entertainment's adjusted Revenue per Share data for the three months ended in Dec. 2025 was:

Adj_RevenuePerShare= Revenue per Share /CPI of Dec. 2025 (Change)*Current CPI (Dec. 2025)
=2.285/113.0000*113.0000
=2.285

Current CPI (Dec. 2025) = 113.0000.

GungHo Online Entertainment Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201603 2.924 97.900 3.375
201606 2.939 98.100 3.385
201609 3.056 98.000 3.524
201612 3.034 98.400 3.484
201703 3.199 98.100 3.685
201706 2.961 98.500 3.397
201709 2.634 98.800 3.013
201712 2.766 99.400 3.144
201803 2.895 99.200 3.298
201806 2.645 99.200 3.013
201809 2.380 99.900 2.692
201812 3.784 99.700 4.289
201903 4.417 99.700 5.006
201906 3.073 99.800 3.479
201909 3.092 100.100 3.490
201912 2.546 100.500 2.863
202003 2.668 100.300 3.006
202006 3.026 99.900 3.423
202009 3.531 99.900 3.994
202012 4.403 99.300 5.010
202103 3.929 99.900 4.444
202106 2.911 99.500 3.306
202109 3.780 100.100 4.267
202112 3.407 100.100 3.846
202203 3.170 101.100 3.543
202206 2.718 101.800 3.017
202209 2.889 103.100 3.166
202212 3.931 104.100 4.267
202303 3.710 104.400 4.016
202306 4.329 105.200 4.650
202309 3.376 106.200 3.592
202312 3.154 106.800 3.337
202403 2.875 107.200 3.031
202406 3.050 108.200 3.185
202409 2.625 108.900 2.724
202412 2.852 110.700 2.911
202503 2.832 111.100 2.880
202506 3.346 111.700 3.385
202509 2.815 112.000 2.840
202512 2.285 113.000 2.285

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.

What does a Cyclically Adjusted Revenue per Share of $14.29 mean?
GungHo Online Entertainment (GUNGF) has a Cyclically Adjusted Revenue per Share of $14.29 as of Dec. 2025. Cyclically adjusted revenue per share represents the company's inflation-adjusted revenue per share over a 10-year period. View historical data on GungHo Online Entertainment and its competitors.
Is GungHo Online Entertainment's Cyclically Adjusted Revenue per Share too high?
GungHo Online Entertainment's current Cyclically Adjusted Revenue per Share is $14.29. Overall, GungHo Online Entertainment has a GF Score™ of 71/100 and is considered Modestly Undervalued, reflecting its overall financial health beyond just this single metric.
How does GungHo Online Entertainment's Cyclically Adjusted Revenue per Share compare to NTES and EA?
GungHo Online Entertainment's Cyclically Adjusted Revenue per Share of $14.29 can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Cyclically Adjusted Revenue per Share for an Interactive Media company?
A good Cyclically Adjusted Revenue per Share depends on the Interactive Media industry context. However, Cyclically Adjusted Revenue per Share should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Cyclically Adjusted Revenue per Share mean?
A high Cyclically Adjusted Revenue per Share can signal that a stock is expensive relative to its fundamentals. Cyclically adjusted revenue per share represents the company's inflation-adjusted revenue per share over a 10-year period. View historical data on GungHo Online Entertainment and its competitors. GungHo Online Entertainment's current Cyclically Adjusted Revenue per Share is $14.29. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is GungHo Online Entertainment stock overvalued right now?
Based on GuruFocus' analysis, GungHo Online Entertainment (GUNGF) is currently considered Modestly Undervalued. The stock's GF Value™ is $22.15, compared to a current price of $15.80 — trading 28.7% below its estimated fair value. The current Cyclically Adjusted Revenue per Share is $14.29. GungHo Online Entertainment's overall GF Score™ is 71/100 with 5 warning signs to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Cyclically Adjusted Revenue per Share calculated?
Cyclically Adjusted Revenue per Share is calculated from a company's financial statements. For GungHo Online Entertainment (GUNGF), the current Cyclically Adjusted Revenue per Share is $14.29 as of Dec. 2025. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Is GungHo Online Entertainment (GUNGF) Overvalued in 2026?

Based on GuruFocus' analysis, GungHo Online Entertainment stock appears to be undervalued. The current stock price of $15.80 is trading 28.7% below its estimated GF Value™ of $22.15. GuruFocus considers GungHo Online Entertainment to be Modestly Undervalued.

Key valuation signals for GUNGF:

  • Cyclically Adjusted Revenue per Share: $14.29
  • GF Value™: $22.15 vs. price of $15.80 (28.7% below fair value)
  • GF Score™: 71/100 with 5 warning signs

No single metric tells the full story. See the GUNGF stock analysis page for a complete view including 30-year financials, guru trades, and insider activity.


GungHo Online Entertainment Business Description

Other Exchanges 3765:Japan
Address 1-11-1, Pacific Century Place Marunouchi, Marunouchi, Chiyodaku, Tokyo, JPN, 100-6221
GungHo Online Entertainment Inc is a Japanese company that plans, develops, publishes, and distributes online video games. Its portfolio includes games for smartphones, PCs, consoles, and handheld gaming devices. The company operates across several business segments, including the operation and distribution of smartphone games; the planning, development, and sale of console games; and the planning, development, licensing, and distribution of PC online games. Additionally, it is involved in the development and delivery of games for smartphones, consoles, and portable gaming platforms.
71GF Score

Get the complete analysis for GUNGF

Cyclically Adjusted Revenue per Share is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

$15.80
Price
$22.15
GF Value