Take-Two Interactive Software (WAR:TTWO) Cyclically Adjusted PS Ratio: 6.62 (As of Sep. 12, 2026) — Near Median

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WAR:TTWO Take-Two Interactive Software Inc WAR:TTWO
58 GF Score
Price zł824.00
GF Value zł864.19
Valuation Fairly Valued
! 2 Warning Signs
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What is Take-Two Interactive Software Cyclically Adjusted PS Ratio?

Take-Two Interactive Software WAR:TTWO +3.91% 58 Cyclically Adjusted PS Ratio is 6.62 as of Sep. 12, 2026, which is 1% above its 10-year median of 6.56. GuruFocus rates WAR:TTWO with a GF Score™ of 58/100 and a GF Value™ of zł864.19 (Fairly Valued). The stock has 2 warning signs investors should review. Among 339 Interactive Media companies, Take-Two Interactive Software ranks worse than 86.43% on this metric.

As of today (2026-09-12), Take-Two Interactive Software's current share price is zł824.00. Take-Two Interactive Software's Cyclically Adjusted Revenue per Share for the quarter that ended in Jun. 2026 was zł124.47. Take-Two Interactive Software's Cyclically Adjusted PS Ratio for today is 6.62.

The historical rank and industry rank for Take-Two Interactive Software's Cyclically Adjusted PS Ratio or its related term are showing as below:

WAR:TTWO' s Cyclically Adjusted PS Ratio Range Over the Past 10 Years
Min: 2.71   Med: 6.56   Max: 10.94
Current: 6.52

During the past years, Take-Two Interactive Software's highest Cyclically Adjusted PS Ratio was 10.94. The lowest was 2.71. And the median was 6.56.

WAR:TTWO's Cyclically Adjusted PS Ratio is ranked worse than
86.43% of 339 companies
in the Interactive Media industry
Industry Median: 1.3 vs WAR:TTWO: 6.52

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

Take-Two Interactive Software's adjusted revenue per share data for the three months ended in Jun. 2026 was zł30.704. Add all the adjusted revenue per share for the past 10 years together and divide 10 will get our Cyclically Adjusted Revenue per Share, which is zł124.47 for the trailing ten years ended in Jun. 2026.

Shiller PE for Stocks: The True Measure of Stock Valuation


Take-Two Interactive Software  (WAR:TTWO) Cyclically Adjusted PS Ratio Explanation

Compared with the regular PS Ratio, which works poorly for cyclical businesses, the Cyclically Adjusted PS Ratio smoothed out the fluctuations of revenue during business cycles. Therefore it is more accurate in reflecting the valuation of the company.

If a company has consistent business performance, the Cyclically Adjusted PS Ratio should give similar results to regular PS Ratio.


Take-Two Interactive Software Cyclically Adjusted PS Ratio Related Terms


Take-Two Interactive Software Cyclically Adjusted PS Ratio Historical Data

* Premium members only.

The historical data trend for Take-Two Interactive Software's Cyclically Adjusted PS Ratio can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Take-Two Interactive Software Cyclically Adjusted PS Ratio Chart

Take-Two Interactive Software Annual Data
Trend Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24 Mar25 Mar26
Cyclically Adjusted PS Ratio
Get a 7-Day Free Trial Premium Member Only Premium Member Only 6.52 4.52 5.38 6.93 6.10

Take-Two Interactive Software Quarterly Data
Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26 Jun26
Cyclically Adjusted PS Ratio Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 7.95 8.25 8.13 6.10 7.57

WAR:TTWO vs RBLX, NTES, PLTK: Cyclically Adjusted PS Ratio Comparison

For the Electronic Gaming & Multimedia subindustry, Take-Two Interactive Software's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Take-Two Interactive Software Cyclically Adjusted PS Ratio vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Take-Two Interactive Software's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Take-Two Interactive Software's Cyclically Adjusted PS Ratio falls into.


