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Take-Two Interactive Software (STU:TKE) Shiller PE Ratio : (As of Jun. 24, 2025)


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What is Take-Two Interactive Software Shiller PE Ratio?

Shiller PE for Stocks: The True Measure of Stock Valuation


Take-Two Interactive Software Shiller PE Ratio Historical Data

The historical data trend for Take-Two Interactive Software's Shiller PE Ratio can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Take-Two Interactive Software Shiller PE Ratio Chart

Take-Two Interactive Software Annual Data
Trend Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24 Mar25
Shiller PE Ratio
Get a 7-Day Free Trial Premium Member Only Premium Member Only 175.93 94.54 109.32 - -

Take-Two Interactive Software Quarterly Data
Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25
Shiller PE Ratio Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only - - - - -

Competitive Comparison of Take-Two Interactive Software's Shiller PE Ratio

For the Electronic Gaming & Multimedia subindustry, Take-Two Interactive Software's Shiller PE Ratio, along with its competitors' market caps and Shiller PE Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Take-Two Interactive Software's Shiller PE Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Take-Two Interactive Software's Shiller PE Ratio distribution charts can be found below:

* The bar in red indicates where Take-Two Interactive Software's Shiller PE Ratio falls into.


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Take-Two Interactive Software Shiller PE Ratio Calculation

For Shiller PE Ratio, the earnings of the past 10 years are inflation-adjusted and averaged. The result is used for P/E calculation. Since it looks at the average over the last 10 years, the Shiller PE Ratio is also called PE10.

The Shiller PE Ratio was first used by professor Robert Shiller to measure the valuation of the overall market. The same calculation is applied here to individual companies.

Take-Two Interactive Software's E10 for the quarter that ended in Mar. 2025 is calculated as:

For example, Take-Two Interactive Software's adjusted earnings per share data for the three months ended in Mar. 2025 was:

Adj_EPS=Earnings per Share (Diluted)/CPI of Mar. 2025 (Change)*Current CPI (Mar. 2025)
=-19.499/134.9266*134.9266
=-19.499

Current CPI (Mar. 2025) = 134.9266.

Take-Two Interactive Software Quarterly Data

Earnings per Share (Diluted) CPI Adj_EPS
201506 -0.722 100.684 -0.968
201509 0.490 100.392 0.659
201512 -0.468 99.792 -0.633
201603 0.431 100.470 0.579
201606 -0.409 101.688 -0.543
201609 0.347 101.861 0.460
201612 -0.313 101.863 -0.415
201703 0.832 102.862 1.091
201706 0.498 103.349 0.650
201709 -0.025 104.136 -0.032
201712 0.177 104.011 0.230
201803 0.624 105.290 0.800
201806 0.531 106.317 0.674
201809 0.189 106.507 0.239
201812 1.380 105.998 1.757
201903 0.443 107.251 0.557
201906 0.363 108.070 0.453
201909 0.572 108.329 0.712
201912 1.287 108.420 1.602
202003 0.968 108.902 1.199
202006 0.684 108.767 0.849
202009 0.730 109.815 0.897
202012 1.291 109.897 1.585
202103 1.579 111.754 1.906
202106 1.079 114.631 1.270
202109 0.077 115.734 0.090
202112 1.097 117.630 1.258
202203 0.863 121.301 0.960
202206 -0.719 125.017 -0.776
202209 -1.555 125.227 -1.675
202212 -0.859 125.222 -0.926
202303 -3.381 127.348 -3.582
202306 -1.126 128.729 -1.180
202309 -2.998 129.860 -3.115
202312 -0.495 129.419 -0.516
202403 -15.658 131.776 -16.032
202406 -1.412 132.554 -1.437
202409 -1.874 133.029 -1.901
202412 -0.678 133.157 -0.687
202503 -19.499 134.927 -19.499

Add all the adjusted EPS together and divide 10 will get our E10.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.


Take-Two Interactive Software  (STU:TKE) Shiller PE Ratio Explanation

Compared with the regular PE Ratio, which works poorly for cyclical businesses, the Shiller PE Ratio smoothed out the fluctuations of profit margins during business cycles. Therefore it is more accurate in reflecting the valuation of the company.

If a company has consistent business performance, the Shiller PE Ratio should give similar results to regular PE Ratio.

Compared with the PS Ratio, the Shiller PE Ratio makes the comparison between different industries more meaningful.


Be Aware

Shiller PE Ratio assumes that over the long term, businesses and profitability revert to their means. If a company's business model does not work in the future compared with the past, Shiller PE Ratio and PS Ratio will give false valuations.


Take-Two Interactive Software Shiller PE Ratio Related Terms

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Take-Two Interactive Software Business Description

Address
110 West 44th Street, New York, NY, USA, 10036
Take-Two is one of the largest global developers and publishers of video games, with labels including Rockstar, 2K, and Zynga. Grand Theft Auto is the firm's biggest franchise, accounting for about 30% of total sales for the past decade. NBA 2K is the industry's dominant basketball video game, with Take-Two releasing a new version annually. Other notable franchises include Red Dead Redemption, Borderlands, and Civilization. Typically, more than three quarters of the firm's sales are from in-game spending, with the remainder coming from initial game sales. Since acquiring Zynga in 2022, mobile makes up about half of total sales.

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