TSVNF (Everplay Group) Receivables Turnover: 3.99 (As of Dec. 2025)


TSVNF Everplay Group PLC TSVNF
84 GF Score
Price £3.40
GF Value £4.54
! 4 Warning Signs
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What is Everplay Group Receivables Turnover?

Everplay Group TSVNF 84 Receivables Turnover is 3.99 as of Dec. 2025. GuruFocus rates TSVNF with a GF Score™ of 84/100 and a GF Value™ of £4.54. The stock has 4 warning signs investors should review. Among 542 Interactive Media companies, Everplay Group ranks worse than 54.06% on this metric.

The Receivables Turnover ratio measures the number of times a company collects its average accounts receivable balance. It is calculated as Revenue divided by average Accounts Receivable. An efficient company has a higher accounts receivable turnover ratio while an inefficient company has a lower ratio. Everplay Group's Revenue for the six months ended in Dec. 2025 was £93.6 Mil. Everplay Group's average Accounts Receivable for the six months ended in Dec. 2025 was £23.5 Mil. Hence, Everplay Group's Receivables Turnover for the six months ended in Dec. 2025 was 3.99.


Everplay Group  (OTCPK:TSVNF) Receivables Turnover Explanation

An efficient company has a higher accounts receivable turnover ratio while an inefficient company has a lower ratio. This metric is commonly used to compare companies within the same industry to check whether they are on par with their competitors.


Everplay Group Receivables Turnover Related Terms


Everplay Group Receivables Turnover Historical Data

* Premium members only.

The historical data trend for Everplay Group's Receivables Turnover can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Everplay Group Receivables Turnover Chart

Everplay Group Annual Data
Trend Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23 Dec24 Dec25
Receivables Turnover
Get a 7-Day Free Trial Premium Member Only Premium Member Only 48.75 15.56 6.02 5.78 10.60

Everplay Group Semi-Annual Data
Dec15 Dec16 Dec17 Jun18 Dec18 Jun19 Dec19 Jun20 Dec20 Jun21 Dec21 Jun22 Dec22 Jun23 Dec23 Jun24 Dec24 Jun25 Dec25
Receivables Turnover Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 2.74 2.23 3.05 2.51 3.99

TSVNF vs NTES, EA, TTWO: Receivables Turnover Comparison

For the Electronic Gaming & Multimedia subindustry, Everplay Group's Receivables Turnover, along with its competitors' market caps and Receivables Turnover data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Everplay Group Receivables Turnover vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Everplay Group's Receivables Turnover distribution charts can be found below:

* The bar in red indicates where Everplay Group's Receivables Turnover falls into.


TSVNF
84GF Score
Everplay Group PLC TSVNF
Receivables Turnover is just one metric. See GF Score™, valuation, warning signs, and more.
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Everplay Group Receivables Turnover Calculation

Receivables Turnover measures the number of times a company collects its average accounts receivable balance.

Everplay Group's Receivables Turnover for the fiscal year that ended in Dec. 2025 is calculated as

Receivables Turnover (A: Dec. 2025 )
=Revenue / Average Accounts Receivable
=Revenue (A: Dec. 2025 ) / ((Accounts Receivable (A: Dec. 2024 ) + Accounts Receivable (A: Dec. 2025 )) / count )
=165.995 / ((20.954 + 10.361) / 2 )
=165.995 / 15.6575
=10.60

Everplay Group's Receivables Turnover for the quarter that ended in Dec. 2025 is calculated as

Receivables Turnover (Q: Dec. 2025 )
=Revenue / Average Accounts Receivable
=Revenue (Q: Dec. 2025 ) / ((Accounts Receivable (Q: Jun. 2025 ) + Accounts Receivable (Q: Dec. 2025 )) / count )
=93.638 / ((36.63 + 10.361) / 2 )
=93.638 / 23.4955
=3.99

