Live Motion Games (STU:4YM) Return-on-Tangible-Asset: 9.18% (As of Mar. 2026)

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STU:4YM Live Motion Games SA STU:4YM
51 GF Score
Price €0.15
GF Value €0.59
! 4 Warning Signs
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What is Live Motion Games Return-on-Tangible-Asset?

Live Motion Games STU:4YM 51 Return-on-Tangible-Asset is 9.18% as of Mar. 2026. GuruFocus rates STU:4YM with a GF Score™ of 51/100 and a GF Value™ of €0.59. The stock has 4 warning signs investors should review. Among 564 Interactive Media companies, Live Motion Games ranks worse than 56.38% on this metric.

Return-on-Tangible-Asset is calculated as Net Income divided by its average total tangible assets. Total tangible assets equals to Total Assets minus Intangible Assets. Live Motion Games's annualized Net Income for the quarter that ended in Mar. 2026 was €0.08 Mil. Live Motion Games's average total tangible assets for the quarter that ended in Mar. 2026 was €0.92 Mil. Therefore, Live Motion Games's annualized Return-on-Tangible-Asset for the quarter that ended in Mar. 2026 was 9.18%.

The historical rank and industry rank for Live Motion Games's Return-on-Tangible-Asset or its related term are showing as below:

STU:4YM' s Return-on-Tangible-Asset Range Over the Past 10 Years
Min: -48.48   Med: -11.42   Max: -2.75
Current: -2.75

During the past 7 years, Live Motion Games's highest Return-on-Tangible-Asset was -2.75%. The lowest was -48.48%. And the median was -11.42%.

STU:4YM's Return-on-Tangible-Asset is ranked worse than
56.38% of 564 companies
in the Interactive Media industry
Industry Median: 0.765 vs STU:4YM: -2.75

Live Motion Games  (STU:4YM) Return-on-Tangible-Asset Explanation

Return-on-Tangible-Asset measures the rate of return on the average total tangible assets (total assets minus intangible assets). Tangible means physical in nature. Intangible Assets are assets that are not physical in nature, and typically "derive their value from legal or intellectual rights." Return-on-Tangible-Asset measures a firm's efficiency at generating profits from its tangible assets. It shows how well a company uses what it has to generate earnings. Return-on-Tangible-Assets can vary drastically across industries. Therefore, Return-on-Tangible-Asset should not be used to compare companies in different industries.


Be Aware

Like ROE and ROA, Return-on-Tangible-Asset is calculated with only 12 months data. Fluctuations in the company’s earnings or business cycles can affect the ratio drastically. It is important to look at the ratio from a long term perspective. Return-on-Tangible-Asset can be affected by events such as stock buyback or issuance, and by a company’s tax rate and its interest payment. Return-on-Tangible-Asset may not reflect the true earning power of the assets. A more accurate measurement is ROC % (ROC).

Many analysts argue the higher return the better. Buffett states that really high Return-on-Tangible-Asset may indicate vulnerability in the durability of the competitive advantage.


Live Motion Games Return-on-Tangible-Asset Related Terms


Live Motion Games Return-on-Tangible-Asset Historical Data

* Premium members only.

The historical data trend for Live Motion Games's Return-on-Tangible-Asset can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Live Motion Games Return-on-Tangible-Asset Chart

Live Motion Games Annual Data
Trend Dec19 Dec20 Dec21 Dec22 Dec23 Dec24 Dec25
Return-on-Tangible-Asset
Get a 7-Day Free Trial -11.16 -34.16 -8.43 -48.53 -12.33

Live Motion Games Quarterly Data
Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26
Return-on-Tangible-Asset Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -29.21 -19.11 11.23 -14.64 9.18

STU:4YM vs NTES, EA, TTWO: Return-on-Tangible-Asset Comparison

For the Electronic Gaming & Multimedia subindustry, Live Motion Games's Return-on-Tangible-Asset, along with its competitors' market caps and Return-on-Tangible-Asset data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Live Motion Games Return-on-Tangible-Asset vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Live Motion Games's Return-on-Tangible-Asset distribution charts can be found below:

* The bar in red indicates where Live Motion Games's Return-on-Tangible-Asset falls into.


STU:4YM
51GF Score
Live Motion Games SA STU:4YM
Return-on-Tangible-Asset is just one metric. See GF Score™, valuation, warning signs, and more.
View Full Analysis

Live Motion Games Return-on-Tangible-Asset Calculation

Live Motion Games's annualized Return-on-Tangible-Asset for the fiscal year that ended in Dec. 2025 is calculated as:

Return-on-Tangible-Asset=Net Income/( (Total Tangible Assets+Total Tangible Assets)/ count )
(A: Dec. 2025 )  (A: Dec. 2024 )(A: Dec. 2025 )
=Net Income/( (Total Assets - Intangible Assets+Total Assets - Intangible Assets)/ count )
(A: Dec. 2025 )  (A: Dec. 2024 )(A: Dec. 2025 )
=-0.093/( (0.632+0.877)/ 2 )
=-0.093/0.7545
=-12.33 %

