SLE (Super League Enterprise) Receivables Turnover: 1.18 (As of Mar. 2026)


SLE Super League Enterprise Inc SLE
41 GF Score
Price $3.13
GF Value $8.60
Valuation Possible Value Trap
! 4 Warning Signs
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What is Super League Enterprise Receivables Turnover?

Super League Enterprise SLE -2.19% 41 Receivables Turnover is 1.18 as of Mar. 2026. GuruFocus rates SLE with a GF Score™ of 41/100 and a GF Value™ of $8.60 (Possible Value Trap). The stock has 4 warning signs investors should review. Among 541 Interactive Media companies, Super League Enterprise ranks worse than 77.08% on this metric.

The Receivables Turnover ratio measures the number of times a company collects its average accounts receivable balance. It is calculated as Revenue divided by average Accounts Receivable. An efficient company has a higher accounts receivable turnover ratio while an inefficient company has a lower ratio. Super League Enterprise's Revenue for the three months ended in Mar. 2026 was $3.00 Mil. Super League Enterprise's average Accounts Receivable for the three months ended in Mar. 2026 was $2.54 Mil. Hence, Super League Enterprise's Receivables Turnover for the three months ended in Mar. 2026 was 1.18.


Super League Enterprise  (NAS:SLE) Receivables Turnover Explanation

An efficient company has a higher accounts receivable turnover ratio while an inefficient company has a lower ratio. This metric is commonly used to compare companies within the same industry to check whether they are on par with their competitors.


Super League Enterprise Receivables Turnover Related Terms


Super League Enterprise Receivables Turnover Historical Data

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The historical data trend for Super League Enterprise's Receivables Turnover can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Super League Enterprise Receivables Turnover Chart

Super League Enterprise Annual Data
Trend Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23 Dec24 Dec25
Receivables Turnover
Get a 7-Day Free Trial Premium Member Only Premium Member Only 3.38 3.16 3.48 2.69 3.65

Super League Enterprise Quarterly Data
Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26
Receivables Turnover Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.86 1.22 1.14 1.46 1.18

SLE vs FMHS, CRTD, BOTX: Receivables Turnover Comparison

For the Internet Content & Information subindustry, Super League Enterprise's Receivables Turnover, along with its competitors' market caps and Receivables Turnover data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Super League Enterprise Receivables Turnover vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Super League Enterprise's Receivables Turnover distribution charts can be found below:

* The bar in red indicates where Super League Enterprise's Receivables Turnover falls into.


SLE
41GF Score
Super League Enterprise Inc SLE
Receivables Turnover is just one metric. See GF Score™, valuation, warning signs, and more.
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Super League Enterprise Receivables Turnover Calculation

Receivables Turnover measures the number of times a company collects its average accounts receivable balance.

Super League Enterprise's Receivables Turnover for the fiscal year that ended in Dec. 2025 is calculated as

Receivables Turnover (A: Dec. 2025 )
=Revenue / Average Accounts Receivable
=Revenue (A: Dec. 2025 ) / ((Accounts Receivable (A: Dec. 2024 ) + Accounts Receivable (A: Dec. 2025 )) / count )
=11.342 / ((3.766 + 2.453) / 2 )
=11.342 / 3.1095
=3.65

Super League Enterprise's Receivables Turnover for the quarter that ended in Mar. 2026 is calculated as

Receivables Turnover (Q: Mar. 2026 )
=Revenue / Average Accounts Receivable
=Revenue (Q: Mar. 2026 ) / ((Accounts Receivable (Q: Dec. 2025 ) + Accounts Receivable (Q: Mar. 2026 )) / count )
=3.003 / ((2.453 + 2.625) / 2 )
=3.003 / 2.539
=1.18

