Take-Two Interactive Software (WAR:TTWO) Cyclically Adjusted Revenue per Share: zł124.47 (As of Jun. 2026)

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WAR:TTWO Take-Two Interactive Software Inc WAR:TTWO
57 GF Score
Price zł889.50
GF Value zł822.27
Valuation Fairly Valued
! 3 Warning Signs
View Full Analysis

What is Take-Two Interactive Software Cyclically Adjusted Revenue per Share?

Take-Two Interactive Software WAR:TTWO -3.99% 57 Cyclically Adjusted Revenue per Share is zł124.47 as of Jun. 2026. GuruFocus rates WAR:TTWO with a GF Score™ of 57/100 and a GF Value™ of zł822.27 (Fairly Valued). The stock has 3 warning signs investors should review.

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

Take-Two Interactive Software's adjusted revenue per share for the three months ended in Jun. 2026 was zł30.420. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is zł124.47 for the trailing ten years ended in Jun. 2026.

During the past 12 months, Take-Two Interactive Software's average Cyclically Adjusted Revenue Growth Rate was 8.10% per year. During the past 3 years, the average Cyclically Adjusted Revenue Growth Rate was 7.00% per year. During the past 5 years, the average Cyclically Adjusted Revenue Growth Rate was 9.40% per year. During the past 10 years, the average Cyclically Adjusted Revenue Growth Rate was 8.30% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Revenue Growth Rate of Take-Two Interactive Software was 13.00% per year. The lowest was -1.90% per year. And the median was 3.05% per year.

As of today (2026-08-22), Take-Two Interactive Software's current stock price is zł889.50. Take-Two Interactive Software's Cyclically Adjusted Revenue per Share for the quarter that ended in Jun. 2026 was zł124.47. Take-Two Interactive Software's Cyclically Adjusted PS Ratio of today is 7.15.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Take-Two Interactive Software was 10.94. The lowest was 2.68. And the median was 6.56.


Take-Two Interactive Software  (WAR:TTWO) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

Take-Two Interactive Software's Cyclically Adjusted PS Ratio of today is calculated as

Cyclically Adjusted PS Ratio=Share Price/Cyclically Adjusted Revenue per Share
=889.50/124.47
=7.15

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Take-Two Interactive Software was 10.94. The lowest was 2.68. And the median was 6.56.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


Take-Two Interactive Software Cyclically Adjusted Revenue per Share Related Terms


Take-Two Interactive Software Cyclically Adjusted Revenue per Share Historical Data

* Premium members only.

The historical data trend for Take-Two Interactive Software's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Take-Two Interactive Software Cyclically Adjusted Revenue per Share Chart

Take-Two Interactive Software Annual Data
Trend Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24 Mar25 Mar26
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 0.00 0.00 0.00 0.00 120.05

Take-Two Interactive Software Quarterly Data
Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26 Jun26
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.00 114.61 114.09 120.05 124.47

WAR:TTWO vs RBLX, EA, NTES: Cyclically Adjusted Revenue per Share Comparison

For the Electronic Gaming & Multimedia subindustry, Take-Two Interactive Software's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Take-Two Interactive Software Cyclically Adjusted PS Ratio vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Take-Two Interactive Software's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Take-Two Interactive Software's Cyclically Adjusted PS Ratio falls into.


WAR:TTWO
57GF Score
Take-Two Interactive Software Inc WAR:TTWO
Cyclically Adjusted Revenue per Share is just one metric. See GF Score™, valuation, warning signs, and more.
View Full Analysis

Take-Two Interactive Software Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Take-Two Interactive Software's adjusted Revenue per Share data for the three months ended in Jun. 2026 was:

Adj_RevenuePerShare= Revenue per Share /CPI of Jun. 2026 (Change)*Current CPI (Jun. 2026)
=30.42/333.9520*333.9520
=30.420

Current CPI (Jun. 2026) = 333.9520.

