Red Square Games S A (WAR:RSG) Inventory Turnover: -0.21 (As of Mar. 2026)

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WAR:RSG Red Square Games S A WAR:RSG
13 GF Score
Price zł5.75
! 2 Warning Signs
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What is Red Square Games S A Inventory Turnover?

Red Square Games S A WAR:RSG -0.86% 13 Inventory Turnover is -0.21 as of Mar. 2026. GuruFocus rates WAR:RSG with a GF Score™ of 13/100. The stock has 2 warning signs investors should review.

Inventory Turnover measures how fast the company turns over its inventory within a year. It is calculated as Cost of Goods Sold divided by Total Inventories. Red Square Games S A's Cost of Goods Sold for the three months ended in Mar. 2026 was zł-0.23 Mil. Red Square Games S A's Average Total Inventories for the quarter that ended in Mar. 2026 was zł1.11 Mil. Red Square Games S A's Inventory Turnover for the quarter that ended in Mar. 2026 was -0.21.

Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. Red Square Games S A's Inventory-to-Revenue for the quarter that ended in Mar. 2026 was 3.72.


Red Square Games S A  (WAR:RSG) Inventory Turnover Explanation

Inventory Turnover measures how fast the company turns over its inventory within a year. A higher Inventory Turnover means the company has light inventory. Therefore the company spends less money on storage, write downs, and obsolete inventory. If the inventory is too light, it may affect sales because the company may not have enough to meet demand.

1. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Red Square Games S A's Days Inventory for the three months ended in Mar. 2026 is calculated as:

Days Inventory =Average Total Inventories (Q: Mar. 2026 )/Cost of Goods Sold (Q: Mar. 2026 )*Days in Period
=1.1115/-0.228*365 / 4
=

2. Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

Red Square Games S A's Inventory to Revenue for the quarter that ended in Mar. 2026 is calculated as

Inventory-to-Revenue=Average Total Inventories (Q: Mar. 2026 ) / Revenue (Q: Mar. 2026 )
=1.1115 / 0.299
=3.72

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Be Aware

Usually retailers pile up their inventories at holiday seasons to meet the stronger demand. Therefore, the inventory of a particular quarter of a year should not be used to calculate Inventory Turnover. An average inventory is a better indication.


Red Square Games S A Inventory Turnover Related Terms


Red Square Games S A Inventory Turnover Historical Data

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The historical data trend for Red Square Games S A's Inventory Turnover can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Red Square Games S A Inventory Turnover Chart

Red Square Games S A Annual Data
Trend Dec22 Dec23 Dec24 Dec25
Inventory Turnover
0.00 -0.27 0.07 -0.68

Red Square Games S A Quarterly Data
Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Sep25 Dec25 Mar26
Inventory Turnover Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.03 -0.02 -0.13 -0.23 -0.21
WAR:RSG
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Red Square Games S A WAR:RSG
Inventory Turnover is just one metric. See GF Score™, valuation, warning signs, and more.
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Red Square Games S A Inventory Turnover Calculation

Red Square Games S A's Inventory Turnover for the fiscal year that ended in Dec. 2025 is calculated as

Inventory Turnover (A: Dec. 2025 )
=Cost of Goods Sold / Average Total Inventories
=Cost of Goods Sold (A: Dec. 2025 ) / ((Total Inventories (A: Dec. 2024 ) + Total Inventories (A: Dec. 2025 )) / count )
=-0.406 / ((0.373 + 0.813) / 2 )
=-0.406 / 0.593
=-0.68

Red Square Games S A's Inventory Turnover for the quarter that ended in Mar. 2026 is calculated as

Inventory Turnover (Q: Mar. 2026 )
=Cost of Goods Sold / Average Total Inventories
=Cost of Goods Sold (Q: Mar. 2026 ) / ((Total Inventories (Q: Dec. 2025 ) + Total Inventories (Q: Mar. 2026 )) / count )
=-0.228 / ((0.813 + 1.41) / 2 )
=-0.228 / 1.1115
=-0.21

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about Inventory Turnover →
What does a Inventory Turnover of -0.21 mean?
Red Square Games S A (WAR:RSG) has a Inventory Turnover of -0.21 as of Mar. 2026. Inventory turnover equals current-period cost of goods sold divided by average two-period total inventories. View historical data on Red Square Games S A and its competitors.
Is Red Square Games S A's Inventory Turnover too high?
Red Square Games S A's current Inventory Turnover is -0.21. Overall, Red Square Games S A has a GF Score™ of 13/100, reflecting its overall financial health beyond just this single metric.
How does Red Square Games S A's Inventory Turnover compare to NTES and EA?
Red Square Games S A's Inventory Turnover of -0.21 can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Inventory Turnover for an Interactive Media company?
A good Inventory Turnover depends on the Interactive Media industry context. However, Inventory Turnover should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Inventory Turnover mean?
A high Inventory Turnover can signal that a stock is expensive relative to its fundamentals. Inventory turnover equals current-period cost of goods sold divided by average two-period total inventories. View historical data on Red Square Games S A and its competitors. Red Square Games S A's current Inventory Turnover is -0.21. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Red Square Games S A stock overvalued right now?
Red Square Games S A (WAR:RSG) has a current Inventory Turnover of -0.21. The current Inventory Turnover is -0.21. Red Square Games S A's overall GF Score™ is 13/100 with 2 warning signs to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Inventory Turnover calculated?
Inventory Turnover is calculated from a company's financial statements. For Red Square Games S A (WAR:RSG), the current Inventory Turnover is -0.21 as of Mar. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Red Square Games S A Business Description

Address Street XX, Pillars 5, Krakow, POL, 31-466
Red Square Games S A operates in two areas related to games: Computer Games which involves the production of its computer games and those commissioned by other entities. Games without electricity the second area of ??activity includes offline games, for which the Issuer acts as a producer and publisher. This area is intended to introduce products such as board games, role playing games and card games to the market in physical and digital form.
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