Entertainment Rewards (ASX:EAT) Inventory Turnover: -55.57 (As of Jun. 2025)


What is Entertainment Rewards Inventory Turnover?

Entertainment Rewards ASX:EAT Inventory Turnover is -55.57 as of Jun. 2025. The stock has 7 warning signs investors should review.

Inventory Turnover measures how fast the company turns over its inventory within a year. It is calculated as Cost of Goods Sold divided by Total Inventories. Entertainment Rewards's Cost of Goods Sold for the six months ended in Jun. 2025 was A$-6.25 Mil. Entertainment Rewards's Average Total Inventories for the quarter that ended in Jun. 2025 was A$0.11 Mil. Entertainment Rewards's Inventory Turnover for the quarter that ended in Jun. 2025 was -55.57.

Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. Entertainment Rewards's Inventory-to-Revenue for the quarter that ended in Jun. 2025 was 0.01.


Entertainment Rewards  (ASX:EAT) Inventory Turnover Explanation

Inventory Turnover measures how fast the company turns over its inventory within a year. A higher Inventory Turnover means the company has light inventory. Therefore the company spends less money on storage, write downs, and obsolete inventory. If the inventory is too light, it may affect sales because the company may not have enough to meet demand.

1. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Entertainment Rewards's Days Inventory for the six months ended in Jun. 2025 is calculated as:

Days Inventory =Average Total Inventories (Q: Jun. 2025 )/Cost of Goods Sold (Q: Jun. 2025 )*Days in Period
=0.1125/-6.252*365 / 2
=

2. Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

Entertainment Rewards's Inventory to Revenue for the quarter that ended in Jun. 2025 is calculated as

Inventory-to-Revenue=Average Total Inventories (Q: Jun. 2025 ) / Revenue (Q: Jun. 2025 )
=0.1125 / 9.262
=0.01

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Be Aware

Usually retailers pile up their inventories at holiday seasons to meet the stronger demand. Therefore, the inventory of a particular quarter of a year should not be used to calculate Inventory Turnover. An average inventory is a better indication.


Entertainment Rewards Inventory Turnover Related Terms


Entertainment Rewards Inventory Turnover Historical Data

* Premium members only.

The historical data trend for Entertainment Rewards's Inventory Turnover can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Entertainment Rewards Inventory Turnover Chart

Entertainment Rewards Annual Data
Trend Jun16 Jun17 Jun18 Jun19 Jun20 Jun21 Jun22 Jun23 Jun24 Jun25
Inventory Turnover
Get a 7-Day Free Trial Premium Member Only Premium Member Only 61.81 57.19 69.02 119.16 0.00

Entertainment Rewards Semi-Annual Data
Dec15 Jun16 Dec16 Jun17 Dec17 Jun18 Dec18 Jun19 Dec19 Jun20 Dec20 Jun21 Dec21 Jun22 Dec22 Jun23 Dec23 Jun24 Dec24 Jun25
Inventory Turnover Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 48.96 63.86 57.45 66.87 -55.57

Entertainment Rewards Inventory Turnover Calculation

Entertainment Rewards's Inventory Turnover for the fiscal year that ended in Jun. 2025 is calculated as

Inventory Turnover (A: Jun. 2025 )
=Cost of Goods Sold / Average Total Inventories
=Cost of Goods Sold (A: Jun. 2025 ) / ((Total Inventories (A: Jun. 2024 ) + Total Inventories (A: Jun. 2025 )) / count )
=0 / ((0.072 + 0.11) / 2 )
=0 / 0.091
=0.00

Entertainment Rewards's Inventory Turnover for the quarter that ended in Jun. 2025 is calculated as

Inventory Turnover (Q: Jun. 2025 )
=Cost of Goods Sold / Average Total Inventories
=Cost of Goods Sold (Q: Jun. 2025 ) / ((Total Inventories (Q: Dec. 2024 ) + Total Inventories (Q: Jun. 2025 )) / count )
=-6.252 / ((0.115 + 0.11) / 2 )
=-6.252 / 0.1125
=-55.57

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about Inventory Turnover →
What does a Inventory Turnover of -55.57 mean?
Entertainment Rewards (ASX:EAT) has a Inventory Turnover of -55.57 as of Jun. 2025. Inventory turnover equals current-period cost of goods sold divided by average two-period total inventories. View historical data on Entertainment Rewards and its competitors.
Is Entertainment Rewards' Inventory Turnover too high?
Entertainment Rewards' current Inventory Turnover is -55.57.
How does Entertainment Rewards' Inventory Turnover compare to GOOGL and META?
Entertainment Rewards' Inventory Turnover of -55.57 can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Inventory Turnover for an Interactive Media company?
A good Inventory Turnover depends on the Interactive Media industry context. However, Inventory Turnover should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Inventory Turnover mean?
A high Inventory Turnover can signal that a stock is expensive relative to its fundamentals. Inventory turnover equals current-period cost of goods sold divided by average two-period total inventories. View historical data on Entertainment Rewards and its competitors. Entertainment Rewards's current Inventory Turnover is -55.57. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Entertainment Rewards stock overvalued right now?
Entertainment Rewards (ASX:EAT) has a current Inventory Turnover of -55.57. The stock's GF Value™ is A$0.01, compared to a current price of A$0.02 — trading 110% above its estimated fair value. The current Inventory Turnover is -55.57. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Inventory Turnover calculated?
Inventory Turnover is calculated from a company's financial statements. For Entertainment Rewards (ASX:EAT), the current Inventory Turnover is -55.57 as of Jun. 2025. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Entertainment Rewards Business Description

Address The Wave, Suite 202, Level 2, 89-91 Surf Parade, Broadbeach, Gold Coast, QLD, AUS, 4218
Entertainment Rewards Ltd is Australia and New Zealand's entertainment, lifestyle, and rewards platform, offering members special offers, discounts, promotions, and booking facilities through paid subscriptions. The company serves individuals and corporate clients, managing programs, selling gift cards, and distributing advertisements. Its two main segments are the Entertainment business, with a digital membership program sold largely through not-for-profits, and the Seamless Rewards business, which provides card-linked merchant offers via partners, with the majority of revenue generated from the Entertainment business.