EAGRF (East Side Games Group) Inventory Turnover: 0.00 (As of Mar. 2026)


What is East Side Games Group Inventory Turnover?

East Side Games Group EAGRF Inventory Turnover is 0.00 as of Mar. 2026. The stock has 4 warning signs investors should review.

Inventory Turnover measures how fast the company turns over its inventory within a year. It is calculated as Cost of Goods Sold divided by Total Inventories. East Side Games Group's Cost of Goods Sold for the three months ended in Mar. 2026 was $3.64 Mil. East Side Games Group's Average Total Inventories for the quarter that ended in Mar. 2026 was $0.00 Mil.

Days Inventory indicates the number of days of goods in sales that a company has in the inventory. East Side Games Group's Days Inventory for the three months ended in Mar. 2026 was 0.00.

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. East Side Games Group's Inventory-to-Revenue for the quarter that ended in Mar. 2026 was 0.00.


East Side Games Group  (OTCPK:EAGRF) Inventory Turnover Explanation

Inventory Turnover measures how fast the company turns over its inventory within a year. A higher Inventory Turnover means the company has light inventory. Therefore the company spends less money on storage, write downs, and obsolete inventory. If the inventory is too light, it may affect sales because the company may not have enough to meet demand.

1. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

East Side Games Group's Days Inventory for the three months ended in Mar. 2026 is calculated as:

Days Inventory =Average Total Inventories (Q: Mar. 2026 )/Cost of Goods Sold (Q: Mar. 2026 )*Days in Period
=0/3.636*365 / 4
=0.00

2. Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

East Side Games Group's Inventory to Revenue for the quarter that ended in Mar. 2026 is calculated as

Inventory-to-Revenue=Average Total Inventories (Q: Mar. 2026 ) / Revenue (Q: Mar. 2026 )
=0 / 9.074
=0.00

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Be Aware

Usually retailers pile up their inventories at holiday seasons to meet the stronger demand. Therefore, the inventory of a particular quarter of a year should not be used to calculate Inventory Turnover. An average inventory is a better indication.


East Side Games Group Inventory Turnover Related Terms


East Side Games Group Inventory Turnover Historical Data

* Premium members only.

The historical data trend for East Side Games Group's Inventory Turnover can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

East Side Games Group Inventory Turnover Chart

East Side Games Group Annual Data
Trend Dec19 Dec20 Dec21 Dec22 Dec23 Dec24 Dec25
Inventory Turnover
Get a 7-Day Free Trial 0.00 0.00 0.00 0.00 0.00

East Side Games Group Quarterly Data
Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26
Inventory Turnover Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.00 0.00 0.00 0.00 0.00

East Side Games Group Inventory Turnover Calculation

East Side Games Group's Inventory Turnover for the fiscal year that ended in Dec. 2025 is calculated as

Inventory Turnover (A: Dec. 2025 )
=Cost of Goods Sold / Average Total Inventories
=Cost of Goods Sold (A: Dec. 2025 ) / ((Total Inventories (A: Dec. 2024 ) + Total Inventories (A: Dec. 2025 )) / count )
=21.682 / ((0 + 0) / 1 )
=21.682 / 0
=N/A

East Side Games Group's Inventory Turnover for the quarter that ended in Mar. 2026 is calculated as

Inventory Turnover (Q: Mar. 2026 )
=Cost of Goods Sold / Average Total Inventories
=Cost of Goods Sold (Q: Mar. 2026 ) / ((Total Inventories (Q: Dec. 2025 ) + Total Inventories (Q: Mar. 2026 )) / count )
=3.636 / ((0 + 0) / 1 )
=3.636 / 0
=N/A

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about Inventory Turnover →
What does a Inventory Turnover of 0.00 mean?
East Side Games Group (EAGRF) has a Inventory Turnover of 0.00 as of Mar. 2026. Inventory turnover equals current-period cost of goods sold divided by average two-period total inventories. View historical data on East Side Games Group and its competitors.
Is East Side Games Group's Inventory Turnover too high?
East Side Games Group's current Inventory Turnover is 0.00.
How does East Side Games Group's Inventory Turnover compare to NTES and EA?
East Side Games Group's Inventory Turnover of 0.00 can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Inventory Turnover for an Interactive Media company?
A good Inventory Turnover depends on the Interactive Media industry context. However, Inventory Turnover should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Inventory Turnover mean?
A high Inventory Turnover can signal that a stock is expensive relative to its fundamentals. Inventory turnover equals current-period cost of goods sold divided by average two-period total inventories. View historical data on East Side Games Group and its competitors. East Side Games Group's current Inventory Turnover is 0.00. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is East Side Games Group stock overvalued right now?
Based on GuruFocus' analysis, East Side Games Group (EAGRF) is currently considered Possible Value Trap. The stock's GF Value™ is $0.29, compared to a current price of $0.05 — trading 82.2% below its estimated fair value. The current Inventory Turnover is 0.00. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Inventory Turnover calculated?
Inventory Turnover is calculated from a company's financial statements. For East Side Games Group (EAGRF), the current Inventory Turnover is 0.00 as of Mar. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

East Side Games Group Business Description

Other Exchanges BL1:GermanyEAGR:Canada
Address 1055 Dunsmuir Street, Suite 3104, Four Bentall Centre, Vancouver, BC, CAN, V7X 1G4
East Side Games Group Inc, along with its subsidiaries, operates as a mobile game developer and publisher, specialising in free-to-play casual mobile games. It develops and publishes both original and licensed IP titles, licenses its GameKit(s) platforms, collaborates on prepaid platform partnership projects, and acquires studios or games to expand its portfolio. The various games developed and published by the Group include Dragon Up: Idle Adventure; the Goldbergs: Back to the 80s; RuPaul's Drag Race: Superstar; Bud Farm Idle Tycoon; Bud Farm Grass Roots; Bud Farm Quest for Buds; and others. It mainly generates revenue through in-app purchases of in-game virtual items that enhance gameplay and advertising. The Group focuses on reaching players on iOS and Android across the world.