WAR:TTWO
58GF Score
Take-Two Interactive Software Inc WAR:TTWO
Cyclically Adjusted PS Ratio is just one metric. See GF Score™, valuation, warning signs, and more.
View Full Analysis

Take-Two Interactive Software Cyclically Adjusted PS Ratio Calculation

Like the Shiller PE Ratio, the Cyclically Adjusted PS Ratio takes the Revenue per Share from the past 10 years, adjusts it for inflation, and then calculates the average. This average is then used for the P/S calculation. Because it considers this 10-year average, it's often referred to as the CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller to measure the valuation of the overall market. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio.

Take-Two Interactive Software's Cyclically Adjusted PS Ratio for today is calculated as

Cyclically Adjusted PS Ratio=Share Price/ Cyclically Adjusted Revenue per Share
=824.00/124.47
=6.62

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Take-Two Interactive Software's Cyclically Adjusted Revenue per Share for the quarter that ended in Jun. 2026 is calculated as:

For example, Take-Two Interactive Software's adjusted Revenue per Share data for the three months ended in Jun. 2026 was:

Adj_RevenuePerShare=Revenue per Share/CPI of Jun. 2026 (Change)*Current CPI (Jun. 2026)
=30.704/333.9520*333.9520
=30.704

Current CPI (Jun. 2026) = 333.9520.

Take-Two Interactive Software Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201609 13.594 241.428 18.804
201612 19.639 241.432 27.165
201703 19.555 243.801 26.786
201706 13.237 244.955 18.046
201709 15.108 246.819 20.441
201712 15.234 246.524 20.637
201803 14.275 249.554 19.103
201806 12.468 251.989 16.523
201809 15.817 252.439 20.924
201812 40.564 251.233 53.920
201903 17.313 254.202 22.745
201906 17.712 256.143 23.092
201909 28.028 256.759 36.454
201912 30.342 256.974 39.431
202003 24.753 258.115 32.026
202006 26.953 257.797 34.915
202009 27.164 260.280 34.853
202012 27.633 260.474 35.428
202103 26.953 264.877 33.982
202106 25.886 271.696 31.817
202109 27.386 274.310 33.340
202112 28.849 278.802 34.556
202203 29.677 287.504 34.471
202206 29.666 296.311 33.435
202209 31.119 296.808 35.013
202212 31.233 296.797 35.143
202303 32.085 301.836 35.499
202306 28.266 305.109 30.938
202309 28.501 307.789 30.924
202312 29.903 306.746 32.555
202403 30.555 312.332 32.670
202406 28.948 314.175 30.770
202409 28.753 315.301 30.454
202412 28.796 315.605 30.470
202503 33.342 319.799 34.818
202506 31.000 322.561 32.095
202509 35.814 324.800 36.823
202512 34.229 324.054 35.275
202603 33.769 330.213 34.151
202606 30.704 333.952 30.704

