Art Games Studio (WAR:ARG) EBITDA: zł-0.04 Mil (TTM As of Mar. 2026)

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WAR:ARG Art Games Studio SA WAR:ARG
57 GF Score
Price zł0.49
GF Value zł0.69
Valuation Significantly Undervalued
! 3 Warning Signs
View Full Analysis

What is Art Games Studio EBITDA?

Art Games Studio WAR:ARG +3.40% 57 EBITDA is zł-0.04 Mil as of Mar. 2026. GuruFocus rates WAR:ARG with a GF Score™ of 57/100 and a GF Value™ of zł0.69 (Significantly Undervalued). The stock has 3 warning signs investors should review.

Art Games Studio's EBITDA for the three months ended in Mar. 2026 was zł-0.07 Mil. Its EBITDA for the trailing twelve months (TTM) ended in Mar. 2026 was zł-0.04 Mil.

Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the EBITDA Growth Rate using EBITDA data.

During the past 9 years, the highest 3-Year average EBITDA Growth Rate of Art Games Studio was 48.70% per year. The lowest was -215.30% per year. And the median was -43.40% per year.

Art Games Studio's EBITDA per Share for the three months ended in Mar. 2026 was zł-0.01. Its EBITDA per share for the trailing twelve months (TTM) ended in Mar. 2026 was zł-0.01.

Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the EBITDA per share growth rate using EBITDA per Share data.

During the past 9 years, the highest 3-Year average EBITDA per Share Growth Rate of Art Games Studio was 49.20% per year. The lowest was -224.00% per year. And the median was -40.50% per year.

Art Games Studio  (WAR:ARG) EBITDA Explanation

EBITDA is a cash flow measure that ignores changes in working capital. EBITDA minus Depreciation, and Amortization (DA) equals Operating Income. Operating Income is profit before interest and taxes. Of course, Interest and taxes need to be paid.

While depreciation and amortization expenses do not need to be paid in cash, assets - especially tangible assets - do need to be replaced over time. EBITDA is not a measure of profit in any sense. EBITDA is a measure of cash generation by a business where the uses of that cash may be more or less discretionary depending on the nature of the business.

The EBITDA of a TV station is largely discretionary. Owners may use much of the EBITDA generated by a TV station as they see fit. The EBITDA of a railroad is largely non-discretionary. Owners must use much of the EBITDA generated by a railroad to replace the physical assets of the railroad or the business will literally fall apart over time.

EBITDA can be thought of as the cash a business generates that is available to:

Add more inventory
Add more receivables
Replace property, plant, and equipment
Add more property, plant, and equipment
Pay interest
Pay taxes
And finally: pay owners

EBITDA is widely used in financial analysis because Depreciation and Amortization are not present day cash expenses.. Depreciation and amortization are the spreading out of the costs of assets over the time in which those assets provide benefits. Today's depreciation and amortization expenses relate to assets bought in the past. The assets being expensed may or may not need to be replaced in the future. And the cost to replace the assets may be more or less than it was in the past. For this reason, the depreciation and amortization expenses a company records in the present year may have no relationship to the actual cash costs needed to maintain its assets in future years.

A company's depreciation expense depends on both its expectations about the assets it owns and its choice of accounting methods. Two companies owning identical assets may have different depreciation expenses because they have different expectations about the useful lives of those assets and because they make different accounting choices.

Analysts use EBITDA to remove this element of personal choice from a company's accounting statements. The use of EBITDA is an attempt to make the results of different companies more comparable and uniform.


Be Aware

Although depreciation is not a cash cost it is a real business cost because the company has to pay for the fixed assets when they purchase them. Both Warren Buffett and Charlie Munger hate the idea of EBITDA because in this calculation, depreciation is not counted as an expense.

EBITDA over Revenue is a good metric for comparing the operating efficiencies between companies because EBITDA is less vulnerable to companies' accounting choices. For this reason, EBITDA is used in ranking the Predictability of Companies. Also Price-to-EBITDA is sometimes used in valuations.


Art Games Studio EBITDA Related Terms


Art Games Studio EBITDA Historical Data

* Premium members only.

