EAGRF (East Side Games Group) Total Inventories: $0.00 Mil (As of Mar. 2026)


What is East Side Games Group Total Inventories?

East Side Games Group EAGRF Total Inventories is $0.00 Mil as of Mar. 2026. The stock has 4 warning signs investors should review.

East Side Games Group's total inventories for the quarter that ended in Mar. 2026 was $0.00 Mil. East Side Games Group's average total inventories from the quarter that ended in Dec. 2025 to the quarter that ended in Mar. 2026 was $0.00 Mil.

In Ben Graham's calculation of Net-Net Working Capital, inventory is only considered worth half of its book value. East Side Games Group's Net-Net Working Capital per share for the quarter that ended in Mar. 2026 was $-0.13.

Days Inventory indicates the number of days of goods in sales that a company has in the inventory. East Side Games Group's Days Inventory for the three months ended in Mar. 2026 was 0.00.

Inventory Turnover measures how fast the company turns over its inventory within a year.

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. East Side Games Group's Inventory-to-Revenue for the quarter that ended in Mar. 2026 was 0.00.


East Side Games Group  (OTCPK:EAGRF) Total Inventories Explanation

Inventory control is an important part of business operation. If a company does not have enough inventory, it may not be able to meet customers' required delivery time. If it has too much inventory, the cost of holding the inventory can be high.

1. In Ben Graham's calculation of Net-Net Working Capital (NNWC), inventory is only considered worth half of its book value.

East Side Games Group's Net-Net Working Capital Per Share for the quarter that ended in Mar. 2026 is

Net-Net Working Capital Per Share (Q: Mar. 2026 )
=(Cash And Cash Equivalents+0.75 * Accounts Receivable+0.5 * Total Inventories-Total Liabilities
-Preferred Stock-Minority Interest)/Shares Outstanding (EOP)
=(0.119+0.75 * 3.477+0.5 * 0-12.85
-0-0)/76.946
=-0.13

2. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

East Side Games Group's Days Inventory for the three months ended in Mar. 2026 is calculated as:

Days Inventory=Average Total Inventories (Q: Mar. 2026 )/Cost of Goods Sold (Q: Mar. 2026 )*Days in Period
=0/3.636*365 / 4
=0.00

3. Inventory Turnover measures how fast the company turns over its inventory within a year.

East Side Games Group's Inventory Turnover for the quarter that ended in Mar. 2026 is calculated as

Inventory Turnover=Cost of Goods Sold (Q: Mar. 2026 ) / Average Total Inventories (Q: Mar. 2026 )
=3.636 / 0
=N/A

4. Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

East Side Games Group's Inventory to Revenue for the quarter that ended in Mar. 2026 is calculated as

Inventory-to-Revenue=Average Total Inventories (Q: Mar. 2026 ) / Revenue (Q: Mar. 2026 )
=0 / 9.074
=0.00

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Be Aware

Manufacturers with durable competitive advantages have the advantage that the products they sell do not change, and therefore will never become obsolete. Buffett likes this advantage.

When identifying manufacturers with durable competitive advantage, look for inventory and net earnings that rise correspondingly. This indicates that the company is finding profitable ways to increase sales which called for an increase in inventory.

Manufacturers with inventories that spike up and down are indicative of competitive industries subject to boom and bust.


East Side Games Group Total Inventories Related Terms


East Side Games Group Total Inventories Historical Data

* Premium members only.

The historical data trend for East Side Games Group's Total Inventories can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

East Side Games Group Total Inventories Chart

East Side Games Group Annual Data
Trend Dec19 Dec20 Dec21 Dec22 Dec23 Dec24 Dec25
Total Inventories
Get a 7-Day Free Trial 0.00 0.00 0.00 0.00 0.00

East Side Games Group Quarterly Data
Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26
Total Inventories Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.00 0.00 0.00 0.00 0.00

East Side Games Group Total Inventories Calculation

Total Inventories includes the raw materials, work-in-process goods and completely finished goods of a company. It is a portion of a company's current assets.

Frequently Asked Questions Learn more about Total Inventories →
What does a Total Inventories of $0.00 Mil mean?
East Side Games Group (EAGRF) has a Total Inventories of $0.00 Mil as of Mar. 2026. The total amount of inventory as recorded on a company's balance sheet. View historical data for East Side Games Group and its competitors.
Is East Side Games Group's Total Inventories too high?
East Side Games Group's current Total Inventories is $0.00 Mil.
How does East Side Games Group's Total Inventories compare to NTES and EA?
East Side Games Group's Total Inventories of $0.00 Mil can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Total Inventories for an Interactive Media company?
A good Total Inventories depends on the Interactive Media industry context. However, Total Inventories should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Total Inventories mean?
A high Total Inventories can signal that a stock is expensive relative to its fundamentals. The total amount of inventory as recorded on a company's balance sheet. View historical data for East Side Games Group and its competitors. East Side Games Group's current Total Inventories is $0.00 Mil. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is East Side Games Group stock overvalued right now?
Based on GuruFocus' analysis, East Side Games Group (EAGRF) is currently considered Possible Value Trap. The stock's GF Value™ is $0.29, compared to a current price of $0.05 — trading 82.2% below its estimated fair value. The current Total Inventories is $0.00 Mil. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Total Inventories calculated?
Total Inventories is calculated from a company's financial statements. For East Side Games Group (EAGRF), the current Total Inventories is $0.00 Mil as of Mar. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

East Side Games Group Business Description

Other Exchanges BL1:GermanyEAGR:Canada
Address 1055 Dunsmuir Street, Suite 3104, Four Bentall Centre, Vancouver, BC, CAN, V7X 1G4
East Side Games Group Inc, along with its subsidiaries, operates as a mobile game developer and publisher, specialising in free-to-play casual mobile games. It develops and publishes both original and licensed IP titles, licenses its GameKit(s) platforms, collaborates on prepaid platform partnership projects, and acquires studios or games to expand its portfolio. The various games developed and published by the Group include Dragon Up: Idle Adventure; the Goldbergs: Back to the 80s; RuPaul's Drag Race: Superstar; Bud Farm Idle Tycoon; Bud Farm Grass Roots; Bud Farm Quest for Buds; and others. It mainly generates revenue through in-app purchases of in-game virtual items that enhance gameplay and advertising. The Group focuses on reaching players on iOS and Android across the world.