GME (GameStop) Cyclically Adjusted Revenue per Share: $20.99 (As of Apr. 2026)

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Director of Data and Quant Analytics at GuruFocus
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Dr. Charlie Tian is the founder and CEO of GuruFocus.com, a leading global investment research platform established in 2004. With a Ph.D. in physics, Dr. Tian transitioned from science to finance, applying a data-driven, disciplined approach to value investing.

GME GameStop Corp GME
56 GF Score
Price $22.07
GF Value $12.96
Valuation Significantly Overvalued
! 6 Warning Signs
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What is GameStop Cyclically Adjusted Revenue per Share?

GameStop GME -0.88% 56 Cyclically Adjusted Revenue per Share is $20.99 as of Apr. 2026. GuruFocus rates GME with a GF Score™ of 56/100 and a GF Value™ of $12.96 (Significantly Overvalued). The stock has 6 warning signs investors should review.

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

GameStop's adjusted revenue per share for the three months ended in Apr. 2026 was $1.410. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is $20.99 for the trailing ten years ended in Apr. 2026.

During the past 12 months, GameStop's average Cyclically Adjusted Revenue Growth Rate was -6.90% per year. During the past 3 years, the average Cyclically Adjusted Revenue Growth Rate was -4.30% per year. During the past 5 years, the average Cyclically Adjusted Revenue Growth Rate was -0.20% per year. During the past 10 years, the average Cyclically Adjusted Revenue Growth Rate was 3.00% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Revenue Growth Rate of GameStop was 15.90% per year. The lowest was -4.30% per year. And the median was 5.00% per year.

As of today (2026-07-16), GameStop's current stock price is $22.065. GameStop's Cyclically Adjusted Revenue per Share for the quarter that ended in Apr. 2026 was $20.99. GameStop's Cyclically Adjusted PS Ratio of today is 1.05.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of GameStop was 3.86. The lowest was 0.03. And the median was 0.63.


GameStop  (NYSE:GME) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

GameStop's Cyclically Adjusted PS Ratio of today is calculated as

Cyclically Adjusted PS Ratio=Share Price/Cyclically Adjusted Revenue per Share
=22.065/20.99
=1.05

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of GameStop was 3.86. The lowest was 0.03. And the median was 0.63.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


GameStop Cyclically Adjusted Revenue per Share Related Terms


GameStop Cyclically Adjusted Revenue per Share Historical Data

* Premium members only.

The historical data trend for GameStop's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

GameStop Cyclically Adjusted Revenue per Share Chart

GameStop Annual Data
Trend Jan17 Jan18 Jan19 Jan20 Jan21 Jan22 Jan23 Jan24 Jan25 Jan26
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 22.82 23.95 23.90 22.82 21.01

GameStop Quarterly Data
Jul21 Oct21 Jan22 Apr22 Jul22 Oct22 Jan23 Apr23 Jul23 Oct23 Jan24 Apr24 Jul24 Oct24 Jan25 Apr25 Jul25 Oct25 Jan26 Apr26
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 22.55 22.33 21.94 21.01 20.99

GME vs MUSA, FIVE, BBWI: Cyclically Adjusted Revenue per Share Comparison

For the Specialty Retail subindustry, GameStop's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


GameStop Cyclically Adjusted PS Ratio vs Retail - Cyclical Industry

For the Retail - Cyclical industry and Consumer Cyclical sector, GameStop's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where GameStop's Cyclically Adjusted PS Ratio falls into.


GME
56GF Score
GameStop Corp GME
Cyclically Adjusted Revenue per Share is just one metric. See GF Score™, valuation, warning signs, and more.
View Full Analysis

GameStop Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, GameStop's adjusted Revenue per Share data for the three months ended in Apr. 2026 was:

Adj_RevenuePerShare= Revenue per Share /CPI of Apr. 2026 (Change)*Current CPI (Apr. 2026)
=1.41/333.0200*333.0200
=1.410

Current CPI (Apr. 2026) = 333.0200.

