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GameSquare Holdings (TSXV:GAME) EBITDA Margin % : -99.04% (As of Dec. 2023)


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What is GameSquare Holdings EBITDA Margin %?

EBITDA Margin % is calculated as EBITDA divided by its Revenue. GameSquare Holdings's EBITDA for the three months ended in Dec. 2023 was C$-22.27 Mil. GameSquare Holdings's Revenue for the three months ended in Dec. 2023 was C$22.49 Mil. Therefore, GameSquare Holdings's EBITDA margin for the quarter that ended in Dec. 2023 was -99.04%.


GameSquare Holdings EBITDA Margin % Historical Data

The historical data trend for GameSquare Holdings's EBITDA Margin % can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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GameSquare Holdings EBITDA Margin % Chart

GameSquare Holdings Annual Data
Trend Mar13 Mar14 Mar15 Mar16 Aug17 Aug18 Aug19 Aug20 Aug21 Aug22
EBITDA Margin %
Get a 7-Day Free Trial Premium Member Only Premium Member Only -246.12 -266.21 -206.30 -72.16 -23.47

GameSquare Holdings Quarterly Data
Feb19 May19 Aug19 Nov19 Feb20 May20 Aug20 Nov20 Feb21 May21 Aug21 Nov21 Feb22 May22 Aug22 Nov22 Feb23 Jun23 Sep23 Dec23
EBITDA Margin % Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -48.92 -74.92 -18.99 -26.91 -99.04

Competitive Comparison of GameSquare Holdings's EBITDA Margin %

For the Electronic Gaming & Multimedia subindustry, GameSquare Holdings's EBITDA Margin %, along with its competitors' market caps and EBITDA Margin % data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


GameSquare Holdings's EBITDA Margin % Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, GameSquare Holdings's EBITDA Margin % distribution charts can be found below:

* The bar in red indicates where GameSquare Holdings's EBITDA Margin % falls into.



GameSquare Holdings EBITDA Margin % Calculation

EBITDA margin is the ratio of EBITDA divided by net sales or Revenue, usually presented in percent.

GameSquare Holdings's EBITDA Margin % for the fiscal year that ended in Aug. 2022 is calculated as

EBITDA Margin %=EBITDA (A: Aug. 2022 )/Revenue (A: Aug. 2022 )
=-12.696/54.1
=-23.47 %

GameSquare Holdings's EBITDA Margin % for the quarter that ended in Dec. 2023 is calculated as

EBITDA Margin %=EBITDA (Q: Dec. 2023 )/Revenue (Q: Dec. 2023 )
=-22.272/22.489
=-99.04 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


GameSquare Holdings  (TSXV:GAME) EBITDA Margin % Explanation

EBITDA Margin % is the ratio of EBITDA divided by net sales or Revenue. It is an performance metric measuring company's operating profitability. EBITDA Margin takes depreciation and amortization, interest expense and tax into account, which makes it easy to compare the relative profitability of companies of different sizes in the same industry.


GameSquare Holdings EBITDA Margin % Related Terms

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GameSquare Holdings (TSXV:GAME) Business Description

Traded in Other Exchanges
Address
2110 Powers Ferry Road SE, Suite 450, Atlanta, FL, USA, 30339
GameSquare Holdings Inc is a vertically integrated, digital media, entertainment and technology company that connects global brands with gaming and youth culture audiences. GAME's end-to-end platform includes GCN, a digital media company focused on gaming and esports audiences, Cut+Sew (Zoned), a gaming and lifestyle marketing agency, USA, Code Red Esports Ltd., a UK based esports talent agency, Complexity Gaming, a leading esports organization, Fourth Frame Studios, a creative production studio, Mission Supply, a merchandise and consumer products business, Frankly Media, programmatic advertising, Stream Hatchet, live streaming analytics, and Sideqik a social influencer marketing platform.