GungHo Online Entertainment (TSE:3765) Cyclically Adjusted Revenue per Share: 円0.00 (As of Jun. 2026)

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TSE:3765 GungHo Online Entertainment Inc TSE:3765
66 GF Score
Price 円2,395.00
GF Value 円1,791.33
Valuation Significantly Overvalued
! 7 Warning Signs
View Full Analysis

What is GungHo Online Entertainment Cyclically Adjusted Revenue per Share?

GungHo Online Entertainment TSE:3765 +0.21% 66 Cyclically Adjusted Revenue per Share is 円0.00 as of Jun. 2026. GuruFocus rates TSE:3765 with a GF Score™ of 66/100 and a GF Value™ of 円1,791.33 (Significantly Overvalued). The stock has 7 warning signs investors should review.

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

GungHo Online Entertainment's adjusted revenue per share for the three months ended in Jun. 2026 was 円0.000. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is 円0.00 for the trailing ten years ended in Jun. 2026.

During the past 12 months, GungHo Online Entertainment's average Cyclically Adjusted Revenue Growth Rate was -100.00% per year. During the past 3 years, the average Cyclically Adjusted Revenue Growth Rate was 4.00% per year. During the past 5 years, the average Cyclically Adjusted Revenue Growth Rate was 8.00% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Revenue Growth Rate of GungHo Online Entertainment was 13.70% per year. The lowest was 4.00% per year. And the median was 11.20% per year.

As of today (2026-08-10), GungHo Online Entertainment's current stock price is 円2395.00. GungHo Online Entertainment's Cyclically Adjusted Revenue per Share for the quarter that ended in Jun. 2026 was 円0.00. GungHo Online Entertainment's Cyclically Adjusted PS Ratio of today is .

During the past 13 years, the highest Cyclically Adjusted PS Ratio of GungHo Online Entertainment was 4.50. The lowest was 1.31. And the median was 1.83.


GungHo Online Entertainment  (TSE:3765) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of GungHo Online Entertainment was 4.50. The lowest was 1.31. And the median was 1.83.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


GungHo Online Entertainment Cyclically Adjusted Revenue per Share Related Terms


GungHo Online Entertainment Cyclically Adjusted Revenue per Share Historical Data

* Premium members only.

The historical data trend for GungHo Online Entertainment's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

GungHo Online Entertainment Cyclically Adjusted Revenue per Share Chart

GungHo Online Entertainment Annual Data
Trend Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23 Dec24 Dec25
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 1,315.16 1,513.75 1,602.39 1,665.72 1,700.35

GungHo Online Entertainment Quarterly Data
Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26 Jun26
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 1,689.42 1,691.79 1,700.35 1,702.51 0.00

TSE:3765 vs NTES, EA, TTWO: Cyclically Adjusted Revenue per Share Comparison

For the Electronic Gaming & Multimedia subindustry, GungHo Online Entertainment's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


GungHo Online Entertainment Cyclically Adjusted PS Ratio vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, GungHo Online Entertainment's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where GungHo Online Entertainment's Cyclically Adjusted PS Ratio falls into.


TSE:3765
66GF Score
GungHo Online Entertainment Inc TSE:3765
Cyclically Adjusted Revenue per Share is just one metric. See GF Score™, valuation, warning signs, and more.
View Full Analysis

GungHo Online Entertainment Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, GungHo Online Entertainment's adjusted Revenue per Share data for the three months ended in Jun. 2026 was:

Adj_RevenuePerShare= Revenue per Share /CPI of Jun. 2026 (Change)*Current CPI (Jun. 2026)
=0/113.6000*113.6000
=0.000

Current CPI (Jun. 2026) = 113.6000.

GungHo Online Entertainment Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201609 311.078 98.000 360.597
201612 351.960 98.400 406.328
201703 361.182 98.100 418.249
201706 328.414 98.500 378.760
201709 291.824 98.800 335.539
201712 312.382 99.400 357.008
201803 306.975 99.200 351.536
201806 291.125 99.200 333.385
201809 266.811 99.900 303.401
201812 424.569 99.700 483.762
201903 490.895 99.700 559.335
201906 332.058 99.800 377.974
201909 332.565 100.100 377.416
201912 277.716 100.500 313.916
202003 287.279 100.300 325.373
202006 325.554 99.900 370.200
202009 372.844 99.900 423.975
202012 457.043 99.300 522.861
202103 427.073 99.900 485.641
202106 320.549 99.500 365.974
202109 416.443 100.100 472.607
202112 387.832 100.100 440.137
202203 375.902 101.100 422.379
202206 364.090 101.800 406.293
202209 413.919 103.100 456.074
202212 530.403 104.100 578.807
202303 495.908 104.400 539.609
202306 611.931 105.200 660.792
202309 499.189 106.200 533.972
202312 454.096 106.800 483.008
202403 430.670 107.200 456.382
202406 481.445 108.200 505.473
202409 375.310 108.900 391.508
202412 438.621 110.700 450.112
202503 422.156 111.100 431.655
202506 483.483 111.700 491.707
202509 416.303 112.000 422.250
202512 356.214 113.000 358.105
202603 446.935 112.700 450.504
202606 0.000 113.600 0.000

