Electronic Arts (BUE:EA) Cyclically Adjusted Book per Share: ARS0.00 (As of Jun. 2026)

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What is Electronic Arts Cyclically Adjusted Book per Share?

Electronic Arts BUE:EA 90 Cyclically Adjusted Book per Share is ARS0.00 as of Jun. 2026. GuruFocus rates BUE:EA with a GF Score™ of 90/100. The stock has 4 warning signs investors should review.

Note: As Cyclically Adjusted Book per Share is a main component used to calculate Cyclically Adjusted PB Ratio. If the month end stock price for this stock is zero, result may not be accurate due to the exchange rate between different shares and the data will not be stored into our database. Selected historical data showed in the calculation section below is only for demostration purpose.

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Book per Share and the Cyclically Adjusted PB Ratio. The Cyclically Adjusted Book per Share is the average of the inflation adjusted Book Value per Share of a company over the past 10 years.

Electronic Arts's adjusted book value per share for the three months ended in Jun. 2026 was ARS2,948.660. Add all the adjusted book value per share for the past 10 years together and divide the count will get our Cyclically Adjusted Book per Share, which is ARS0.00 for the trailing ten years ended in Jun. 2026.

During the past 12 months, Electronic Arts's average Cyclically Adjusted Book Growth Rate was 7.90% per year. During the past 3 years, the average Cyclically Adjusted Book Growth Rate was 9.70% per year. During the past 5 years, the average Cyclically Adjusted Book Growth Rate was 12.80% per year. During the past 10 years, the average Cyclically Adjusted Book Growth Rate was 12.10% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Book Growth Rate using Cyclically Adjusted Book per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Book Growth Rate of Electronic Arts was 26.40% per year. The lowest was -1.90% per year. And the median was 12.20% per year.

As of today (2026-08-26), Electronic Arts's current stock price is ARS0.00. Electronic Arts's Cyclically Adjusted Book per Share for the quarter that ended in Jun. 2026 was ARS0.00. Electronic Arts's Cyclically Adjusted PB Ratio of today is .

During the past 13 years, the highest Cyclically Adjusted PB Ratio of Electronic Arts was 14.21. The lowest was 4.74. And the median was 7.87.


Electronic Arts  (BUE:EA) Cyclically Adjusted Book per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Book per Share may underestimate the company's equity. Cyclically Adjusted PB Ratio can seem to be too high even the actual PB Ratio is low.

For the Cyclically Adjusted PB Ratio, the book value of the past 10 years are inflation-adjusted and averaged. The result is used for P/B calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PB Ratio is also called CAPB Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PB Ratio. The Cyclically Adjusted Book per Share is the average of the inflation adjusted book value per share of a company over the past 10 years.

During the past 13 years, the highest Cyclically Adjusted PB Ratio of Electronic Arts was 14.21. The lowest was 4.74. And the median was 7.87.


Be Aware

Cyclically Adjusted PB Ratio works better for cyclical companies. It gives you a better idea on the company's real book value.


Electronic Arts Cyclically Adjusted Book per Share Related Terms


Electronic Arts Cyclically Adjusted Book per Share Historical Data

* Premium members only.

The historical data trend for Electronic Arts's Cyclically Adjusted Book per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Electronic Arts Cyclically Adjusted Book per Share Chart

Electronic Arts Annual Data
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Cyclically Adjusted Book per Share
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Electronic Arts Quarterly Data
Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26 Jun26
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BUE:EA vs TTWO, RBLX, NTES: Cyclically Adjusted Book per Share Comparison

For the Electronic Gaming & Multimedia subindustry, Electronic Arts's Cyclically Adjusted PB Ratio, along with its competitors' market caps and Cyclically Adjusted PB Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Electronic Arts Cyclically Adjusted PB Ratio vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Electronic Arts's Cyclically Adjusted PB Ratio distribution charts can be found below:

* The bar in red indicates where Electronic Arts's Cyclically Adjusted PB Ratio falls into.



Electronic Arts Cyclically Adjusted Book per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Book per Share and the Cyclically Adjusted PB Ratio. The Cyclically Adjusted Book per Share is the average of the inflation adjusted Book Value per Share of a company over the past 10 years.

What is Cyclically Adjusted Book per Share? How do we calculate Cyclically Adjusted Book per Share?

Cyclically Adjusted Book per Share is the average of the inflation adjusted Book Value per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Book per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the book value per share from 2001 through 2010.