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about Receivables Turnover →
What does a Receivables Turnover of 3.99 mean?
Everplay Group (TSVNF) has a Receivables Turnover of 3.99 as of Dec. 2025. The accounts receivables turnover ratio measures the number of times a company collects its average accounts receivable balance. It is calculated as Revenue divided by Average Accounts Receivable. View historical data on Everplay Group and its competitors. According to the industry distribution chart, Everplay Group ranks #293 out of 542 companies in the Interactive Media industry, placing it in the top 54.1%.
Is Everplay Group's Receivables Turnover too high?
Everplay Group's current Receivables Turnover is 3.99. The Interactive Media industry median Receivables Turnover is 7.84. Everplay Group's value of 3.99 is 49.1% below this industry median. Based on the distribution chart, Everplay Group ranks #293 out of 542 companies in the Interactive Media industry, which is below the industry midpoint. Overall, Everplay Group has a GF Score™ of 84/100, reflecting its overall financial health beyond just this single metric.
How does Everplay Group's Receivables Turnover compare to NTES and EA?
According to the Interactive Media industry distribution chart, Everplay Group ranks #293 out of 542 companies for Receivables Turnover. This places Everplay Group in the lower half of its industry. The industry median Receivables Turnover is 7.84. Everplay Group's value of 3.99 is 49.1% below this benchmark. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Receivables Turnover for an Interactive Media company?
The median Receivables Turnover among Interactive Media companies is 7.84, based on 542 companies in the industry. Companies in the top quartile (top 25%) have a Receivables Turnover significantly above this median, while those in the bottom quartile fall well below. However, Receivables Turnover should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Everplay Group's current Receivables Turnover of 3.99 is 49.1% below the industry median. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Receivables Turnover mean?
A high Receivables Turnover can signal that a stock is expensive relative to its fundamentals. The accounts receivables turnover ratio measures the number of times a company collects its average accounts receivable balance. It is calculated as Revenue divided by Average Accounts Receivable. View historical data on Everplay Group and its competitors. For the Interactive Media industry, the median Receivables Turnover is 7.84 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. Everplay Group's current Receivables Turnover is 3.99. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Everplay Group stock overvalued right now?
Everplay Group (TSVNF) has a current Receivables Turnover of 3.99. The stock's GF Value™ is £4.54, compared to a current price of £3.40 — trading 25.1% below its estimated fair value. The current Receivables Turnover is 3.99 and 49.1% below the Interactive Media industry median of 7.84. Everplay Group's overall GF Score™ is 84/100 with 4 warning signs to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Receivables Turnover calculated?
Receivables Turnover is calculated from a company's financial statements. For Everplay Group (TSVNF), the current Receivables Turnover is 3.99 as of Dec. 2025. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Is Everplay Group (TSVNF) Overvalued in 2026?

Based on GuruFocus' analysis, Everplay Group stock appears to be undervalued. The current stock price of £3.40 is trading 25.1% below its estimated GF Value™ of £4.54.

Key valuation signals for TSVNF:

  • Receivables Turnover: 3.99
  • GF Value™: £4.54 vs. price of £3.40 (25.1% below fair value)
  • GF Score™: 84/100 with 4 warning signs
  • Industry Position: 49.1% below the Interactive Media median (#293 of 542)

No single metric tells the full story. See the TSVNF stock analysis page for a complete view including 30-year financials, guru trades, and insider activity.


Everplay Group Business Description

Other Exchanges EVPLl:UKEVPL:UK2EC:Germany
Address 3 Red Hall Avenue, Paragon Business Park, Wakefield, West Yorkshire, GBR, WF1 2UL
Everplay Group PLC is a holding company. Along with its subsidiaries, it is engaged in the development and publishing of independent (Indie) premium video games, working simulation games, and the development of educational entertainment apps for children. It is involved in identifying, developing, publishing, distributing, and licensing a mix of first-party and third-party IP games, with some of its IPs being Construction Simulator, Police Simulator, Bus Simulator, and Firefighting Simulator etc. The group's operating segments are Games Label, which develops and publishes video games for the digital and physical market; Simulation, which develops and publishes simulation games for the digital and physical market; and Edutainment, which develops educational entertainment apps for children.
84GF Score

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Receivables Turnover is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

£3.40
Price
£4.54
GF Value