The historical data trend for Art Games Studio's EBITDA can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Art Games Studio EBITDA Chart

Art Games Studio Annual Data
Trend Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23 Dec24 Dec25
EBITDA
Get a 7-Day Free Trial Premium Member Only -1.13 -0.38 -0.23 -0.15 0.05

Art Games Studio Quarterly Data
Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26
EBITDA Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.02 -0.12 0.06 0.09 -0.07

WAR:ARG vs NTES, EA, TTWO: EBITDA Comparison

For the Electronic Gaming & Multimedia subindustry, Art Games Studio's EV-to-EBITDA, along with its competitors' market caps and EV-to-EBITDA data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Art Games Studio EV-to-EBITDA vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Art Games Studio's EV-to-EBITDA distribution charts can be found below:

* The bar in red indicates where Art Games Studio's EV-to-EBITDA falls into.


WAR:ARG
57GF Score
Art Games Studio SA WAR:ARG
EBITDA is just one metric. See GF Score™, valuation, warning signs, and more.
View Full Analysis

Earnings Before Interest, Taxes, Depreciation, and Amortization (EBITDA) is what the company earns before it expenses interest, taxes, depreciation and amortization.

Art Games Studio's EBITDA for the fiscal year that ended in Dec. 2025 is calculated as

Art Games Studio's EBITDA was directly provided by GuruFocus' data source Morningstar. For the fiscal year ended in Dec. 2025, Art Games Studio's EBITDA was zł0.05 Mil.

Art Games Studio's EBITDA for the quarter that ended in Mar. 2026 is calculated as

Art Games Studio's EBITDA was directly provided by GuruFocus' data source Morningstar. For the quarter ended in Mar. 2026, Art Games Studio's EBITDA was zł-0.07 Mil.

EBITDA for the trailing twelve months (TTM) ended in Mar. 2026 adds up the quarterly data reported by the company within the most recent 12 months, which was zł-0.04 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Sometimes companies may have already deducted Depreciation and Amortization from Gross Profit. In this case Depreciation and Amortization needs to be added back when calculating EBITDA.

Frequently Asked Questions Learn more about EBITDA →
What does a EBITDA of zł-0.04 Mil mean?
Art Games Studio (WAR:ARG) has a EBITDA of zł-0.04 Mil as of Mar. 2026. Ebitda is the difference between operating revenue and operating expenses not including depreciation and amortization. View historical data on Art Games Studio.
Is Art Games Studio's EBITDA too high?
Art Games Studio's current EBITDA is zł-0.04 Mil. Overall, Art Games Studio has a GF Score™ of 57/100 and is considered Significantly Undervalued, reflecting its overall financial health beyond just this single metric.
How does Art Games Studio's EBITDA compare to NTES and EA?
Art Games Studio's EBITDA of zł-0.04 Mil can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good EBITDA for an Interactive Media company?
A good EBITDA depends on the Interactive Media industry context. However, EBITDA should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high EBITDA mean?
A high EBITDA can signal that a stock is expensive relative to its fundamentals. Ebitda is the difference between operating revenue and operating expenses not including depreciation and amortization. View historical data on Art Games Studio. Art Games Studio's current EBITDA is zł-0.04 Mil. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Art Games Studio stock overvalued right now?
Based on GuruFocus' analysis, Art Games Studio (WAR:ARG) is currently considered Significantly Undervalued. The stock's GF Value™ is zł0.69, compared to a current price of zł0.49 — trading 29.6% below its estimated fair value. The current EBITDA is zł-0.04 Mil. Art Games Studio's overall GF Score™ is 57/100 with 3 warning signs to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is EBITDA calculated?
EBITDA is calculated from a company's financial statements. For Art Games Studio (WAR:ARG), the current EBITDA is zł-0.04 Mil as of Mar. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Is Art Games Studio (WAR:ARG) Overvalued in 2026?

Based on GuruFocus' analysis, Art Games Studio stock appears to be undervalued. The current stock price of zł0.49 is trading 29.6% below its estimated GF Value™ of zł0.69. GuruFocus considers Art Games Studio to be Significantly Undervalued.

Key valuation signals for WAR:ARG:

  • EBITDA: zł-0.04 Mil
  • GF Value™: zł0.69 vs. price of zł0.49 (29.6% below fair value)
  • GF Score™: 57/100 with 3 warning signs

No single metric tells the full story. See the WAR:ARG stock analysis page for a complete view including 30-year financials, guru trades, and insider activity.


Art Games Studio Business Description

Address ul. Powazkowska 15, Warsaw, POL, 01-797
Art Games Studio SA is a Poland-based company that operates in the video games market, specializing in the production and distribution of desktop games. The group has developed games such as Earthworms, Bad Dream: Fever, and Escape Doodland for sale. The company has made games available for IOS, Android, and other types of consoles.
57GF Score

Get the complete analysis for WAR:ARG

EBITDA is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

zł0.49
Price
zł0.69
GF Value