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Take-Two Interactive Software (BSP:T1TW34) ROE % Adjusted to Book Value : -1.57% (As of Dec. 2024)


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What is Take-Two Interactive Software ROE % Adjusted to Book Value?

Take-Two Interactive Software's ROE % for the quarter that ended in Dec. 2024 was -9.13%. Take-Two Interactive Software's PB Ratio for the quarter that ended in Dec. 2024 was 5.80. Take-Two Interactive Software's ROE % Adjusted to Book Value for the quarter that ended in Dec. 2024 was -1.57%.


Take-Two Interactive Software ROE % Adjusted to Book Value Historical Data

The historical data trend for Take-Two Interactive Software's ROE % Adjusted to Book Value can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Take-Two Interactive Software ROE % Adjusted to Book Value Chart

Take-Two Interactive Software Annual Data
Trend Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24
ROE % Adjusted to Book Value
Get a 7-Day Free Trial Premium Member Only Premium Member Only - 3.47 2.45 -8.14 -11.03

Take-Two Interactive Software Quarterly Data
Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24
ROE % Adjusted to Book Value Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -1.36 -36.84 -3.97 -5.50 -1.57

Competitive Comparison of Take-Two Interactive Software's ROE % Adjusted to Book Value

For the Electronic Gaming & Multimedia subindustry, Take-Two Interactive Software's ROE % Adjusted to Book Value, along with its competitors' market caps and ROE % Adjusted to Book Value data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Take-Two Interactive Software's ROE % Adjusted to Book Value Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Take-Two Interactive Software's ROE % Adjusted to Book Value distribution charts can be found below:

* The bar in red indicates where Take-Two Interactive Software's ROE % Adjusted to Book Value falls into.



Take-Two Interactive Software ROE % Adjusted to Book Value Calculation

Take-Two Interactive Software's ROE % Adjusted to Book Value for the fiscal year that ended in Mar. 2024 is calculated as

ROE % Adjusted to Book Value=ROE % / PB Ratio
=-49.51% / 4.49
=-11.03%

Take-Two Interactive Software's ROE % Adjusted to Book Value for the quarter that ended in Dec. 2024 is calculated as

ROE % Adjusted to Book Value=ROE % / PB Ratio
=-9.13% / 5.80
=-1.57%

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


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Take-Two Interactive Software Business Description

Address
110 West 44th Street, New York, NY, USA, 10036
Take-Two is one of the largest global developers and publishers of video games, with labels including Rockstar, 2K, and Zynga. Grand Theft Auto is the firm's biggest franchise, accounting for about 30% of total sales for the past decade. NBA 2K is the industry's dominant basketball video game, with Take-Two releasing a new version annually. Other notable franchises include Red Dead Redemption, Borderlands, and Civilization. Typically, more than three quarters of the firm's sales are from in-game spending, with the remainder coming from initial game sales. Since acquiring Zynga in 2022, mobile makes up about half of total sales.

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