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International Game Technology (FRA:IGT) Inventory-to-Revenue : 0.16 (As of Dec. 2014)


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What is International Game Technology Inventory-to-Revenue?

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. International Game Technology's Average Total Inventories for the quarter that ended in Dec. 2014 was €57 Mil. International Game Technology's Revenue for the three months ended in Dec. 2014 was €365 Mil. International Game Technology's Inventory-to-Revenue for the quarter that ended in Dec. 2014 was 0.16.

International Game Technology's Inventory-to-Revenue for the quarter that ended in Dec. 2014 increased from Sep. 2014 (0.15) to Sep. 2014 (0.16)

An increase in Inventory-to-Revenue from one quarter to the next indicates that one of the following is happening:

1. investment in inventory is growing more rapidly than revenue
2. revenue are dropping
No matter which situation is causing the problem, an increase in the Inventory-to-Revenue may signal an oncoming cash flow problem.

Days Inventory indicates the number of days of goods in sales that a company has in the inventory. International Game Technology's Days Inventory for the three months ended in Dec. 2014 was 33.31.

Inventory Turnover measures how fast the company turns over its inventory within a year. International Game Technology's Inventory Turnover for the quarter that ended in Dec. 2014 was 2.74.


International Game Technology Inventory-to-Revenue Historical Data

The historical data trend for International Game Technology's Inventory-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

International Game Technology Inventory-to-Revenue Chart

International Game Technology Annual Data
Trend Sep05 Sep06 Sep07 Sep08 Sep09 Sep10 Sep11 Sep12 Sep13 Sep14
Inventory-to-Revenue
Get a 7-Day Free Trial Premium Member Only Premium Member Only 0.06 0.05 0.04 0.04 0.04

International Game Technology Quarterly Data
Mar10 Jun10 Sep10 Dec10 Mar11 Jun11 Sep11 Dec11 Mar12 Jun12 Sep12 Dec12 Mar13 Jun13 Sep13 Dec13 Mar14 Jun14 Sep14 Dec14
Inventory-to-Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.15 0.15 0.18 0.15 0.16

Competitive Comparison of International Game Technology's Inventory-to-Revenue

For the Gambling subindustry, International Game Technology's Inventory-to-Revenue, along with its competitors' market caps and Inventory-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


International Game Technology's Inventory-to-Revenue Distribution in the Travel & Leisure Industry

For the Travel & Leisure industry and Consumer Cyclical sector, International Game Technology's Inventory-to-Revenue distribution charts can be found below:

* The bar in red indicates where International Game Technology's Inventory-to-Revenue falls into.



International Game Technology Inventory-to-Revenue Calculation

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

International Game Technology's Inventory-to-Revenue for the fiscal year that ended in Sep. 2014 is calculated as

Inventory-to-Revenue (A: Sep. 2014 )
=Average Total Inventories / Revenue
=( (Total Inventories (A: Sep. 2013 ) + Total Inventories (A: Sep. 2014 )) / count ) / Revenue (A: Sep. 2014 )
=( (67.395 + 55.406) / 2 ) / 1597.086
=61.4005 / 1597.086
=0.04

International Game Technology's Inventory-to-Revenue for the quarter that ended in Dec. 2014 is calculated as

Inventory-to-Revenue (Q: Dec. 2014 )
=Average Total Inventories / Revenue
=( (Total Inventories (Q: Sep. 2014 ) + Total Inventories (Q: Dec. 2014 )) / count ) / Revenue (Q: Dec. 2014 )
=( (55.406 + 58.392) / 2 ) / 365.437
=56.899 / 365.437
=0.16

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


International Game Technology  (FRA:IGT) Inventory-to-Revenue Explanation

An increase in Inventory-to-Revenue from one quarter to the next indicates that one of the following is happening:

1. investment in inventory is growing more rapidly than revenue
2. revenue are dropping
No matter which situation is causing the problem, an increase in the Inventory-to-Revenue may signal an oncoming cash flow problem.

Likewise, a decrease in the Inventory-to-Revenue from one quarter to next indicates that one of these is occurring:

1. investment in inventory is shrinking in relation to revenue
2. revenue are increasing
No matter which situation is causing the reduction in the Inventory-to-Revenue, either one suggests that business's inventory levels and its cash flow are effectively managed.

More Related Terms:

1. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

International Game Technology's Days Inventory for the three months ended in Dec. 2014 is calculated as:

Days Inventory=Average Total Inventories (Q: Dec. 2014 )/Cost of Goods Sold (Q: Dec. 2014 )*Days in Period
=56.899/155.875*365 / 4
=33.31

2. Inventory Turnover measures how fast the company turns over its inventory within a year.

International Game Technology's Inventory Turnover for the quarter that ended in Dec. 2014 is calculated as

Inventory Turnover=Cost of Goods Sold (Q: Dec. 2014 ) / Average Total Inventories (Q: Dec. 2014 )
=155.875 / 56.899
=2.74

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


International Game Technology Inventory-to-Revenue Related Terms

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International Game Technology (FRA:IGT) Business Description

Traded in Other Exchanges
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Address
Website
International Game Technology was incorporated in Nevada in December 1980. It is a gaming Company specializing in the design, development, manufacture, and marketing of casino-style gaming equipment, systems technology, and game content across multiple platforms land-based, online real-money and social gaming. The Company manages operations in two geographic segments namely North America and International. North America consists of operations in the US and Canada and International encompasses its efforts in all other jurisdictions. The Company has two revenue streams within each business segment gaming operations and product sales. It includes the sales of gaming equipment, systems, services, licensing, and component parts in Product Sales. It provides casino games, gaming equipment and systems technology for land-based and online social gaming and wagering markets under for-sale or revenue sharing arrangements. IGT systems products include infrastructure and applications for casino management, customer relationship management, player management, and server-based gaming. Casino management solutions include integrated modules for machine accounting, patron management, cage and table accounting, ticket-in/ticket-out, bonusing, and table game automation. The Company's competitors include Ainsworth Game Technology Ltd, Aristocrat Leisure Limited, Bally Technologies, Inc., Konami Gaming Inc., Novomatic Group of Companies, and WMS Industries, Inc. At September 30, 2013, the Company held approximately 6,000 patents or patent applications and approximately 4,100 trademarks filed and registered around the world. he manufacture and distribution of casino games, gaming equipment, systems technology, and related services, as well as the operation of casinos, is subject to regulation by a variety of federal, state, international, tribal, and local agencies, with the majority of oversight provided by individual state gaming control boards.