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International Game Technology (FRA:IGT) Receivables Turnover : 1.51 (As of Dec. 2014)


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What is International Game Technology Receivables Turnover?

The Receivables Turnover ratio measures the number of times a company collects its average accounts receivable balance. It is calculated as Revenue divided by average Accounts Receivable. An efficient company has a higher accounts receivable turnover ratio while an inefficient company has a lower ratio. International Game Technology's Revenue for the three months ended in Dec. 2014 was €365 Mil. International Game Technology's average Accounts Receivable for the three months ended in Dec. 2014 was €242 Mil. Hence, International Game Technology's Receivables Turnover for the three months ended in Dec. 2014 was 1.51.


International Game Technology Receivables Turnover Historical Data

The historical data trend for International Game Technology's Receivables Turnover can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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International Game Technology Receivables Turnover Chart

International Game Technology Annual Data
Trend Sep05 Sep06 Sep07 Sep08 Sep09 Sep10 Sep11 Sep12 Sep13 Sep14
Receivables Turnover
Get a 7-Day Free Trial Premium Member Only Premium Member Only 6.49 6.26 6.65 6.61 6.19

International Game Technology Quarterly Data
Mar10 Jun10 Sep10 Dec10 Mar11 Jun11 Sep11 Dec11 Mar12 Jun12 Sep12 Dec12 Mar13 Jun13 Sep13 Dec13 Mar14 Jun14 Sep14 Dec14
Receivables Turnover Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 1.56 1.55 1.54 1.76 1.51

Competitive Comparison of International Game Technology's Receivables Turnover

For the Gambling subindustry, International Game Technology's Receivables Turnover, along with its competitors' market caps and Receivables Turnover data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


International Game Technology's Receivables Turnover Distribution in the Travel & Leisure Industry

For the Travel & Leisure industry and Consumer Cyclical sector, International Game Technology's Receivables Turnover distribution charts can be found below:

* The bar in red indicates where International Game Technology's Receivables Turnover falls into.



International Game Technology Receivables Turnover Calculation

Receivables Turnover measures the number of times a company collects its average accounts receivable balance.

International Game Technology's Receivables Turnover for the fiscal year that ended in Sep. 2014 is calculated as

Receivables Turnover (A: Sep. 2014 )
=Revenue / Average Total Inventories
=Revenue (A: Sep. 2014 ) / ((Accounts Receivable (A: Sep. 2013 ) + Accounts Receivable (A: Sep. 2014 )) / count )
=1597.086 / ((260.753 + 255.537) / 2 )
=1597.086 / 258.145
=6.19

International Game Technology's Receivables Turnover for the quarter that ended in Dec. 2014 is calculated as

Receivables Turnover (Q: Dec. 2014 )
=Revenue / Average Total Inventories
=Revenue (Q: Dec. 2014 ) / ((Accounts Receivable (Q: Sep. 2014 ) + Accounts Receivable (Q: Dec. 2014 )) / count )
=365.437 / ((255.537 + 227.485) / 2 )
=365.437 / 241.511
=1.51

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


International Game Technology  (FRA:IGT) Receivables Turnover Explanation

An efficient company has a higher accounts receivable turnover ratio while an inefficient company has a lower ratio. This metric is commonly used to compare companies within the same industry to check whether they are on par with their competitors.


International Game Technology Receivables Turnover Related Terms

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International Game Technology (FRA:IGT) Business Description

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International Game Technology was incorporated in Nevada in December 1980. It is a gaming Company specializing in the design, development, manufacture, and marketing of casino-style gaming equipment, systems technology, and game content across multiple platforms land-based, online real-money and social gaming. The Company manages operations in two geographic segments namely North America and International. North America consists of operations in the US and Canada and International encompasses its efforts in all other jurisdictions. The Company has two revenue streams within each business segment gaming operations and product sales. It includes the sales of gaming equipment, systems, services, licensing, and component parts in Product Sales. It provides casino games, gaming equipment and systems technology for land-based and online social gaming and wagering markets under for-sale or revenue sharing arrangements. IGT systems products include infrastructure and applications for casino management, customer relationship management, player management, and server-based gaming. Casino management solutions include integrated modules for machine accounting, patron management, cage and table accounting, ticket-in/ticket-out, bonusing, and table game automation. The Company's competitors include Ainsworth Game Technology Ltd, Aristocrat Leisure Limited, Bally Technologies, Inc., Konami Gaming Inc., Novomatic Group of Companies, and WMS Industries, Inc. At September 30, 2013, the Company held approximately 6,000 patents or patent applications and approximately 4,100 trademarks filed and registered around the world. he manufacture and distribution of casino games, gaming equipment, systems technology, and related services, as well as the operation of casinos, is subject to regulation by a variety of federal, state, international, tribal, and local agencies, with the majority of oversight provided by individual state gaming control boards.