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All In Games (STU:SE2) Cyclically Adjusted PS Ratio : 0.31 (As of Jun. 19, 2024)


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What is All In Games Cyclically Adjusted PS Ratio?

As of today (2024-06-19), All In Games's current share price is €0.278. All In Games's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2024 was €0.91. All In Games's Cyclically Adjusted PS Ratio for today is 0.31.

The historical rank and industry rank for All In Games's Cyclically Adjusted PS Ratio or its related term are showing as below:

STU:SE2' s Cyclically Adjusted PS Ratio Range Over the Past 10 Years
Min: 0.3   Med: 0.37   Max: 0.78
Current: 0.33

During the past years, All In Games's highest Cyclically Adjusted PS Ratio was 0.78. The lowest was 0.30. And the median was 0.37.

STU:SE2's Cyclically Adjusted PS Ratio is ranked better than
87.17% of 304 companies
in the Interactive Media industry
Industry Median: 1.5 vs STU:SE2: 0.33

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

All In Games's adjusted revenue per share data for the three months ended in Mar. 2024 was €0.001. Add all the adjusted revenue per share for the past 10 years together and divide 10 will get our Cyclically Adjusted Revenue per Share, which is €0.91 for the trailing ten years ended in Mar. 2024.

Shiller PE for Stocks: The True Measure of Stock Valuation


All In Games Cyclically Adjusted PS Ratio Historical Data

The historical data trend for All In Games's Cyclically Adjusted PS Ratio can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

All In Games Cyclically Adjusted PS Ratio Chart

All In Games Annual Data
Trend Dec13 Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
Cyclically Adjusted PS Ratio
Get a 7-Day Free Trial Premium Member Only Premium Member Only - - - 0.37 0.37

All In Games Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
Cyclically Adjusted PS Ratio Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.34 0.31 0.43 0.37 0.35

Competitive Comparison of All In Games's Cyclically Adjusted PS Ratio

For the Electronic Gaming & Multimedia subindustry, All In Games's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


All In Games's Cyclically Adjusted PS Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, All In Games's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where All In Games's Cyclically Adjusted PS Ratio falls into.



All In Games Cyclically Adjusted PS Ratio Calculation

Like the Shiller PE Ratio, the Cyclically Adjusted PS Ratio takes the Revenue per Share from the past 10 years, adjusts it for inflation, and then calculates the average. This average is then used for the P/S calculation. Because it considers this 10-year average, it's often referred to as the CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller to measure the valuation of the overall market. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio.

All In Games's Cyclically Adjusted PS Ratio for today is calculated as

Cyclically Adjusted PS Ratio=Share Price/ Cyclically Adjusted Revenue per Share
=0.278/0.91
=0.31

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

All In Games's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2024 is calculated as:

For example, All In Games's adjusted Revenue per Share data for the three months ended in Mar. 2024 was:

Adj_RevenuePerShare=Revenue per Share/CPI of Mar. 2024 (Change)*Current CPI (Mar. 2024)
=0.001/149.0435*149.0435
=0.001

Current CPI (Mar. 2024) = 149.0435.

All In Games Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201403 0.002 101.262 0.003
201406 0.000 101.180 0.000
201409 7.249 100.611 10.739
201503 -0.018 100.041 -0.027
201506 0.003 100.448 0.004
201509 0.047 99.634 0.070
201512 -0.481 99.471 -0.721
201603 -0.003 98.983 -0.005
201606 -0.136 99.552 -0.204
201609 0.003 99.064 0.005
201612 -0.333 100.366 -0.495
201703 0.048 101.018 0.071
201706 -0.139 101.180 -0.205
201709 -0.003 101.343 -0.004
201712 -0.353 102.564 -0.513
201803 -0.003 102.564 -0.004
201806 -0.060 103.378 -0.087
201809 0.001 103.378 0.001
201812 0.061 103.785 0.088
201903 0.000 104.274 0.000
201906 0.000 105.983 0.000
201909 0.002 105.983 0.003
201912 0.058 107.123 0.081
202003 0.068 109.076 0.093
202006 0.032 109.402 0.044
202009 0.020 109.320 0.027
202012 0.079 109.565 0.107
202103 0.029 112.658 0.038
202106 0.026 113.960 0.034
202109 0.030 115.588 0.039
202112 0.030 119.088 0.038
202203 0.019 125.031 0.023
202206 0.013 131.705 0.015
202209 0.011 135.531 0.012
202212 0.012 139.113 0.013
202303 0.007 145.950 0.007
202306 0.004 147.009 0.004
202309 0.002 146.113 0.002
202312 0.002 147.741 0.002
202403 0.001 149.044 0.001

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.


All In Games  (STU:SE2) Cyclically Adjusted PS Ratio Explanation

Compared with the regular PS Ratio, which works poorly for cyclical businesses, the Cyclically Adjusted PS Ratio smoothed out the fluctuations of revenue during business cycles. Therefore it is more accurate in reflecting the valuation of the company.

If a company has consistent business performance, the Cyclically Adjusted PS Ratio should give similar results to regular PS Ratio.


All In Games Cyclically Adjusted PS Ratio Related Terms

Thank you for viewing the detailed overview of All In Games's Cyclically Adjusted PS Ratio provided by GuruFocus.com. Please click on the following links to see related term pages.


All In Games (STU:SE2) Business Description

Traded in Other Exchanges
Address
ul. Grzegorzecka 67D/26, Warsaw, POL, 31-559
All In Games SA is a video game publishing company in Poland. The games developed by the company are Ghostrunner, Arboria, Fort Triumph, Red wings, and many others.

All In Games (STU:SE2) Headlines

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