Take-Two Interactive Software Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201609 13.468 241.428 18.629
201612 19.457 241.432 26.913
201703 19.374 243.801 26.538
201706 13.115 244.955 17.880
201709 14.968 246.819 20.252
201712 15.093 246.524 20.446
201803 14.143 249.554 18.926
201806 12.352 251.989 16.370
201809 15.670 252.439 20.730
201812 40.189 251.233 53.421
201903 17.153 254.202 22.534
201906 17.548 256.143 22.879
201909 27.768 256.759 36.116
201912 30.061 256.974 39.066
202003 24.524 258.115 31.729
202006 26.704 257.797 34.593
202009 26.912 260.280 34.529
202012 27.377 260.474 35.100
202103 26.704 264.877 33.668
202106 25.647 271.696 31.524
202109 27.132 274.310 33.031
202112 28.582 278.802 34.236
202203 29.402 287.504 34.152
202206 29.392 296.311 33.126
202209 30.831 296.808 34.689
202212 30.944 296.797 34.818
202303 31.788 301.836 35.170
202306 28.004 305.109 30.651
202309 28.237 307.789 30.637
202312 29.626 306.746 32.254
202403 30.272 312.332 32.367
202406 28.680 314.175 30.485
202409 28.486 315.301 30.171
202412 28.530 315.605 30.189
202503 33.033 319.799 34.495
202506 30.714 322.561 31.799
202509 35.482 324.800 36.482
202512 33.912 324.054 34.948
202603 33.457 330.213 33.836
202606 30.420 333.952 30.420

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.

What does a Cyclically Adjusted Revenue per Share of zł124.47 mean?
Take-Two Interactive Software (WAR:TTWO) has a Cyclically Adjusted Revenue per Share of zł124.47 as of Jun. 2026. Cyclically adjusted revenue per share represents the company's inflation-adjusted revenue per share over a 10-year period. View historical data on Take-Two Interactive Software and its competitors.
Is Take-Two Interactive Software's Cyclically Adjusted Revenue per Share too high?
Take-Two Interactive Software's current Cyclically Adjusted Revenue per Share is zł124.47. Overall, Take-Two Interactive Software has a GF Score™ of 57/100 and is considered Fairly Valued, reflecting its overall financial health beyond just this single metric.
How does Take-Two Interactive Software's Cyclically Adjusted Revenue per Share compare to RBLX and EA?
Take-Two Interactive Software's Cyclically Adjusted Revenue per Share of zł124.47 can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Cyclically Adjusted Revenue per Share for an Interactive Media company?
A good Cyclically Adjusted Revenue per Share depends on the Interactive Media industry context. However, Cyclically Adjusted Revenue per Share should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Cyclically Adjusted Revenue per Share mean?
A high Cyclically Adjusted Revenue per Share can signal that a stock is expensive relative to its fundamentals. Cyclically adjusted revenue per share represents the company's inflation-adjusted revenue per share over a 10-year period. View historical data on Take-Two Interactive Software and its competitors. Take-Two Interactive Software's current Cyclically Adjusted Revenue per Share is zł124.47. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Take-Two Interactive Software stock overvalued right now?
Based on GuruFocus' analysis, Take-Two Interactive Software (WAR:TTWO) is currently considered Fairly Valued. The stock's GF Value™ is zł822.27, compared to a current price of zł889.50 — trading 8.2% above its estimated fair value. The current Cyclically Adjusted Revenue per Share is zł124.47. Take-Two Interactive Software's overall GF Score™ is 57/100 with 3 warning signs to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Cyclically Adjusted Revenue per Share calculated?
Cyclically Adjusted Revenue per Share is calculated from a company's financial statements. For Take-Two Interactive Software (WAR:TTWO), the current Cyclically Adjusted Revenue per Share is zł124.47 as of Jun. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Is Take-Two Interactive Software (WAR:TTWO) Overvalued in 2026?

Based on GuruFocus' analysis, Take-Two Interactive Software stock appears to be overvalued. The current stock price of zł889.50 is trading 8.2% above its estimated GF Value™ of zł822.27. GuruFocus considers Take-Two Interactive Software to be Fairly Valued.

Key valuation signals for WAR:TTWO:

  • Cyclically Adjusted Revenue per Share: zł124.47
  • GF Value™: zł822.27 vs. price of zł889.50 (8.2% above fair value)
  • GF Score™: 57/100 with 3 warning signs

No single metric tells the full story. See the WAR:TTWO stock analysis page for a complete view including 30-year financials, guru trades, and insider activity.


Take-Two Interactive Software Business Description

Address 110 West 44th Street, New York, NY, USA, 10036
Take-Two is one of the largest global developers and publishers of video games, with labels including Rockstar, 2K, and Zynga. Grand Theft Auto is the firm's biggest franchise, accounting for about 30% of total sales for the past decade. NBA 2K is the industry's dominant basketball video game, with Take-Two releasing a new version annually. Other notable franchises include Red Dead Redemption, Borderlands, and Civilization. Typically, more than three-fourths of the firm's sales are from in-game spending, with the remainder coming from initial game sales. Since acquiring Zynga in 2022, mobile makes up about half of total sales.
57GF Score

Get the complete analysis for WAR:TTWO

Cyclically Adjusted Revenue per Share is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

zł889.50
Price
zł822.27
GF Value