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SLE (Super League Enterprise) Intangible Assets : $6.56 Mil (As of Sep. 2024)


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What is Super League Enterprise Intangible Assets?

Intangible assets are defined as identifiable non-monetary assets that cannot be seen, touched or physically measured. Super League Enterprise's intangible assets for the quarter that ended in Sep. 2024 was $6.56 Mil.


Super League Enterprise Intangible Assets Historical Data

The historical data trend for Super League Enterprise's Intangible Assets can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Super League Enterprise Intangible Assets Chart

Super League Enterprise Annual Data
Trend Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
Intangible Assets
Get a 7-Day Free Trial 4.55 4.47 74.51 20.07 8.50

Super League Enterprise Quarterly Data
Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24
Intangible Assets Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 16.79 8.50 7.47 7.02 6.56

Super League Enterprise Intangible Assets Calculation

Intangible assets are defined as identifiable non-monetary assets that cannot be seen, touched or physically measured. Examples of intangible assets include trade secrets, copyrights, patents, trademarks. If a company acquires assets at the prices above the book value, it may carry goodwill on its balance sheet. Goodwill reflects the difference between the price the company paid and the book value of the assets.


Super League Enterprise  (NAS:SLE) Intangible Assets Explanation

If a company (company A) received a patent through their own work, though it has value, it does not show up on its balance sheet as an intangible asset. However, if company A sells this patent to company B, it will show up on company B's balance sheet as an intangible asset.

The same applies to brand names, trade secrets etc. For instance, Coca-Cola's brand is extremely valuable, but the brand does not appear on its balance sheet, because the brand was never acquired.

Some intangibles are amortized. Amortization is the depreciation of intangible assets.

Many intangibles are not amortized. They may still be written down when the company decides the asset is impaired.

Whenever you see an increase in goodwill over a number of years, you can assume it's because the company is out buying other businesses above book value. GOOD if buying businesses with durable competitive advantage.

If goodwill stays the same, the company when acquiring other companies is either paying less than book value or not acquiring. Businesses with moats never sell for less than book value.

Intangibles acquired are on balance sheet at fair value.

Internally developed brand names (Coke, Wrigleys, Band-Aid) however are not reflected on the balance sheet.

One of the reasons competitive advantage power can remain hidden for so long.


Be Aware

Companies may change the way intangible assets are amortized, and this will affect their reported earnings.


Super League Enterprise Intangible Assets Related Terms

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Super League Enterprise Business Description

Traded in Other Exchanges
N/A
Address
2856 Colorado Avenue, Santa Monica, CA, USA, 90404
Super League Enterprise Inc is the rocket ship to the metaverse. It is a creator and publisher of content experiences and media solutions across the globe's immersive platforms. Its solutions provide incomparable access to massive audiences that gather in immersive digital spaces to socialize, play, explore, collaborate, shop, learn and create. The company offers a complete range of development, distribution, monetization and optimization capabilities designed to engage users through dynamic, energized programs. It generates revenue from advertising including immersive game world and experience publishing and in-game media products, direct to consumer offers, including in-game items, e-commerce, game passes and ticketing and digital collectibles, and content and technology.
Executives
Jeff Patrick Gehl director 3366 VIA LIDO, NEWPORT BEACH CA 92663
Ann Hand director, officer: CEO and President 2906 COLORADO AVE., SANTA MONICA CA 90404
Tpg Gp A, Llc 10 percent owner 301 COMMERCE STREET, SUITE 3300, FORT WORTH TX 76102
David Bonderman 10 percent owner 301 COMMERCE STREET, SUITE 3300, FORT WORTH TX 76102
James G Coulter 10 percent owner 301 COMMERCE STREET, SUITE 3300, FORT WORTH TX 76102
Jon Winkelried 10 percent owner C/O GOLDMAN, SACHS & CO., 85 BROAD STREET, NEW YORK NY 10004
Michael Wann director, officer: CHIEF STRATEGY OFFICER C/O SUPER LEAGUE GAMING, INC., 2912 COLORADO AVENUE SUITE 203, SANTA MONICA CA 90404
Michael R Keller director 2906 COLORADO AVE, SANTA MONICA CA 90404
Mark Jung director C/O VITACOST.COM, INC., 5400 BROKEN SOUND BLVD NW, SUITE 500, BOCA RATON FL 33487
Matthew Evan Edelman officer: Chief Commercial Officer 621 20TH ST., SANTA MONICA CA 90402
Clayton J Haynes officer: Chief Financial Officer C/O ACACIA RESEARCH CORPORATION, 500 NEWPORT CENTER DRIVE, 7TH FLOOR, NEWPORT BEACH CA 92660
Samir Ahmed officer: CHIEF TECHNOLOGY OFFICER C/O SUPER LEAGUE GAMING, INC., 2906 COLORADO AVE., SANTA MONICA CA 90404
Stewart Robert B Jr director 520 NEWPORT CENTER DR., 12TH FLOOR, NEWPORT BEACH CA 92660
David J. Steigelfest director, officer: Chief Product and Tech Officer 2906 COLORADO AVE, SANTA MONICA CA 90404
Kristin Patrick director 3329 CAY DRIVE, SHERMAN OAKS CA 91423