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Galaxy Entertainment Group Inventory-to-Revenue

: 0.02 (As of Jun. 2021)
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Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. Galaxy Entertainment Group's Total Inventories for the quarter that ended in Jun. 2021 was $26 Mil. Galaxy Entertainment Group's Revenue for the six months ended in Jun. 2021 was $1,373 Mil. Galaxy Entertainment Group's Inventory-to-Revenue for the quarter that ended in Jun. 2021 was 0.02.

Galaxy Entertainment Group's Inventory-to-Revenue for the quarter that ended in Jun. 2021 declined from Dec. 2020 (0.03) to Dec. 2020 (0.02)

A decrease in the Inventory-to-Revenue from one quarter to next indicates that one of these is occurring:

1. investment in inventory is shrinking in relation to revenue
2. revenue are increasing
No matter which situation is causing the reduction in the Inventory-to-Revenue, either one suggests that business's inventory levels and its cash flow are effectively managed.

Days Inventory indicates the number of days of goods in sales that a company has in the inventory. Galaxy Entertainment Group's Days Inventory for the six months ended in Jun. 2021 was 8.06.

Total Inventories can be measured by Days Sales of Inventory (DSI). Galaxy Entertainment Group's days sales of inventory (DSI) for the six months ended in Jun. 2021 was 3.41.

Inventory Turnover measures how fast the company turns over its inventory within a year. Galaxy Entertainment Group's Inventory Turnover for the quarter that ended in Jun. 2021 was 22.65.


Galaxy Entertainment Group Inventory-to-Revenue Historical Data

The historical data trend for Galaxy Entertainment Group's Inventory-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Galaxy Entertainment Group Annual Data
Trend Dec11 Dec12 Dec13 Dec14 Dec15 Dec16 Dec17 Dec18 Dec19 Dec20
Inventory-to-Revenue
Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only - - - - 0.02

Galaxy Entertainment Group Semi-Annual Data
Dec11 Jun12 Dec12 Jun13 Dec13 Jun14 Dec14 Jun15 Dec15 Jun16 Dec16 Jun17 Dec17 Jun18 Dec18 Jun19 Dec19 Jun20 Dec20 Jun21
Inventory-to-Revenue Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.01 0.01 0.03 0.03 0.02

Competitive Comparison

For the Resorts & Casinos subindustry, Galaxy Entertainment Group's Inventory-to-Revenue, along with its competitors' market caps and Inventory-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.

   

Galaxy Entertainment Group Inventory-to-Revenue Distribution

For the Travel & Leisure industry and Consumer Cyclical sector, Galaxy Entertainment Group's Inventory-to-Revenue distribution charts can be found below:

* The bar in red indicates where Galaxy Entertainment Group's Inventory-to-Revenue falls into.



Galaxy Entertainment Group Inventory-to-Revenue Calculation

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

Galaxy Entertainment Group's Inventory-to-Revenue for the fiscal year that ended in Dec. 2020 is calculated as

Inventory-to-Revenue (A: Dec. 2020 )
=Total Inventories / Revenue
=( (Total Inventories (A: Dec. 2019 ) + Total Inventories (A: Dec. 2020 )) / count ) / Revenue (A: Dec. 2020 )
=( (22.78608495099 + 26.021491505308) / 2 ) / 1661.0249100221
=24.403788228149 / 1661.0249100221
=0.01

Galaxy Entertainment Group's Inventory-to-Revenue for the quarter that ended in Jun. 2021 is calculated as

Inventory-to-Revenue (Q: Jun. 2021 )
=Total Inventories / Revenue
=( (Total Inventories (Q: Dec. 2020 ) + Total Inventories (Q: Jun. 2021 )) / count ) / Revenue (Q: Jun. 2021 )
=( (26.021491505308 + 25.279513508639) / 2 ) / 1373.4848035868
=25.650502506973 / 1373.4848035868
=0.02

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Galaxy Entertainment Group  (OTCPK:GXYYY) Inventory-to-Revenue Explanation

An increase in Inventory-to-Revenue from one quarter to the next indicates that one of the following is happening:

1. investment in inventory is growing more rapidly than revenue
2. revenue are dropping
No matter which situation is causing the problem, an increase in the Inventory-to-Revenue may signal an oncoming cash flow problem.

Likewise, a decrease in the Inventory-to-Revenue from one quarter to next indicates that one of these is occurring:

1. investment in inventory is shrinking in relation to revenue
2. revenue are increasing
No matter which situation is causing the reduction in the Inventory-to-Revenue, either one suggests that business's inventory levels and its cash flow are effectively managed.

More Related Terms:

1. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Galaxy Entertainment Group's Days Inventory for the six months ended in Jun. 2021 is calculated as:

Days Inventory=Total Inventories (Q: Jun. 2021 )/Cost of Goods Sold (Q: Jun. 2021 )*Days in Period
=25.650502506973/581.06278263782*365 / 2
=8.06

2. Total Inventories can be measured by Days Sales of Inventory (DSI).

Galaxy Entertainment Group's Days Sales of Inventory for the six months ended in Jun. 2021 is

Days Sales of Inventory (DSI)=Total Inventories (Q: Jun. 2021 )/Revenue (Q: Jun. 2021 )*Days in Period
=25.650502506973/1373.4848035868*365 / 2
=3.41

3. Inventory Turnover measures how fast the company turns over its inventory within a year.

Galaxy Entertainment Group's Inventory Turnover for the quarter that ended in Jun. 2021 is calculated as

Inventory Turnover=Cost of Goods Sold (Q: Jun. 2021 ) / Total Inventories (Q: Jun. 2021 )
=581.06278263782 / 25.650502506973
=22.65

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Galaxy Entertainment Group Inventory-to-Revenue Related Terms

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Galaxy Entertainment Group Business Description

Galaxy Entertainment Group logo
Industry
Traded in Other Exchanges
Address
111 Connaught Road Central, 22nd Floor, Wing On Centre, Hong Kong, HKG
Galaxy Entertainment is one of six casino license holders in Macao. Its major properties include Starworld casino in the Macao Peninsula and Galaxy Macau phases 1 and 2 in Cotai, with a hotel room inventory of approximately 4,300.
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