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GameSquare Holdings (TSXV:GAME) EV-to-Revenue : 0.83 (As of Apr. 30, 2024)


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What is GameSquare Holdings EV-to-Revenue?

EV-to-Revenue is calculated as enterprise value divided by its revenue. As of today, GameSquare Holdings's enterprise value is C$62.42 Mil. GameSquare Holdings's Revenue for the trailing twelve months (TTM) ended in Dec. 2023 was C$75.14 Mil. Therefore, GameSquare Holdings's EV-to-Revenue for today is 0.83.

The historical rank and industry rank for GameSquare Holdings's EV-to-Revenue or its related term are showing as below:

TSXV:GAME' s EV-to-Revenue Range Over the Past 10 Years
Min: 0.19   Med: 2   Max: 88.08
Current: 1.1

During the past 11 years, the highest EV-to-Revenue of GameSquare Holdings was 88.08. The lowest was 0.19. And the median was 2.00.

TSXV:GAME's EV-to-Revenue is ranked better than
59.18% of 583 companies
in the Interactive Media industry
Industry Median: 1.61 vs TSXV:GAME: 1.10

The reason Enterprise Value is used is because Enterprise Value is more real in reflecting how much an investor pays when buying a company. For detais, go to Enterprise Value.

EV-to-Revenue is a similar ratio to PS Ratio, except here Enterprise Value instead of Market Cap is used in the calculation.

As of today (2024-04-30), GameSquare Holdings's stock price is C$1.70. GameSquare Holdings's Revenue per Share for the trailing twelve months (TTM) ended in Dec. 2023 was C$7.98. Therefore, GameSquare Holdings's PS Ratio for today is 0.21.


GameSquare Holdings EV-to-Revenue Historical Data

The historical data trend for GameSquare Holdings's EV-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

GameSquare Holdings EV-to-Revenue Chart

GameSquare Holdings Annual Data
Trend Mar13 Mar14 Mar15 Mar16 Aug17 Aug18 Aug19 Aug20 Aug21 Aug22
EV-to-Revenue
Get a 7-Day Free Trial Premium Member Only Premium Member Only 5.45 4.76 8.04 2.97 0.27

GameSquare Holdings Quarterly Data
Feb19 May19 Aug19 Nov19 Feb20 May20 Aug20 Nov20 Feb21 May21 Aug21 Nov21 Feb22 May22 Aug22 Nov22 Feb23 Jun23 Sep23 Dec23
EV-to-Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.26 0.84 1.00 0.73 0.70

Competitive Comparison of GameSquare Holdings's EV-to-Revenue

For the Electronic Gaming & Multimedia subindustry, GameSquare Holdings's EV-to-Revenue, along with its competitors' market caps and EV-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


GameSquare Holdings's EV-to-Revenue Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, GameSquare Holdings's EV-to-Revenue distribution charts can be found below:

* The bar in red indicates where GameSquare Holdings's EV-to-Revenue falls into.



GameSquare Holdings EV-to-Revenue Calculation

EV-to-Revenue is a similar ratio to PS Ratio, except here Enterprise Value instead of Market Cap is used in the calculation.

GameSquare Holdings's EV-to-Revenue for today is calculated as:

EV-to-Revenue=Enterprise Value (Today)/Revenue (TTM)
=62.420/75.144
=0.83

GameSquare Holdings's current Enterprise Value is C$62.42 Mil.
GameSquare Holdings's Revenue for the trailing twelve months (TTM) ended in Dec. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was C$75.14 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


GameSquare Holdings  (TSXV:GAME) EV-to-Revenue Explanation

The reason Enterprise Value is used is because Enterprise Value is more real in reflecting how much an investor pays when buying a company. For detais, go to Enterprise Value.

GameSquare Holdings's PS Ratiofor today is calculated as:

PS Ratio=Share Price (Today)/Revenue per Share (TTM)
=1.70/7.98
=0.21

GameSquare Holdings's share price for today is C$1.70.
GameSquare Holdings's Revenue per Share for the trailing twelve months (TTM) ended in Dec. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was C$7.98.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


GameSquare Holdings EV-to-Revenue Related Terms

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GameSquare Holdings (TSXV:GAME) Business Description

Traded in Other Exchanges
Address
2110 Powers Ferry Road SE, Suite 450, Atlanta, FL, USA, 30339
GameSquare Holdings Inc is a vertically integrated, digital media, entertainment and technology company that connects global brands with gaming and youth culture audiences. GAME's end-to-end platform includes GCN, a digital media company focused on gaming and esports audiences, Cut+Sew (Zoned), a gaming and lifestyle marketing agency, USA, Code Red Esports Ltd., a UK based esports talent agency, Complexity Gaming, a leading esports organization, Fourth Frame Studios, a creative production studio, Mission Supply, a merchandise and consumer products business, Frankly Media, programmatic advertising, Stream Hatchet, live streaming analytics, and Sideqik a social influencer marketing platform.