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.

What does a Cyclically Adjusted Revenue per Share of 円0.00 mean?
GungHo Online Entertainment (TSE:3765) has a Cyclically Adjusted Revenue per Share of 円0.00 as of Jun. 2026. Cyclically adjusted revenue per share represents the company's inflation-adjusted revenue per share over a 10-year period. View historical data on GungHo Online Entertainment and its competitors.
Is GungHo Online Entertainment's Cyclically Adjusted Revenue per Share too high?
GungHo Online Entertainment's current Cyclically Adjusted Revenue per Share is 円0.00. Overall, GungHo Online Entertainment has a GF Score™ of 66/100 and is considered Significantly Overvalued, reflecting its overall financial health beyond just this single metric.
How does GungHo Online Entertainment's Cyclically Adjusted Revenue per Share compare to NTES and EA?
GungHo Online Entertainment's Cyclically Adjusted Revenue per Share of 円0.00 can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Cyclically Adjusted Revenue per Share for an Interactive Media company?
A good Cyclically Adjusted Revenue per Share depends on the Interactive Media industry context. However, Cyclically Adjusted Revenue per Share should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Cyclically Adjusted Revenue per Share mean?
A high Cyclically Adjusted Revenue per Share can signal that a stock is expensive relative to its fundamentals. Cyclically adjusted revenue per share represents the company's inflation-adjusted revenue per share over a 10-year period. View historical data on GungHo Online Entertainment and its competitors. GungHo Online Entertainment's current Cyclically Adjusted Revenue per Share is 円0.00. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is GungHo Online Entertainment stock overvalued right now?
Based on GuruFocus' analysis, GungHo Online Entertainment (TSE:3765) is currently considered Significantly Overvalued. The stock's GF Value™ is 円1,791.33, compared to a current price of 円2,395.00 — trading 33.7% above its estimated fair value. The current Cyclically Adjusted Revenue per Share is 円0.00. GungHo Online Entertainment's overall GF Score™ is 66/100 with 7 warning signs to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Cyclically Adjusted Revenue per Share calculated?
Cyclically Adjusted Revenue per Share is calculated from a company's financial statements. For GungHo Online Entertainment (TSE:3765), the current Cyclically Adjusted Revenue per Share is 円0.00 as of Jun. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Is GungHo Online Entertainment (TSE:3765) Overvalued in 2026?

Based on GuruFocus' analysis, GungHo Online Entertainment stock appears to be overvalued. The current stock price of 円2,395.00 is trading 33.7% above its estimated GF Value™ of 円1,791.33. GuruFocus considers GungHo Online Entertainment to be Significantly Overvalued.

Key valuation signals for TSE:3765:

  • Cyclically Adjusted Revenue per Share: 円0.00
  • GF Value™: 円1,791.33 vs. price of 円2,395.00 (33.7% above fair value)
  • GF Score™: 66/100 with 7 warning signs

No single metric tells the full story. See the TSE:3765 stock analysis page for a complete view including 30-year financials, guru trades, and insider activity.


GungHo Online Entertainment Business Description

Other Exchanges GUNGF:USA
Address 1-11-1, Pacific Century Place Marunouchi, Marunouchi, Chiyodaku, Tokyo, JPN, 100-6221
GungHo Online Entertainment Inc is a Japanese company that plans, develops, publishes, and distributes online video games. Its portfolio includes games for smartphones, PCs, consoles, and handheld gaming devices. The company operates across several business segments, including the operation and distribution of smartphone games; the planning, development, and sale of console games; and the planning, development, licensing, and distribution of PC online games. Additionally, it is involved in the development and delivery of games for smartphones, consoles, and portable gaming platforms.
66GF Score

Get the complete analysis for TSE:3765

Cyclically Adjusted Revenue per Share is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

円2,395.00
Price
円1,791.33
GF Value