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Take-Two Interactive Software (BSP:T1TW34) Inventory-to-Revenue : 0.00 (As of Mar. 2025)


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What is Take-Two Interactive Software Inventory-to-Revenue?

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. Take-Two Interactive Software's Average Total Inventories for the quarter that ended in Mar. 2025 was R$0 Mil. Take-Two Interactive Software's Revenue for the three months ended in Mar. 2025 was R$9,112 Mil. Take-Two Interactive Software's Inventory-to-Revenue for the quarter that ended in Mar. 2025 was 0.00.

Take-Two Interactive Software's Inventory-to-Revenue for the quarter that ended in Mar. 2025 stayed the same from Dec. 2024 (0.00) to Dec. 2024 (0.00)

Days Inventory indicates the number of days of goods in sales that a company has in the inventory. Take-Two Interactive Software's Days Inventory for the three months ended in Mar. 2025 was 0.00.

Inventory Turnover measures how fast the company turns over its inventory within a year.


Take-Two Interactive Software Inventory-to-Revenue Historical Data

The historical data trend for Take-Two Interactive Software's Inventory-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Take-Two Interactive Software Inventory-to-Revenue Chart

Take-Two Interactive Software Annual Data
Trend Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24 Mar25
Inventory-to-Revenue
Get a 7-Day Free Trial Premium Member Only Premium Member Only 0.01 0.01 - - -

Take-Two Interactive Software Quarterly Data
Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25
Inventory-to-Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only - - - - -

Competitive Comparison of Take-Two Interactive Software's Inventory-to-Revenue

For the Electronic Gaming & Multimedia subindustry, Take-Two Interactive Software's Inventory-to-Revenue, along with its competitors' market caps and Inventory-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Take-Two Interactive Software's Inventory-to-Revenue Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Take-Two Interactive Software's Inventory-to-Revenue distribution charts can be found below:

* The bar in red indicates where Take-Two Interactive Software's Inventory-to-Revenue falls into.


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Take-Two Interactive Software Inventory-to-Revenue Calculation

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

Take-Two Interactive Software's Inventory-to-Revenue for the fiscal year that ended in Mar. 2025 is calculated as

Inventory-to-Revenue (A: Mar. 2025 )
=Average Total Inventories / Revenue
=( (Total Inventories (A: Mar. 2024 ) + Total Inventories (A: Mar. 2025 )) / count ) / Revenue (A: Mar. 2025 )
=( (0 + 0) / 1 ) / 32438.832
=0 / 32438.832
=0.00

Take-Two Interactive Software's Inventory-to-Revenue for the quarter that ended in Mar. 2025 is calculated as

Inventory-to-Revenue (Q: Mar. 2025 )
=Average Total Inventories / Revenue
=( (Total Inventories (Q: Dec. 2024 ) + Total Inventories (Q: Mar. 2025 )) / count ) / Revenue (Q: Mar. 2025 )
=( (0 + 0) / 1 ) / 9112.193
=0 / 9112.193
=0.00

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Take-Two Interactive Software  (BSP:T1TW34) Inventory-to-Revenue Explanation

An increase in Inventory-to-Revenue from one quarter to the next indicates that one of the following is happening:

1. investment in inventory is growing more rapidly than revenue
2. revenue are dropping
No matter which situation is causing the problem, an increase in the Inventory-to-Revenue may signal an oncoming cash flow problem.

Likewise, a decrease in the Inventory-to-Revenue from one quarter to next indicates that one of these is occurring:

1. investment in inventory is shrinking in relation to revenue
2. revenue are increasing
No matter which situation is causing the reduction in the Inventory-to-Revenue, either one suggests that business's inventory levels and its cash flow are effectively managed.

More Related Terms:

1. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Take-Two Interactive Software's Days Inventory for the three months ended in Mar. 2025 is calculated as:

Days Inventory=Average Total Inventories (Q: Mar. 2025 )/Cost of Goods Sold (Q: Mar. 2025 )*Days in Period
=0/4486.711*365 / 4
=0.00

2. Inventory Turnover measures how fast the company turns over its inventory within a year.

Take-Two Interactive Software's Inventory Turnover for the quarter that ended in Mar. 2025 is calculated as

Inventory Turnover=Cost of Goods Sold (Q: Mar. 2025 ) / Average Total Inventories (Q: Mar. 2025 )
=4486.711 / 0
=

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Take-Two Interactive Software Inventory-to-Revenue Related Terms

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Take-Two Interactive Software Business Description

Address
110 West 44th Street, New York, NY, USA, 10036
Take-Two is one of the largest global developers and publishers of video games, with labels including Rockstar, 2K, and Zynga. Grand Theft Auto is the firm's biggest franchise, accounting for about 30% of total sales for the past decade. NBA 2K is the industry's dominant basketball video game, with Take-Two releasing a new version annually. Other notable franchises include Red Dead Redemption, Borderlands, and Civilization. Typically, more than three quarters of the firm's sales are from in-game spending, with the remainder coming from initial game sales. Since acquiring Zynga in 2022, mobile makes up about half of total sales.

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