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about Receivables Turnover →
What does a Receivables Turnover of 1.18 mean?
Super League Enterprise (SLE) has a Receivables Turnover of 1.18 as of Mar. 2026. The accounts receivables turnover ratio measures the number of times a company collects its average accounts receivable balance. It is calculated as Revenue divided by Average Accounts Receivable. View historical data on Super League Enterprise and its competitors. According to the industry distribution chart, Super League Enterprise ranks #417 out of 541 companies in the Interactive Media industry, placing it in the top 77.1%.
Is Super League Enterprise's Receivables Turnover too high?
Super League Enterprise's current Receivables Turnover is 1.18. The Interactive Media industry median Receivables Turnover is 7.84. Super League Enterprise's value of 1.18 is 84.9% below this industry median. Based on the distribution chart, Super League Enterprise ranks #417 out of 541 companies in the Interactive Media industry, which is in the bottom quartile relative to peers. Overall, Super League Enterprise has a GF Score™ of 41/100 and is considered Possible Value Trap, reflecting its overall financial health beyond just this single metric.
How does Super League Enterprise's Receivables Turnover compare to FMHS and CRTD?
According to the Interactive Media industry distribution chart, Super League Enterprise ranks #417 out of 541 companies for Receivables Turnover. This places Super League Enterprise in the lower half of its industry. The industry median Receivables Turnover is 7.84. Super League Enterprise's value of 1.18 is 84.9% below this benchmark. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Receivables Turnover for an Interactive Media company?
The median Receivables Turnover among Interactive Media companies is 7.84, based on 541 companies in the industry. Companies in the top quartile (top 25%) have a Receivables Turnover significantly above this median, while those in the bottom quartile fall well below. However, Receivables Turnover should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Super League Enterprise's current Receivables Turnover of 1.18 is 84.9% below the industry median. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Receivables Turnover mean?
A high Receivables Turnover can signal that a stock is expensive relative to its fundamentals. The accounts receivables turnover ratio measures the number of times a company collects its average accounts receivable balance. It is calculated as Revenue divided by Average Accounts Receivable. View historical data on Super League Enterprise and its competitors. For the Interactive Media industry, the median Receivables Turnover is 7.84 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. Super League Enterprise's current Receivables Turnover is 1.18. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Super League Enterprise stock overvalued right now?
Based on GuruFocus' analysis, Super League Enterprise (SLE) is currently considered Possible Value Trap. The stock's GF Value™ is $8.60, compared to a current price of $3.13 — trading 63.6% below its estimated fair value. The current Receivables Turnover is 1.18 and 84.9% below the Interactive Media industry median of 7.84. Super League Enterprise's overall GF Score™ is 41/100 with 4 warning signs to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Receivables Turnover calculated?
Receivables Turnover is calculated from a company's financial statements. For Super League Enterprise (SLE), the current Receivables Turnover is 1.18 as of Mar. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Is Super League Enterprise (SLE) Overvalued in 2026?

Based on GuruFocus' analysis, Super League Enterprise stock appears to be undervalued. The current stock price of $3.13 is trading 63.6% below its estimated GF Value™ of $8.60. GuruFocus considers Super League Enterprise to be Possible Value Trap.

Key valuation signals for SLE:

  • Receivables Turnover: 1.18
  • GF Value™: $8.60 vs. price of $3.13 (63.6% below fair value)
  • GF Score™: 41/100 with 4 warning signs
  • Industry Position: 84.9% below the Interactive Media median (#417 of 541)

No single metric tells the full story. See the SLE stock analysis page for a complete view including 30-year financials, guru trades, and insider activity.


Super League Enterprise Business Description

Address 2450 Colorado Avenue, Santa Monica, CA, USA, 90404
Super League Enterprise Inc is the rocket ship to the metaverse. It is a creator and publisher of content experiences and media solutions across the globe's immersive platforms. Its solutions provide incomparable access to massive audiences that gather in immersive digital spaces to socialize, play, explore, collaborate, shop, learn, and create. The company offers a complete range of development, distribution, monetization, and optimization capabilities designed to engage users through dynamic, energized programs. It generates revenue from advertising, including immersive game world and experience publishing and in-game media products, direct-to-consumer offers, including in-game items, e-commerce, game passes and ticketing and digital collectibles, and content and technology.
41GF Score

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Receivables Turnover is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

$3.13
Price
$8.60
GF Value