GURUFOCUS.COM » STOCK LIST » Communication Services » Interactive Media » GameSquare Holdings Inc (TSXV:GAME) » Definitions » Debt-to-EBITDA

GameSquare Holdings (TSXV:GAME) Debt-to-EBITDA : -0.24 (As of Dec. 2023)


View and export this data going back to 2012. Start your Free Trial

What is GameSquare Holdings Debt-to-EBITDA?

Debt-to-EBITDA measures a company's ability to pay off its debt.

GameSquare Holdings's Short-Term Debt & Capital Lease Obligation for the quarter that ended in Dec. 2023 was C$7.58 Mil. GameSquare Holdings's Long-Term Debt & Capital Lease Obligation for the quarter that ended in Dec. 2023 was C$13.65 Mil. GameSquare Holdings's annualized EBITDA for the quarter that ended in Dec. 2023 was C$-89.09 Mil. GameSquare Holdings's annualized Debt-to-EBITDA for the quarter that ended in Dec. 2023 was -0.24.

A high Debt-to-EBITDA ratio generally means that a company may spend more time to paying off its debt. According to Joel Tillinghast's BIG MONEY THINKS SMALL: Biases, Blind Spots, and Smarter Investing, a ratio of Debt-to-EBITDA exceeding four is usually considered scary unless tangible assets cover the debt.

The historical rank and industry rank for GameSquare Holdings's Debt-to-EBITDA or its related term are showing as below:

TSXV:GAME' s Debt-to-EBITDA Range Over the Past 10 Years
Min: -1.21   Med: -0.86   Max: -0.05
Current: -0.52

During the past 11 years, the highest Debt-to-EBITDA Ratio of GameSquare Holdings was -0.05. The lowest was -1.21. And the median was -0.86.

TSXV:GAME's Debt-to-EBITDA is ranked worse than
100% of 276 companies
in the Interactive Media industry
Industry Median: 0.77 vs TSXV:GAME: -0.52

GameSquare Holdings Debt-to-EBITDA Historical Data

The historical data trend for GameSquare Holdings's Debt-to-EBITDA can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

GameSquare Holdings Debt-to-EBITDA Chart

GameSquare Holdings Annual Data
Trend Mar13 Mar14 Mar15 Mar16 Aug17 Aug18 Aug19 Aug20 Aug21 Aug22
Debt-to-EBITDA
Get a 7-Day Free Trial Premium Member Only Premium Member Only -0.05 -1.21 -0.94 -0.48 -0.86

GameSquare Holdings Quarterly Data
Feb19 May19 Aug19 Nov19 Feb20 May20 Aug20 Nov20 Feb21 May21 Aug21 Nov21 Feb22 May22 Aug22 Nov22 Feb23 Jun23 Sep23 Dec23
Debt-to-EBITDA Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -0.40 -0.32 -0.93 -0.61 -0.24

Competitive Comparison of GameSquare Holdings's Debt-to-EBITDA

For the Electronic Gaming & Multimedia subindustry, GameSquare Holdings's Debt-to-EBITDA, along with its competitors' market caps and Debt-to-EBITDA data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


GameSquare Holdings's Debt-to-EBITDA Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, GameSquare Holdings's Debt-to-EBITDA distribution charts can be found below:

* The bar in red indicates where GameSquare Holdings's Debt-to-EBITDA falls into.



GameSquare Holdings Debt-to-EBITDA Calculation

Debt-to-EBITDA measures a company's ability to pay off its debt.

GameSquare Holdings's Debt-to-EBITDA for the fiscal year that ended in Aug. 2022 is calculated as

Debt-to-EBITDA=Total Debt / EBITDA
=(Short-Term Debt & Capital Lease Obligation + Long-Term Debt & Capital Lease Obligation) / EBITDA
=(4.428 + 6.437) / -12.696
=-0.86

GameSquare Holdings's annualized Debt-to-EBITDA for the quarter that ended in Dec. 2023 is calculated as

Debt-to-EBITDA=Total Debt / EBITDA
=(Short-Term Debt & Capital Lease Obligation + Long-Term Debt & Capital Lease Obligation) / EBITDA
=(7.579 + 13.647) / -89.088
=-0.24

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

In the calculation of annual Debt-to-EBITDA, the EBITDA of the last fiscal year is used. In calculating the annualized quarterly data, the EBITDA data used here is four times the quarterly (Dec. 2023) EBITDA data.


GameSquare Holdings  (TSXV:GAME) Debt-to-EBITDA Explanation

In the calculation of Debt-to-EBITDA, we use the total of Short-Term Debt & Capital Lease Obligation and Long-Term Debt & Capital Lease Obligation divided by EBITDA. In some calculations, Total Liabilities is used to for calculation.


Be Aware

A high Debt-to-EBITDA ratio generally means that a company may spend more time to paying off its debt.

According to Joel Tillinghast's BIG MONEY THINKS SMALL: Biases, Blind Spots, and Smarter Investing, a ratio of Debt-to-EBITDA exceeding four is usually considered scary unless tangible assets cover the debt.


GameSquare Holdings Debt-to-EBITDA Related Terms

Thank you for viewing the detailed overview of GameSquare Holdings's Debt-to-EBITDA provided by GuruFocus.com. Please click on the following links to see related term pages.


GameSquare Holdings (TSXV:GAME) Business Description

Traded in Other Exchanges
Address
2110 Powers Ferry Road SE, Suite 450, Atlanta, FL, USA, 30339
GameSquare Holdings Inc is a vertically integrated, digital media, entertainment and technology company that connects global brands with gaming and youth culture audiences. GAME's end-to-end platform includes GCN, a digital media company focused on gaming and esports audiences, Cut+Sew (Zoned), a gaming and lifestyle marketing agency, USA, Code Red Esports Ltd., a UK based esports talent agency, Complexity Gaming, a leading esports organization, Fourth Frame Studios, a creative production studio, Mission Supply, a merchandise and consumer products business, Frankly Media, programmatic advertising, Stream Hatchet, live streaming analytics, and Sideqik a social influencer marketing platform.