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GameSquare Holdings (TSXV:GAME) Return-on-Tangible-Asset : -245.34% (As of Dec. 2023)


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What is GameSquare Holdings Return-on-Tangible-Asset?

Return-on-Tangible-Asset is calculated as Net Income divided by its average total tangible assets. Total tangible assets equals to Total Assets minus Intangible Assets. GameSquare Holdings's annualized Net Income for the quarter that ended in Dec. 2023 was C$-95.35 Mil. GameSquare Holdings's average total tangible assets for the quarter that ended in Dec. 2023 was C$38.86 Mil. Therefore, GameSquare Holdings's annualized Return-on-Tangible-Asset for the quarter that ended in Dec. 2023 was -245.34%.

The historical rank and industry rank for GameSquare Holdings's Return-on-Tangible-Asset or its related term are showing as below:

TSXV:GAME' s Return-on-Tangible-Asset Range Over the Past 10 Years
Min: -1050   Med: -259.43   Max: -14.36
Current: -135.53

During the past 11 years, GameSquare Holdings's highest Return-on-Tangible-Asset was -14.36%. The lowest was -1050.00%. And the median was -259.43%.

TSXV:GAME's Return-on-Tangible-Asset is ranked worse than
89.92% of 595 companies
in the Interactive Media industry
Industry Median: -2.1 vs TSXV:GAME: -135.53

GameSquare Holdings Return-on-Tangible-Asset Historical Data

The historical data trend for GameSquare Holdings's Return-on-Tangible-Asset can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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GameSquare Holdings Return-on-Tangible-Asset Chart

GameSquare Holdings Annual Data
Trend Mar13 Mar14 Mar15 Mar16 Aug17 Aug18 Aug19 Aug20 Aug21 Aug22
Return-on-Tangible-Asset
Get a 7-Day Free Trial Premium Member Only Premium Member Only -354.36 -354.87 -300.58 -155.09 -14.57

GameSquare Holdings Quarterly Data
Feb19 May19 Aug19 Nov19 Feb20 May20 Aug20 Nov20 Feb21 May21 Aug21 Nov21 Feb22 May22 Aug22 Nov22 Feb23 Jun23 Sep23 Dec23
Return-on-Tangible-Asset Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -93.18 -206.00 -75.04 -71.62 -245.34

Competitive Comparison of GameSquare Holdings's Return-on-Tangible-Asset

For the Electronic Gaming & Multimedia subindustry, GameSquare Holdings's Return-on-Tangible-Asset, along with its competitors' market caps and Return-on-Tangible-Asset data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


GameSquare Holdings's Return-on-Tangible-Asset Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, GameSquare Holdings's Return-on-Tangible-Asset distribution charts can be found below:

* The bar in red indicates where GameSquare Holdings's Return-on-Tangible-Asset falls into.



GameSquare Holdings Return-on-Tangible-Asset Calculation

GameSquare Holdings's annualized Return-on-Tangible-Asset for the fiscal year that ended in Aug. 2022 is calculated as:

Return-on-Tangible-Asset=Net Income/( (Total Tangible Assets+Total Tangible Assets)/ count )
(A: Aug. 2022 )  (A: Aug. 2021 )(A: Aug. 2022 )
=Net Income/( (Total Assets - Intangible Assets+Total Assets - Intangible Assets)/ count )
(A: Aug. 2022 )  (A: Aug. 2021 )(A: Aug. 2022 )
=-5.686/( (45.968+32.07)/ 2 )
=-5.686/39.019
=-14.57 %

GameSquare Holdings's annualized Return-on-Tangible-Asset for the quarter that ended in Dec. 2023 is calculated as:

Return-on-Tangible-Asset=Net Income/( (Total Tangible Assets+Total Tangible Assets)/ count )
(Q: Dec. 2023 )  (Q: Sep. 2023 )(Q: Dec. 2023 )
=Net Income/( (Total Assets - Intangible Assets+Total Assets - Intangible Assets)/ count )
(Q: Dec. 2023 )  (Q: Sep. 2023 )(Q: Dec. 2023 )
=-95.352/( (37.703+40.026)/ 2 )
=-95.352/38.8645
=-245.34 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

In the calculation of annual Return-on-Tangible-Asset, the net income of the last fiscal year and the average total tangible assets over the fiscal year are used. In calculating the quarterly data, the Net Income data used here is four times the quarterly (Dec. 2023) net income data.


GameSquare Holdings  (TSXV:GAME) Return-on-Tangible-Asset Explanation

Return-on-Tangible-Asset measures the rate of return on the average total tangible assets (total assets minus intangible assets). Tangible means physical in nature. Intangible Assets are assets that are not physical in nature, and typically "derive their value from legal or intellectual rights." Return-on-Tangible-Asset measures a firm's efficiency at generating profits from its tangible assets. It shows how well a company uses what it has to generate earnings. Return-on-Tangible-Assets can vary drastically across industries. Therefore, Return-on-Tangible-Asset should not be used to compare companies in different industries.


Be Aware

Like ROE and ROA, Return-on-Tangible-Asset is calculated with only 12 months data. Fluctuations in the company’s earnings or business cycles can affect the ratio drastically. It is important to look at the ratio from a long term perspective. Return-on-Tangible-Asset can be affected by events such as stock buyback or issuance, and by a company’s tax rate and its interest payment. Return-on-Tangible-Asset may not reflect the true earning power of the assets. A more accurate measurement is ROC % (ROC).

Many analysts argue the higher return the better. Buffett states that really high Return-on-Tangible-Asset may indicate vulnerability in the durability of the competitive advantage.


GameSquare Holdings Return-on-Tangible-Asset Related Terms

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GameSquare Holdings (TSXV:GAME) Business Description

Traded in Other Exchanges
Address
2110 Powers Ferry Road SE, Suite 450, Atlanta, FL, USA, 30339
GameSquare Holdings Inc is a vertically integrated, digital media, entertainment and technology company that connects global brands with gaming and youth culture audiences. GAME's end-to-end platform includes GCN, a digital media company focused on gaming and esports audiences, Cut+Sew (Zoned), a gaming and lifestyle marketing agency, USA, Code Red Esports Ltd., a UK based esports talent agency, Complexity Gaming, a leading esports organization, Fourth Frame Studios, a creative production studio, Mission Supply, a merchandise and consumer products business, Frankly Media, programmatic advertising, Stream Hatchet, live streaming analytics, and Sideqik a social influencer marketing platform.