GMER (Good Gaming) Graham Number: $N/A (As of Jun. 2026)

Author: Vera Yuan Vera Yuan
Vera Yuan
Vera Yuan
Director of Data and Quant Analytics at GuruFocus
Focused on building reliable datasets, financial models, and research tools for value-minded investors. Committed to turning complex data into practical guidance for value-investing and long-term wealth.
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Charlie Tian
Charlie Tian
Founder & CEO of GuruFocus
Dr. Charlie Tian is the founder and CEO of GuruFocus.com, a leading global investment research platform established in 2004. With a Ph.D. in physics, Dr. Tian transitioned from science to finance, applying a data-driven, disciplined approach to value investing.

What is Good Gaming Graham Number?

Good Gaming GMER Graham Number is $N/A as of Jun. 2026. Among 272 Interactive Media companies, Good Gaming ranks worse than 367646.69% on this metric.

Graham Number is a figure that measures a stock's fundamental value by taking into account the company's earnings per share and book value per share. The Graham number is the upper bound of the price range that a defensive investor should pay for the stock. According to the theory, any stock price below the Graham number is considered undervalued, and thus worth investing in.

As of today (2026-09-04), the stock price of Good Gaming is $0.00438. Good Gaming's graham number for the quarter that ended in Jun. 2026 was $N/A. Therefore, Good Gaming's Price to Graham Number ratio for today is N/A.

The historical rank and industry rank for Good Gaming's Graham Number or its related term are showing as below:

During the past 13 years, the highest Price to Graham Number ratio of Good Gaming was 1.37. The lowest was 0.51. And the median was 0.60.

GMER's Price-to-Graham-Number is not ranked *
in the Interactive Media industry.
Industry Median: 1.375
* Ranked among companies with meaningful Price-to-Graham-Number only.

Graham Number is a combination of asset valuation and earnings power valuation. It is a very conservative way of valuing a stock.


Good Gaming  (OTCPK:GMER) Graham Number Explanation

Ben Graham actually did not publish a formula like this. But he wrote in The Intelligent Investor (1948 version) regarding to the criteria for purchases:

Current price should not be more than 15 times average earnings of the past three years.

Current price should not be more than 1.5 times the book value last reported. However, a multiplier of earnings below 15 could justify a correspondingly higher multiplier of assets. As a rule of thumb we suggest that the product of the multiplier times the ratio of price to book value should not exceed 22.5. (This figure corresponds to 15 times earnings and 1.5 times book value. It would admit an issue selling at only 9 times earnings and 2.5 times asset value, etc.)

Unlike valuation methods such as DCF or Discounted Earnings, the Graham number does not take growth into the valuation. Unlike the valuation methods based on book value alone, it takes into account the earnings power. Therefore, the Graham Number is a combination of asset valuation and earnings power valuation.

In general, the Graham number is a very conservative way of valuing a stock. It cannot be applied to companies with negative book values.

Good Gaming's Price to Graham number Ratio for today is calculated as

Price to Graham number=Share Price (Today)/Graham number (Q: Jun. 2026 )
=0.00438/N/A
=N/A

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Be Aware

Please keep these in mind:

1. Graham Number does not take growth into account. Therefore it underestimates the values of the companies that have good earnings growth. We feel that if the earnings per share grows more than 10% a year, Graham Number underestimates the value.
2. Graham Number punishes the companies that have temporarily low earnings. Therefore, an average of earnings makes more sense in the calculation of Graham Number.
3. Graham Numbers underestimates companies that are light with book.


Good Gaming Graham Number Related Terms


Good Gaming Graham Number Historical Data

* Premium members only.

The historical data trend for Good Gaming's Graham Number can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Good Gaming Graham Number Chart

Good Gaming Annual Data
Trend Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23 Dec24 Dec25
Graham Number
Get a 7-Day Free Trial Premium Member Only Premium Member Only 0.00 0.00 0.00 0.00 0.00

Good Gaming Quarterly Data
Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26 Jun26
Graham Number Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.00 0.00 0.00 0.00 0.00

GMER vs MGAM, BHATF, FRZT: Graham Number Comparison

For the Electronic Gaming & Multimedia subindustry, Good Gaming's Price-to-Graham-Number, along with its competitors' market caps and Price-to-Graham-Number data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Good Gaming Price-to-Graham-Number vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Good Gaming's Price-to-Graham-Number distribution charts can be found below:

* The bar in red indicates where Good Gaming's Price-to-Graham-Number falls into.



Good Gaming Graham Number Calculation

Graham Number is a concept based on Ben Graham's conservative valuation of companies.

Good Gaming's Graham Number for the fiscal year that ended in Dec. 2025 is calculated as

Graham Number
=sqrt of (22.5* Tangible Book per Share *EPS without NRI)
=sqrt of (22.5*-0.009*0)
=N/A

Good Gaming's Graham Number for the quarter that ended in Jun. 2026 is calculated as

Graham Number
=sqrt of (22.5*Tangible Book per Share*EPS without NRI (TTM))
=sqrt of (22.5*-0.009*0)
=N/A

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about Graham Number →
What does a Graham Number of $N/A mean?
Good Gaming (GMER) has a Graham Number of $N/A as of Jun. 2026. The Graham Number values a company based on its per-share earnings and book value. View historical data on Good Gaming and its competitors. According to the industry distribution chart, Good Gaming ranks #999999 out of 272 companies in the Interactive Media industry.
Is Good Gaming's Graham Number too high?
Good Gaming's current Graham Number is $N/A. Based on the distribution chart, Good Gaming ranks #999999 out of 272 companies in the Interactive Media industry, which is in the bottom quartile relative to peers.
How does Good Gaming's Graham Number compare to MGAM and BHATF?
According to the Interactive Media industry distribution chart, Good Gaming ranks #999999 out of 272 companies for Graham Number. This places Good Gaming in the lower half of its industry. The industry median Graham Number is 1.38. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Graham Number for an Interactive Media company?
The median Graham Number among Interactive Media companies is 1.38, based on 272 companies in the industry. Companies in the top quartile (top 25%) have a Graham Number significantly above this median, while those in the bottom quartile fall well below. However, Graham Number should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Graham Number mean?
A high Graham Number can signal that a stock is expensive relative to its fundamentals. The Graham Number values a company based on its per-share earnings and book value. View historical data on Good Gaming and its competitors. For the Interactive Media industry, the median Graham Number is 1.38 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. Good Gaming's current Graham Number is $N/A. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Good Gaming stock overvalued right now?
Good Gaming (GMER) has a current Graham Number of $N/A. The current Graham Number is $N/A. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Graham Number calculated?
Graham Number is calculated from a company's financial statements. For Good Gaming (GMER), the current Graham Number is $N/A as of Jun. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Good Gaming Business Description

Address 415 McFarlan Road, Suite 108, Kennett Square, PA, USA, 19348
Good Gaming Inc is engaged in the distribution of mobile games, mainly through partnerships with telecommunications providers to pre-install games on mobile devices.