All In Games (STU:SE2) Cyclically Adjusted Revenue per Share: €-0.10 (As of Mar. 2026)

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STU:SE2 All In Games SA STU:SE2
7 GF Score
Price €0.17
GF Value €0.06
! 4 Warning Signs
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What is All In Games Cyclically Adjusted Revenue per Share?

All In Games STU:SE2 -2.05% 7 Cyclically Adjusted Revenue per Share is €-0.10 as of Mar. 2026. GuruFocus rates STU:SE2 with a GF Score™ of 7/100 and a GF Value™ of €0.06. The stock has 4 warning signs investors should review.

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

All In Games's adjusted revenue per share for the three months ended in Mar. 2026 was €0.000. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is €-0.10 for the trailing ten years ended in Mar. 2026.

Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

As of today (2026-07-21), All In Games's current stock price is €0.1675. All In Games's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2026 was €-0.10. All In Games's Cyclically Adjusted PS Ratio of today is .

During the past 13 years, the highest Cyclically Adjusted PS Ratio of All In Games was 0.78. The lowest was 0.21. And the median was 0.36.


All In Games  (STU:SE2) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of All In Games was 0.78. The lowest was 0.21. And the median was 0.36.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


All In Games Cyclically Adjusted Revenue per Share Related Terms


All In Games Cyclically Adjusted Revenue per Share Historical Data

* Premium members only.

The historical data trend for All In Games's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

All In Games Cyclically Adjusted Revenue per Share Chart

All In Games Annual Data
Trend Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23 Dec24 Dec25
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 0.00 0.79 0.89 -0.14 -0.12

All In Games Quarterly Data
Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -0.14 -0.14 -0.15 -0.12 -0.10

STU:SE2 vs NTES, EA, TTWO: Cyclically Adjusted Revenue per Share Comparison

For the Electronic Gaming & Multimedia subindustry, All In Games's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


All In Games Cyclically Adjusted PS Ratio vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, All In Games's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where All In Games's Cyclically Adjusted PS Ratio falls into.


STU:SE2
7GF Score
All In Games SA STU:SE2
Cyclically Adjusted Revenue per Share is just one metric. See GF Score™, valuation, warning signs, and more.
View Full Analysis

All In Games Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, All In Games's adjusted Revenue per Share data for the three months ended in Mar. 2026 was:

Adj_RevenuePerShare= Revenue per Share /CPI of Mar. 2026 (Change)*Current CPI (Mar. 2026)
=0/163.0700*163.0700
=0.000

Current CPI (Mar. 2026) = 163.0700.

All In Games Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201606 -0.136 99.552 -0.223
201609 0.003 99.064 0.005
201612 -0.333 100.366 -0.541
201703 0.048 101.018 0.077
201706 -0.139 101.180 -0.224
201709 -0.003 101.343 -0.005
201712 -0.353 102.564 -0.561
201803 -0.003 102.564 -0.005
201806 -0.060 103.378 -0.095
201809 0.001 103.378 0.002
201812 0.061 103.785 0.096
201903 0.000 104.274 0.000
201906 0.000 105.983 0.000
201909 0.002 105.983 0.003
201912 0.058 107.123 0.088
202003 0.068 109.076 0.102
202006 0.032 109.402 0.048
202009 0.020 109.320 0.030
202012 0.079 109.565 0.118
202103 0.029 112.658 0.042
202106 0.026 113.960 0.037
202109 0.030 115.588 0.042
202112 0.030 119.088 0.041
202203 0.019 125.031 0.025
202206 0.013 131.705 0.016
202209 0.011 135.531 0.013
202212 0.012 139.113 0.014
202303 0.007 145.950 0.008
202306 0.004 147.009 0.004
202309 0.002 146.113 0.002
202312 0.002 147.741 0.002
202403 0.001 149.044 0.001
202406 0.002 150.997 0.002
202409 0.002 153.439 0.002
202412 0.002 154.660 0.002
202503 0.001 157.021 0.001
202506 0.001 157.509 0.001
202509 0.000 158.000 0.000
202512 0.001 158.320 0.001
202603 0.000 163.070 0.000

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.

What does a Cyclically Adjusted Revenue per Share of €-0.10 mean?
All In Games (STU:SE2) has a Cyclically Adjusted Revenue per Share of €-0.10 as of Mar. 2026. Cyclically adjusted revenue per share represents the company's inflation-adjusted revenue per share over a 10-year period. View historical data on All In Games and its competitors.
Is All In Games' Cyclically Adjusted Revenue per Share too high?
All In Games' current Cyclically Adjusted Revenue per Share is €-0.10. Overall, All In Games has a GF Score™ of 7/100, reflecting its overall financial health beyond just this single metric.
How does All In Games' Cyclically Adjusted Revenue per Share compare to NTES and EA?
All In Games' Cyclically Adjusted Revenue per Share of €-0.10 can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Cyclically Adjusted Revenue per Share for an Interactive Media company?
A good Cyclically Adjusted Revenue per Share depends on the Interactive Media industry context. However, Cyclically Adjusted Revenue per Share should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Cyclically Adjusted Revenue per Share mean?
A high Cyclically Adjusted Revenue per Share can signal that a stock is expensive relative to its fundamentals. Cyclically adjusted revenue per share represents the company's inflation-adjusted revenue per share over a 10-year period. View historical data on All In Games and its competitors. All In Games's current Cyclically Adjusted Revenue per Share is €-0.10. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is All In Games stock overvalued right now?
All In Games (STU:SE2) has a current Cyclically Adjusted Revenue per Share of €-0.10. The stock's GF Value™ is €0.06, compared to a current price of €0.17 — trading 179.2% above its estimated fair value. The current Cyclically Adjusted Revenue per Share is €-0.10. All In Games' overall GF Score™ is 7/100 with 4 warning signs to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Cyclically Adjusted Revenue per Share calculated?
Cyclically Adjusted Revenue per Share is calculated from a company's financial statements. For All In Games (STU:SE2), the current Cyclically Adjusted Revenue per Share is €-0.10 as of Mar. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Is All In Games (STU:SE2) Overvalued in 2026?

Based on GuruFocus' analysis, All In Games stock appears to be overvalued. The current stock price of €0.17 is trading 179.2% above its estimated GF Value™ of €0.06.

Key valuation signals for STU:SE2:

  • Cyclically Adjusted Revenue per Share: €-0.10
  • GF Value™: €0.06 vs. price of €0.17 (179.2% above fair value)
  • GF Score™: 7/100 with 4 warning signs

No single metric tells the full story. See the STU:SE2 stock analysis page for a complete view including 30-year financials, guru trades, and insider activity.


All In Games Business Description

Other Exchanges ALG:Poland
Address ul. Grzegorzecka 67D/26, Warsaw, POL, 31-559
All In Games SA is a video game publishing company in Poland. The games developed by the company are Ghostrunner, Arboria, Fort Triumph, Red wings, and many others.
7GF Score

Get the complete analysis for STU:SE2

Cyclically Adjusted Revenue per Share is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

€0.17
Price
€0.06
GF Value