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RBLX (Roblox) Intangible Assets : $176 Mil (As of Dec. 2024)


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What is Roblox Intangible Assets?

Intangible assets are defined as identifiable non-monetary assets that cannot be seen, touched or physically measured. Roblox's intangible assets for the quarter that ended in Dec. 2024 was $176 Mil.


Roblox Intangible Assets Historical Data

The historical data trend for Roblox's Intangible Assets can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Roblox Intangible Assets Chart

Roblox Annual Data
Trend Dec18 Dec19 Dec20 Dec21 Dec22 Dec23 Dec24
Intangible Assets
Get a 7-Day Free Trial 101.89 177.74 189.05 195.19 175.67

Roblox Quarterly Data
Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24
Intangible Assets Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 195.19 189.92 184.97 180.72 175.67

Roblox Intangible Assets Calculation

Intangible assets are defined as identifiable non-monetary assets that cannot be seen, touched or physically measured. Examples of intangible assets include trade secrets, copyrights, patents, trademarks. If a company acquires assets at the prices above the book value, it may carry goodwill on its balance sheet. Goodwill reflects the difference between the price the company paid and the book value of the assets.


Roblox  (NYSE:RBLX) Intangible Assets Explanation

If a company (company A) received a patent through their own work, though it has value, it does not show up on its balance sheet as an intangible asset. However, if company A sells this patent to company B, it will show up on company B's balance sheet as an intangible asset.

The same applies to brand names, trade secrets etc. For instance, Coca-Cola's brand is extremely valuable, but the brand does not appear on its balance sheet, because the brand was never acquired.

Some intangibles are amortized. Amortization is the depreciation of intangible assets.

Many intangibles are not amortized. They may still be written down when the company decides the asset is impaired.

Whenever you see an increase in goodwill over a number of years, you can assume it's because the company is out buying other businesses above book value. GOOD if buying businesses with durable competitive advantage.

If goodwill stays the same, the company when acquiring other companies is either paying less than book value or not acquiring. Businesses with moats never sell for less than book value.

Intangibles acquired are on balance sheet at fair value.

Internally developed brand names (Coke, Wrigleys, Band-Aid) however are not reflected on the balance sheet.

One of the reasons competitive advantage power can remain hidden for so long.


Be Aware

Companies may change the way intangible assets are amortized, and this will affect their reported earnings.


Roblox Intangible Assets Related Terms

Thank you for viewing the detailed overview of Roblox's Intangible Assets provided by GuruFocus.com. Please click on the following links to see related term pages.


Roblox Business Description

Traded in Other Exchanges
Address
3150 South Delaware Street, San Mateo, CA, USA, 94403
Roblox operates a free-to-play online video game platform with about 85 million daily active users. This platform has spawned a virtual universe and a Roblox economy based on the Robux currency. The platform houses millions of games from a wide range of creators spanning from young gamers themselves to professional development studios. Roblox offers creators the tools, publishing abilities, and platform for their games, enabling anyone to create a game. Creators earn money when gamers make optional in-game purchases within their games and by offering space for real-world advertising, and Roblox earns revenue primarily by taking a cut of these earnings.
Executives
David Baszucki director, 10 percent owner, officer: President & CEO 970 PARK PLACE, SAN MATEO CA 94403
Gregory Baszucki director 970 PARK PLACE, SAN MATEO CA 94403
Michael Guthrie officer: Chief Financial Officer TRUECAR, INC., 120 BROADWAY, SUITE 200, SANTA MONICA CA 90401
Christopher Carvalho director 970 PARK PLACE, SAN MATEO CA 94403
Amy Marie Rawlings officer: Chief Accounting Officer C/O ZYNGA INC., 699 8TH STREET, SAN FRANCISCO CA 94103
Manuel Bronstein officer: Chief Product Officer 970 PARK PLACE, SUITE 100, SAN MATEO CA 94403
Mark Reinstra officer: Gen. Counsel & Secretary 970 PARK PLACE, SAN MATEO CA 94403
Anthony P Lee director 970 PARK PLACE, SAN MATEO CA 94403
Daniel Sturman officer: Chief Technology Officer 970 PARK PLACE, SAN MATEO CA 94403
Andrea L Wong director 12300 LIBERTY BLVD., ENGLEWOOD CO 80112
Han Kim 10 percent owner 2882 SAND HILL ROAD, SUITE 100, MENLO PARK CA 94025
Barbara Messing officer: CMKtg & People Exper Officer C/O XO GROUP INC., 195 BROADWAY, 25TH FLOOR, NEW YORK NY 10007
Jason Kilar director 208 S. AKARD ST, DALLAS TX 75202
Craig Donato officer: Chief Business Officer 970 PARK PLACE, SAN MATEO CA 94403
Altos Management Partners Iv Lr Gp, Llc 10 percent owner 2882 SAND HILL ROAD, SUITE 100, MENLO PARK CA 94025