Live Motion Games's annualized Return-on-Tangible-Asset for the quarter that ended in Mar. 2026 is calculated as:

Return-on-Tangible-Asset=Net Income/( (Total Tangible Assets+Total Tangible Assets)/ count )
(Q: Mar. 2026 )  (Q: Dec. 2025 )(Q: Mar. 2026 )
=Net Income/( (Total Assets - Intangible Assets+Total Assets - Intangible Assets)/ count )
(Q: Mar. 2026 )  (Q: Dec. 2025 )(Q: Mar. 2026 )
=0.084/( (0.877+0.954)/ 2 )
=0.084/0.9155
=9.18 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

In the calculation of annual Return-on-Tangible-Asset, the net income of the last fiscal year and the average total tangible assets over the fiscal year are used. In calculating the quarterly data, the Net Income data used here is four times the quarterly (Mar. 2026) net income data.

What does a Return-on-Tangible-Asset of 9.18% mean?
Live Motion Games (STU:4YM) has a Return-on-Tangible-Asset of 9.18% as of Mar. 2026. Return on tangible assets is the ratio of current-period net income to average two-period tangible assets. View historical data on Live Motion Games and its competitors. According to the industry distribution chart, Live Motion Games ranks #318 out of 564 companies in the Interactive Media industry, placing it in the top 56.4%.
Is Live Motion Games' Return-on-Tangible-Asset too high?
Live Motion Games' current Return-on-Tangible-Asset is 9.18%. The Interactive Media industry median Return-on-Tangible-Asset is 0.77. Live Motion Games' value of 9.18% is 1100% above this industry median. Based on the distribution chart, Live Motion Games ranks #318 out of 564 companies in the Interactive Media industry, which is below the industry midpoint. Overall, Live Motion Games has a GF Score™ of 51/100, reflecting its overall financial health beyond just this single metric.
How does Live Motion Games' Return-on-Tangible-Asset compare to NTES and EA?
According to the Interactive Media industry distribution chart, Live Motion Games ranks #318 out of 564 companies for Return-on-Tangible-Asset. This places Live Motion Games in the lower half of its industry. The industry median Return-on-Tangible-Asset is 0.77. Live Motion Games' value of 9.18% is 1100% above this benchmark. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Return-on-Tangible-Asset for an Interactive Media company?
The median Return-on-Tangible-Asset among Interactive Media companies is 0.77, based on 564 companies in the industry. Companies in the top quartile (top 25%) have a Return-on-Tangible-Asset significantly above this median, while those in the bottom quartile fall well below. However, Return-on-Tangible-Asset should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Live Motion Games's current Return-on-Tangible-Asset of 9.18% is 1100% above the industry median. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Return-on-Tangible-Asset mean?
A high Return-on-Tangible-Asset can signal that a stock is expensive relative to its fundamentals. Return on tangible assets is the ratio of current-period net income to average two-period tangible assets. View historical data on Live Motion Games and its competitors. For the Interactive Media industry, the median Return-on-Tangible-Asset is 0.77 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. Live Motion Games's current Return-on-Tangible-Asset is 9.18%. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Live Motion Games stock overvalued right now?
Live Motion Games (STU:4YM) has a current Return-on-Tangible-Asset of 9.18%. The stock's GF Value™ is €0.59, compared to a current price of €0.15 — trading 74.9% below its estimated fair value. The current Return-on-Tangible-Asset is 9.18% and 1100% above the Interactive Media industry median of 0.77. Live Motion Games' overall GF Score™ is 51/100 with 4 warning signs to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Return-on-Tangible-Asset calculated?
Return-on-Tangible-Asset is calculated from a company's financial statements. For Live Motion Games (STU:4YM), the current Return-on-Tangible-Asset is 9.18% as of Mar. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Is Live Motion Games (STU:4YM) Overvalued in 2026?

Based on GuruFocus' analysis, Live Motion Games stock appears to be undervalued. The current stock price of €0.15 is trading 74.9% below its estimated GF Value™ of €0.59.

Key valuation signals for STU:4YM:

  • Return-on-Tangible-Asset: 9.18%
  • GF Value™: €0.59 vs. price of €0.15 (74.9% below fair value)
  • GF Score™: 51/100 with 4 warning signs
  • Industry Position: 1100% above the Interactive Media median (#318 of 564)

No single metric tells the full story. See the STU:4YM stock analysis page for a complete view including 30-year financials, guru trades, and insider activity.


Live Motion Games Business Description

Other Exchanges LMG:Poland
Address ul. Indiry Gandhi 23, Warsaw, POL, 02-776
Live Motion Games SA is engaged in the production and publishing of games for personal computers sold via the Steam platform to markets. It focuses on the production of simulators, city-builder, survival, and other games.
51GF Score

Get the complete analysis for STU:4YM

Return-on-Tangible-Asset is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

€0.15
Price
€0.59
GF Value