GameStop Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201607 3.911 240.628 5.413
201610 4.710 241.729 6.489
201701 5.854 242.839 8.028
201704 5.044 244.524 6.869
201707 4.157 244.786 5.655
201710 4.898 246.663 6.613
201801 6.958 247.867 9.348
201804 4.377 250.546 5.818
201807 3.676 252.006 4.858
201810 4.734 252.885 6.234
201901 7.478 251.712 9.894
201904 3.775 255.548 4.919
201907 3.214 256.571 4.172
201910 4.380 257.346 5.668
202001 8.362 257.971 10.795
202004 3.957 256.389 5.140
202007 3.623 259.101 4.657
202010 3.852 260.388 4.926
202101 8.124 261.582 10.343
202104 4.836 267.054 6.031
202107 4.075 273.003 4.971
202110 4.271 276.589 5.142
202201 7.424 281.148 8.794
202204 4.540 289.109 5.230
202207 3.734 296.276 4.197
202210 3.900 298.012 4.358
202301 7.312 299.170 8.139
202304 4.063 303.363 4.460
202307 3.818 305.691 4.159
202310 3.532 307.671 3.823
202401 5.860 308.417 6.327
202404 2.883 313.548 3.062
202407 2.062 314.540 2.183
202410 1.965 315.664 2.073
202501 2.866 317.671 3.004
202504 1.471 320.795 1.527
202507 1.779 323.048 1.834
202510 1.388 0.000
202601 1.864 325.252 1.909
202604 1.410 333.020 1.410

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.

What does a Cyclically Adjusted Revenue per Share of $20.99 mean?
GameStop (GME) has a Cyclically Adjusted Revenue per Share of $20.99 as of Apr. 2026. Cyclically adjusted revenue per share represents the company's inflation-adjusted revenue per share over a 10-year period. View historical data on GameStop and its competitors.
Is GameStop's Cyclically Adjusted Revenue per Share too high?
GameStop's current Cyclically Adjusted Revenue per Share is $20.99. Overall, GameStop has a GF Score™ of 56/100 and is considered Significantly Overvalued, reflecting its overall financial health beyond just this single metric.
How does GameStop's Cyclically Adjusted Revenue per Share compare to MUSA and FIVE?
GameStop's Cyclically Adjusted Revenue per Share of $20.99 can be compared against companies in the Retail - Cyclical industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Cyclically Adjusted Revenue per Share for a Retail - Cyclical company?
A good Cyclically Adjusted Revenue per Share depends on the Retail - Cyclical industry context. However, Cyclically Adjusted Revenue per Share should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Cyclically Adjusted Revenue per Share mean?
A high Cyclically Adjusted Revenue per Share can signal that a stock is expensive relative to its fundamentals. Cyclically adjusted revenue per share represents the company's inflation-adjusted revenue per share over a 10-year period. View historical data on GameStop and its competitors. GameStop's current Cyclically Adjusted Revenue per Share is $20.99. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is GameStop stock overvalued right now?
Based on GuruFocus' analysis, GameStop (GME) is currently considered Significantly Overvalued. The stock's GF Value™ is $12.96, compared to a current price of $22.07 — trading 70.3% above its estimated fair value. The current Cyclically Adjusted Revenue per Share is $20.99. GameStop's overall GF Score™ is 56/100 with 6 warning signs to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Cyclically Adjusted Revenue per Share calculated?
Cyclically Adjusted Revenue per Share is calculated from a company's financial statements. For GameStop (GME), the current Cyclically Adjusted Revenue per Share is $20.99 as of Apr. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Is GameStop (GME) Overvalued in 2026?

Based on GuruFocus' analysis, GameStop stock appears to be overvalued. The current stock price of $22.07 is trading 70.3% above its estimated GF Value™ of $12.96. GuruFocus considers GameStop to be Significantly Overvalued.

Key valuation signals for GME:

  • Cyclically Adjusted Revenue per Share: $20.99
  • GF Value™: $12.96 vs. price of $22.07 (70.3% above fair value)
  • GF Score™: 56/100 with 6 warning signs

No single metric tells the full story. See the GME stock analysis page for a complete view including 30-year financials, guru trades, and insider activity.


GameStop Business Description

Address 625 Westport Parkway, Grapevine, TX, USA, 76051
GameStop Corp offers games, collectibles, and entertainment products through its stores and ecommerce platforms. Its products include Hardware and accessories offering new and pre-owned gaming platforms from the console manufacturers, Software offering new and pre-owned gaming software for current and certain prior generation consoles and sell a wide range of in-game digital currency, digital downloadable content and full-game downloads, and Collectibles consist of apparel, toys, trading cards, gadgets and other retail products for pop culture and technology enthusiasts and collectibles related services, such as submission services for the authentication and grading of trading cards. The company operates its business in three geographic segments: the United States, Australia, and Europe.
56GF Score

Get the complete analysis for GME

Cyclically Adjusted Revenue per Share is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

$22.07
Price
$12.96
GF Value