Entertainment Rewards (ASX:EAT) Revenue: A$18.69 Mil (TTM As of Jun. 2025)


What is Entertainment Rewards Revenue?

Entertainment Rewards ASX:EAT Revenue is A$18.69 Mil as of Jun. 2025. The stock has 7 warning signs investors should review.

Entertainment Rewards's revenue for the six months ended in Jun. 2025 was A$9.26 Mil. Its revenue for the trailing twelve months (TTM) ended in Jun. 2025 was A$18.69 Mil. Entertainment Rewards's Revenue per Share for the six months ended in Jun. 2025 was A$0.01. Its Revenue per Share for the trailing twelve months (TTM) ended in Jun. 2025 was A$0.01.

Warning Sign:

Entertainment Rewards Ltd revenue per share has been in decline for the last 5 years.

During the past 12 months, the average Revenue per Share Growth Rate of Entertainment Rewards was 15.40% per year. During the past 3 years, the average Revenue per Share Growth Rate was -5.90% per year. During the past 5 years, the average Revenue per Share Growth Rate was -31.30% per year. During the past 10 years, the average Revenue per Share Growth Rate was -40.90% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get other companies' revenue growth rate using Revenue per Share data.

During the past 11 years, Entertainment Rewards's highest 3-Year average Revenue per Share Growth Rate was 7.40% per year. The lowest was -69.10% per year. And the median was -37.55% per year.


Entertainment Rewards  (ASX:EAT) Revenue Explanation

In ranking the predictability, companies with more consistent revenue and earnings growth are ranked high with predictability.

Peter Lynch categorized companies according to their revenue growth:


Slow Grower: Inflation < 10-Year Revenue Growth Rate < 10%:
Stalwart: 10% < 10-Year Revenue Growth Rate < 20%:
Fast Grower: 10-Year Revenue Growth Rate > 20%:

His favorite companies are stalwart, those growing between 10-20% a year.

Companies in cyclical industries may see their revenue fluctuate wildly in good years and bad years.


Be Aware

Revenue can be manipulated by changing the way how revenue is booked. Companies may book sales before the payment is received, or before the revenue is fully earned. These will be added to balance sheet items such as account payable or account receivables.


Entertainment Rewards Revenue Related Terms


Entertainment Rewards Revenue Historical Data

* Premium members only.

The historical data trend for Entertainment Rewards's Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Entertainment Rewards Revenue Chart

Entertainment Rewards Annual Data
Trend Jun16 Jun17 Jun18 Jun19 Jun20 Jun21 Jun22 Jun23 Jun24 Jun25
Revenue
Get a 7-Day Free Trial Premium Member Only Premium Member Only 19.25 19.79 17.13 16.56 18.69

Entertainment Rewards Semi-Annual Data
Dec15 Jun16 Dec16 Jun17 Dec17 Jun18 Dec18 Jun19 Dec19 Jun20 Dec20 Jun21 Dec21 Jun22 Dec22 Jun23 Dec23 Jun24 Dec24 Jun25
Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 7.87 8.53 8.02 9.43 9.26

ASX:EAT vs GOOGL, META, SPOT: Revenue Comparison

For the Internet Content & Information subindustry, Entertainment Rewards's Revenue, along with its competitors' market caps and Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Entertainment Rewards Revenue vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Entertainment Rewards's Revenue distribution charts can be found below:

* The bar in red indicates where Entertainment Rewards's Revenue falls into.



Entertainment Rewards Revenue Calculation

Also referred as sales, revenue is income that a company receives from its normal business activities, usually from the sale of goods and services to customers. Revenue is often referred to as the "top line" due to its position on the income statement at the very top.

Revenue for the trailing twelve months (TTM) ended in Jun. 2025 adds up the semi-annually data reported by the company within the most recent 12 months, which was A$18.69 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about Revenue →
What does a Revenue of A$18.69 Mil mean?
Entertainment Rewards (ASX:EAT) has a Revenue of A$18.69 Mil as of Jun. 2025. Revenue is the total amount a company generates as sales through its operations. View historical data on Entertainment Rewards and its competitors.
Is Entertainment Rewards' Revenue too high?
Entertainment Rewards' current Revenue is A$18.69 Mil.
How does Entertainment Rewards' Revenue compare to GOOGL and META?
Entertainment Rewards' Revenue of A$18.69 Mil can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Revenue for an Interactive Media company?
A good Revenue depends on the Interactive Media industry context. However, Revenue should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Revenue mean?
A high Revenue can signal that a stock is expensive relative to its fundamentals. Revenue is the total amount a company generates as sales through its operations. View historical data on Entertainment Rewards and its competitors. Entertainment Rewards's current Revenue is A$18.69 Mil. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Entertainment Rewards stock overvalued right now?
Entertainment Rewards (ASX:EAT) has a current Revenue of A$18.69 Mil. The stock's GF Value™ is A$0.01, compared to a current price of A$0.02 — trading 110% above its estimated fair value. The current Revenue is A$18.69 Mil. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Revenue calculated?
Revenue is calculated from a company's financial statements. For Entertainment Rewards (ASX:EAT), the current Revenue is A$18.69 Mil as of Jun. 2025. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Entertainment Rewards Business Description

Address The Wave, Suite 202, Level 2, 89-91 Surf Parade, Broadbeach, Gold Coast, QLD, AUS, 4218
Entertainment Rewards Ltd is Australia and New Zealand's entertainment, lifestyle, and rewards platform, offering members special offers, discounts, promotions, and booking facilities through paid subscriptions. The company serves individuals and corporate clients, managing programs, selling gift cards, and distributing advertisements. Its two main segments are the Entertainment business, with a digital membership program sold largely through not-for-profits, and the Seamless Rewards business, which provides card-linked merchant offers via partners, with the majority of revenue generated from the Entertainment business.