We adjusted the 2001 book value per share data with the total inflation from 2001 through 2010 to the equivalent book value in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's book value is $1 a share in 2001, then the 2001's equivalent book value in 2010 is $1.4 a share. If Wal-Mart's book value is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 book value in 2010 is $1.35. So on and so forth, you get the equivalent book value per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Book per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Electronic Arts's adjusted Book Value per Share data for the three months ended in Jun. 2026 was:

Adj_Book= Book Value per Share /CPI of Jun. 2026 (Change)*Current CPI (Jun. 2026)
=2948.66/333.9520*333.9520
=2,948.660

Current CPI (Jun. 2026) = 333.9520.

Electronic Arts Quarterly Data

Book Value per Share CPI Adj_Book
201609 12.814 241.428 17.725
201612 13.090 241.432 18.106
201703 14.516 243.801 19.884
201706 17.098 244.955 23.310
201709 17.832 246.819 24.127
201712 18.153 246.524 24.591
201803 21.612 249.554 28.921
201806 30.722 251.989 40.715
201809 45.973 252.439 60.818
201812 47.816 251.233 63.560
201903 49.949 254.202 65.619
201906 69.919 256.143 91.158
201909 97.591 256.759 126.931
201912 106.181 256.974 137.988
202003 114.856 258.115 148.602
202006 131.629 257.797 170.513
202009 147.657 260.280 189.451
202012 160.721 260.474 206.059
202103 176.380 264.877 222.377
202106 183.477 271.696 225.519
202109 193.199 274.310 235.205
202112 194.843 278.802 233.385
202203 208.855 287.504 242.597
202206 235.392 296.311 265.294
202209 279.405 296.808 314.371
202212 328.812 296.797 369.975
202303 376.958 301.836 417.067
202306 462.656 305.109 506.392
202309 701.705 307.789 761.352
202312 724.271 306.746 788.508
202403 1,697.289 312.332 1,814.777
202406 1,785.276 314.175 1,897.657
202409 1,911.283 315.301 2,024.341
202412 2,044.454 315.605 2,163.304
202503 1,927.215 319.799 2,012.506
202506 2,054.787 322.561 2,127.350
202509 2,334.147 324.800 2,399.917
202512 2,549.773 324.054 2,627.654
202603 2,694.556 330.213 2,725.066
202606 2,948.660 333.952 2,948.660

Add all the adjusted book value per share together and divide the count will get our Cyclically Adjusted Book per Share.

What does a Cyclically Adjusted Book per Share of ARS0.00 mean?
Electronic Arts (BUE:EA) has a Cyclically Adjusted Book per Share of ARS0.00 as of Jun. 2026. Cyclically adjusted book value per share represents the company's inflation-adjusted book value per share over a 10-year period. View historical data on Electronic Arts and its competitors.
Is Electronic Arts' Cyclically Adjusted Book per Share too high?
Electronic Arts' current Cyclically Adjusted Book per Share is ARS0.00. Overall, Electronic Arts has a GF Score™ of 90/100, reflecting its overall financial health beyond just this single metric.
How does Electronic Arts' Cyclically Adjusted Book per Share compare to TTWO and RBLX?
Electronic Arts' Cyclically Adjusted Book per Share of ARS0.00 can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Cyclically Adjusted Book per Share for an Interactive Media company?
A good Cyclically Adjusted Book per Share depends on the Interactive Media industry context. However, Cyclically Adjusted Book per Share should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Cyclically Adjusted Book per Share mean?
A high Cyclically Adjusted Book per Share can signal that a stock is expensive relative to its fundamentals. Cyclically adjusted book value per share represents the company's inflation-adjusted book value per share over a 10-year period. View historical data on Electronic Arts and its competitors. Electronic Arts's current Cyclically Adjusted Book per Share is ARS0.00. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Electronic Arts stock overvalued right now?
Electronic Arts (BUE:EA) has a current Cyclically Adjusted Book per Share of ARS0.00. The current Cyclically Adjusted Book per Share is ARS0.00. Electronic Arts' overall GF Score™ is 90/100 with 4 warning signs to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Cyclically Adjusted Book per Share calculated?
Cyclically Adjusted Book per Share is calculated from a company's financial statements. For Electronic Arts (BUE:EA), the current Cyclically Adjusted Book per Share is ARS0.00 as of Jun. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Electronic Arts Business Description

Address 209 Redwood Shores Parkway, Redwood City, CA, USA, 94065
Electronic Arts is one of the largest global developers and publishers of video games. Its most important franchises are the Madden NFL and FC soccer games, which it releases annually. In 2024, it also relaunched its American college football game. Other major franchises include Apex Legends, Battlefield, and The Sims. Typically, about three-quarters of the firm's sales are from in-game spending, with the remainder coming from initial game sales.