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RBLX (Roblox) Inventory-to-Revenue : 0.00 (As of Sep. 2024)


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What is Roblox Inventory-to-Revenue?

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. Roblox's Average Total Inventories for the quarter that ended in Sep. 2024 was $0 Mil. Roblox's Revenue for the three months ended in Sep. 2024 was $919 Mil. Roblox's Inventory-to-Revenue for the quarter that ended in Sep. 2024 was 0.00.

Roblox's Inventory-to-Revenue for the quarter that ended in Sep. 2024 stayed the same from Jun. 2024 (0.00) to Jun. 2024 (0.00)

Days Inventory indicates the number of days of goods in sales that a company has in the inventory. Roblox's Days Inventory for the three months ended in Sep. 2024 was 0.00.

Inventory Turnover measures how fast the company turns over its inventory within a year.


Roblox Inventory-to-Revenue Historical Data

The historical data trend for Roblox's Inventory-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Roblox Inventory-to-Revenue Chart

Roblox Annual Data
Trend Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
Inventory-to-Revenue
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Roblox Quarterly Data
Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24
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Competitive Comparison of Roblox's Inventory-to-Revenue

For the Electronic Gaming & Multimedia subindustry, Roblox's Inventory-to-Revenue, along with its competitors' market caps and Inventory-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Roblox's Inventory-to-Revenue Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Roblox's Inventory-to-Revenue distribution charts can be found below:

* The bar in red indicates where Roblox's Inventory-to-Revenue falls into.



Roblox Inventory-to-Revenue Calculation

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

Roblox's Inventory-to-Revenue for the fiscal year that ended in Dec. 2023 is calculated as

Inventory-to-Revenue (A: Dec. 2023 )
=Average Total Inventories / Revenue
=( (Total Inventories (A: Dec. 2022 ) + Total Inventories (A: Dec. 2023 )) / count ) / Revenue (A: Dec. 2023 )
=( (0 + 0) / 1 ) / 2799.274
=0 / 2799.274
=0.00

Roblox's Inventory-to-Revenue for the quarter that ended in Sep. 2024 is calculated as

Inventory-to-Revenue (Q: Sep. 2024 )
=Average Total Inventories / Revenue
=( (Total Inventories (Q: Jun. 2024 ) + Total Inventories (Q: Sep. 2024 )) / count ) / Revenue (Q: Sep. 2024 )
=( (0 + 0) / 1 ) / 918.953
=0 / 918.953
=0.00

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Roblox  (NYSE:RBLX) Inventory-to-Revenue Explanation

An increase in Inventory-to-Revenue from one quarter to the next indicates that one of the following is happening:

1. investment in inventory is growing more rapidly than revenue
2. revenue are dropping
No matter which situation is causing the problem, an increase in the Inventory-to-Revenue may signal an oncoming cash flow problem.

Likewise, a decrease in the Inventory-to-Revenue from one quarter to next indicates that one of these is occurring:

1. investment in inventory is shrinking in relation to revenue
2. revenue are increasing
No matter which situation is causing the reduction in the Inventory-to-Revenue, either one suggests that business's inventory levels and its cash flow are effectively managed.

More Related Terms:

1. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Roblox's Days Inventory for the three months ended in Sep. 2024 is calculated as:

Days Inventory=Average Total Inventories (Q: Sep. 2024 )/Cost of Goods Sold (Q: Sep. 2024 )*Days in Period
=0/204.998*365 / 4
=0.00

2. Inventory Turnover measures how fast the company turns over its inventory within a year.

Roblox's Inventory Turnover for the quarter that ended in Sep. 2024 is calculated as

Inventory Turnover=Cost of Goods Sold (Q: Sep. 2024 ) / Average Total Inventories (Q: Sep. 2024 )
=204.998 / 0
=

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Roblox Inventory-to-Revenue Related Terms

Thank you for viewing the detailed overview of Roblox's Inventory-to-Revenue provided by GuruFocus.com. Please click on the following links to see related term pages.


Roblox Business Description

Traded in Other Exchanges
Address
970 Park Place, San Mateo, CA, USA, 94403
Roblox operates an online video game platform with 80 million daily active users that lets young gamers create, develop, and monetize games (or "experiences") for other players. The firm offers its developers a hybrid of a game engine, publishing platform, online hosting and services, marketplace with payment processing, and social network. The platform is a closed garden that Roblox controls, earning $3.5 billion in bookings in 2023 through in-game purchases and advertising while benefiting from outsourced game development. Unlike traditional video game publishers, Roblox is more focused on the creation of new tools and monetization techniques for its developers than creating new games or franchises.
Executives
Michael Guthrie officer: Chief Financial Officer TRUECAR, INC., 120 BROADWAY, SUITE 200, SANTA MONICA CA 90401
Anthony P Lee director 970 PARK PLACE, SAN MATEO CA 94403
Gregory Baszucki director 970 PARK PLACE, SAN MATEO CA 94403
Mark Reinstra officer: Gen. Counsel & Secretary 970 PARK PLACE, SAN MATEO CA 94403
Amy Marie Rawlings officer: Chief Accounting Officer C/O ZYNGA INC., 699 8TH STREET, SAN FRANCISCO CA 94103
Manuel Bronstein officer: Chief Product Officer 970 PARK PLACE, SUITE 100, SAN MATEO CA 94403
David Baszucki director, 10 percent owner, officer: President & CEO 970 PARK PLACE, SAN MATEO CA 94403
Daniel Sturman officer: Chief Technology Officer 970 PARK PLACE, SAN MATEO CA 94403
Andrea L Wong director 12300 LIBERTY BLVD., ENGLEWOOD CO 80112
Han Kim 10 percent owner 2882 SAND HILL ROAD, SUITE 100, MENLO PARK CA 94025
Barbara Messing officer: CMKtg & People Exper Officer C/O XO GROUP INC., 195 BROADWAY, 25TH FLOOR, NEW YORK NY 10007
Jason Kilar director 208 S. AKARD ST, DALLAS TX 75202
Craig Donato officer: Chief Business Officer 970 PARK PLACE, SAN MATEO CA 94403
Altos Management Partners Iv Lr Gp, Llc 10 percent owner 2882 SAND HILL ROAD, SUITE 100, MENLO PARK CA 94025
Deepika Gupta officer: Principal Accounting Officer C/O ROBLOX CORPORATION, 970 PARK PLACE, SAN MATEO CA 94403