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

What does a Cyclically Adjusted PS Ratio of 6.62 mean?
Take-Two Interactive Software (WAR:TTWO) has a Cyclically Adjusted PS Ratio of 6.62 as of Sep. 12, 2026. Cyclically Adjusted PS Ratio is the ratio of share price to a company's inflation-adjusted revenue per share over a 10-year period. View historical data on Take-Two Interactive Software and its competitors. This is near median its historical median of 6.56. Over the past decade, Take-Two Interactive Software's Cyclically Adjusted PS Ratio has ranged from 2.71 to 10.94. According to the industry distribution chart, Take-Two Interactive Software ranks #293 out of 339 companies in the Interactive Media industry, placing it in the top 86.4%.
Is Take-Two Interactive Software's Cyclically Adjusted PS Ratio too high?
Take-Two Interactive Software's current Cyclically Adjusted PS Ratio of 6.62 is near median its 10-year median of 6.56. Over the past 10 years, this metric has ranged from a low of 2.71 to a high of 10.94. The Interactive Media industry median Cyclically Adjusted PS Ratio is 1.30. Take-Two Interactive Software's value of 6.62 is 409.2% above this industry median. Based on the distribution chart, Take-Two Interactive Software ranks #293 out of 339 companies in the Interactive Media industry, which is in the bottom quartile relative to peers. Overall, Take-Two Interactive Software has a GF Score™ of 58/100 and is considered Fairly Valued, reflecting its overall financial health beyond just this single metric.
How does Take-Two Interactive Software's Cyclically Adjusted PS Ratio compare to RBLX and NTES?
According to the Interactive Media industry distribution chart, Take-Two Interactive Software ranks #293 out of 339 companies for Cyclically Adjusted PS Ratio. This places Take-Two Interactive Software in the lower half of its industry. The industry median Cyclically Adjusted PS Ratio is 1.30. Take-Two Interactive Software's value of 6.62 is 409.2% above this benchmark. Historically, Take-Two Interactive Software's own Cyclically Adjusted PS Ratio has ranged from 2.71 to 10.94 over the past decade. While the company's 10-year median is 6.56 vs. the industry median of 1.30, Take-Two Interactive Software has consistently been above the industry average. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Cyclically Adjusted PS Ratio for an Interactive Media company?
The median Cyclically Adjusted PS Ratio among Interactive Media companies is 1.30, based on 339 companies in the industry. Companies in the top quartile (top 25%) have a Cyclically Adjusted PS Ratio significantly above this median, while those in the bottom quartile fall well below. However, Cyclically Adjusted PS Ratio should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Take-Two Interactive Software's current Cyclically Adjusted PS Ratio of 6.62 is 409.2% above the industry median. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Cyclically Adjusted PS Ratio mean?
A high Cyclically Adjusted PS Ratio can signal that a stock is expensive relative to its fundamentals. Cyclically Adjusted PS Ratio is the ratio of share price to a company's inflation-adjusted revenue per share over a 10-year period. View historical data on Take-Two Interactive Software and its competitors. For the Interactive Media industry, the median Cyclically Adjusted PS Ratio is 1.30 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. Take-Two Interactive Software's current Cyclically Adjusted PS Ratio is 6.62, which is near median its own 10-year median of 6.56. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Take-Two Interactive Software stock overvalued right now?
Based on GuruFocus' analysis, Take-Two Interactive Software (WAR:TTWO) is currently considered Fairly Valued. The stock's GF Value™ is zł864.19, compared to a current price of zł824.00 — trading 4.7% below its estimated fair value. The current Cyclically Adjusted PS Ratio is 6.62, which is near median its 10-year median of 6.56 and 409.2% above the Interactive Media industry median of 1.30. Take-Two Interactive Software's overall GF Score™ is 58/100 with 2 warning signs to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Cyclically Adjusted PS Ratio calculated?
Cyclically Adjusted PS Ratio is calculated from a company's financial statements. For Take-Two Interactive Software (WAR:TTWO), the current Cyclically Adjusted PS Ratio is 6.62 as of Sep. 12, 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Is Take-Two Interactive Software (WAR:TTWO) Overvalued in 2026?

Based on GuruFocus' analysis, Take-Two Interactive Software stock appears to be undervalued. The current stock price of zł824.00 is trading 4.7% below its estimated GF Value™ of zł864.19. GuruFocus considers Take-Two Interactive Software to be Fairly Valued.

Key valuation signals for WAR:TTWO:

  • Cyclically Adjusted PS Ratio: 6.62 (near median its 10-year median of 6.56)
  • GF Value™: zł864.19 vs. price of zł824.00 (4.7% below fair value)
  • GF Score™: 58/100 with 2 warning signs
  • Industry Position: 409.2% above the Interactive Media median (#293 of 339)

No single metric tells the full story. See the WAR:TTWO stock analysis page for a complete view including 30-year financials, guru trades, and insider activity.


Take-Two Interactive Software Business Description

Address 110 West 44th Street, New York, NY, USA, 10036
Take-Two is one of the largest global developers and publishers of video games, with labels including Rockstar, 2K, and Zynga. Grand Theft Auto is the firm's biggest franchise, accounting for about 30% of total sales for the past decade. NBA 2K is the industry's dominant basketball video game, with Take-Two releasing a new version annually. Other notable franchises include Red Dead Redemption, Borderlands, and Civilization. Typically, more than three-fourths of the firm's sales are from in-game spending, with the remainder coming from initial game sales. Since acquiring Zynga in 2022, mobile makes up about half of total sales.
58GF Score

Get the complete analysis for WAR:TTWO

Cyclically Adjusted PS Ratio is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

zł824.00
Price
zł864.19
GF Value