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GameSquare Holdings (TSXV:GAME) Cyclically Adjusted PB Ratio : (As of May. 15, 2024)


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What is GameSquare Holdings Cyclically Adjusted PB Ratio?

Note: If the price history is too short, we do not calculate current Cyclically Adjusted PB Ratio for this stock. All the historical data is shown as the company's primary share's data instead.

Shiller PE for Stocks: The True Measure of Stock Valuation


GameSquare Holdings Cyclically Adjusted PB Ratio Historical Data

The historical data trend for GameSquare Holdings's Cyclically Adjusted PB Ratio can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

GameSquare Holdings Cyclically Adjusted PB Ratio Chart

GameSquare Holdings Annual Data
Trend Mar13 Mar14 Mar15 Mar16 Aug17 Aug18 Aug19 Aug20 Aug21 Aug22
Cyclically Adjusted PB Ratio
Get a 7-Day Free Trial Premium Member Only Premium Member Only - - - - 0.04

GameSquare Holdings Quarterly Data
Feb19 May19 Aug19 Nov19 Feb20 May20 Aug20 Nov20 Feb21 May21 Aug21 Nov21 Feb22 May22 Aug22 Nov22 Feb23 Jun23 Sep23 Dec23
Cyclically Adjusted PB Ratio Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.05 0.24 0.17 0.31 -

Competitive Comparison of GameSquare Holdings's Cyclically Adjusted PB Ratio

For the Electronic Gaming & Multimedia subindustry, GameSquare Holdings's Cyclically Adjusted PB Ratio, along with its competitors' market caps and Cyclically Adjusted PB Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


GameSquare Holdings's Cyclically Adjusted PB Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, GameSquare Holdings's Cyclically Adjusted PB Ratio distribution charts can be found below:

* The bar in red indicates where GameSquare Holdings's Cyclically Adjusted PB Ratio falls into.



GameSquare Holdings Cyclically Adjusted PB Ratio Calculation

Like the Shiller PE Ratio, the Cyclically Adjusted PB Ratio takes the Book Value per Share from the past 10 years, adjusts it for inflation, and then calculates the average. This average is then used for the P/B calculation. Because it considers this 10-year average, it's often referred to as the CAPB Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller to measure the valuation of the overall market. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PB Ratio.

GameSquare Holdings's Cyclically Adjusted Book per Share for the quarter that ended in Dec. 2023 is calculated as:

For example, GameSquare Holdings's adjusted Book Value per Share data for the three months ended in Dec. 2023 was:

Adj_Book=Book Value per Share/CPI of Dec. 2023 (Change)*Current CPI (Dec. 2023)
=1.906/129.4194*129.4194
=1.906

Current CPI (Dec. 2023) = 129.4194.

GameSquare Holdings Quarterly Data

Book Value per Share CPI Adj_Book
201312 297.727 98.326 391.877
201403 52.174 99.695 67.730
201406 25.000 100.560 32.175
201409 -37.500 100.428 -48.326
201412 -40.000 99.070 -52.254
201503 -202.500 99.621 -263.071
201506 -212.500 100.684 -273.148
201509 -222.500 100.392 -286.835
201512 -222.500 99.792 -288.557
201603 -277.500 100.470 -357.457
201606 -270.000 101.688 -343.632
201609 -297.500 101.861 -377.988
201702 107.478 102.779 135.337
201705 -1.774 103.256 -2.224
201708 -71.848 103.587 -89.765
201711 -4.558 104.072 -5.668
201802 494.083 105.052 608.688
201805 535.336 106.148 652.702
201808 241.374 106.383 293.641
201811 199.809 106.338 243.180
201902 170.989 106.649 207.497
201905 108.499 108.048 129.960
201908 -270.187 108.245 -323.041
201911 -252.447 108.519 -301.068
202002 -72.732 109.139 -86.247
202005 6.933 108.175 8.295
202008 0.031 109.662 0.037
202011 -3.593 109.793 -4.235
202102 1.460 110.968 1.703
202105 6.611 113.576 7.533
202108 4.916 115.421 5.512
202111 8.217 117.269 9.068
202202 6.510 119.703 7.038
202205 9.800 123.323 10.284
202208 5.133 124.958 5.316
202211 4.016 125.607 4.138
202302 1.803 126.928 1.838
202306 3.991 128.729 4.012
202309 3.601 129.860 3.589
202312 1.906 129.419 1.906

Add all the adjusted book value per share together and divide the count will get our Cyclically Adjusted Book per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.


GameSquare Holdings  (TSXV:GAME) Cyclically Adjusted PB Ratio Explanation

Compared with the regular PB Ratio, which works poorly for cyclical businesses, the Cyclically Adjusted PB Ratio smoothed out the fluctuations of book value during business cycles. Therefore it is more accurate in reflecting the valuation of the company.

If a company has consistent business performance, the Cyclically Adjusted PB Ratio should give similar results to regular PB Ratio.


GameSquare Holdings Cyclically Adjusted PB Ratio Related Terms

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GameSquare Holdings (TSXV:GAME) Business Description

Traded in Other Exchanges
Address
2110 Powers Ferry Road SE, Suite 450, Atlanta, FL, USA, 30339
GameSquare Holdings Inc is a vertically integrated, digital media, entertainment and technology company that connects global brands with gaming and youth culture audiences. GAME's end-to-end platform includes GCN, a digital media company focused on gaming and esports audiences, Cut+Sew (Zoned), a gaming and lifestyle marketing agency, USA, Code Red Esports Ltd., a UK based esports talent agency, Complexity Gaming, a leading esports organization, Fourth Frame Studios, a creative production studio, Mission Supply, a merchandise and consumer products business, Frankly Media, programmatic advertising, Stream Hatchet, live streaming analytics, and Sideqik a social influencer marketing platform.