Electronic Arts (BUE:EA) Cyclically Adjusted Revenue per Share: ARS0.00 (As of Mar. 2026)

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What is Electronic Arts Cyclically Adjusted Revenue per Share?

Electronic Arts BUE:EA 88 Cyclically Adjusted Revenue per Share is ARS0.00 as of Mar. 2026. GuruFocus rates BUE:EA with a GF Score™ of 88/100. The stock has 5 warning signs investors should review.

Note: As Cyclically Adjusted Revenue per Share is a main component used to calculate Cyclically Adjusted PS Ratio. If the month end stock price for this stock is zero, result may not be accurate due to the exchange rate between different shares and the data will not be stored into our database. Selected historical data showed in the calculation section below is only for demostration purpose.

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

Electronic Arts's adjusted revenue per share for the three months ended in Mar. 2026 was ARS836.894. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is ARS0.00 for the trailing ten years ended in Mar. 2026.

During the past 12 months, Electronic Arts's average Cyclically Adjusted Revenue Growth Rate was 7.90% per year. During the past 3 years, the average Cyclically Adjusted Revenue Growth Rate was 8.20% per year. During the past 5 years, the average Cyclically Adjusted Revenue Growth Rate was 9.80% per year. During the past 10 years, the average Cyclically Adjusted Revenue Growth Rate was 7.80% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Revenue Growth Rate of Electronic Arts was 17.80% per year. The lowest was 1.50% per year. And the median was 8.70% per year.

As of today (2026-08-04), Electronic Arts's current stock price is ARS0.00. Electronic Arts's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2026 was ARS0.00. Electronic Arts's Cyclically Adjusted PS Ratio of today is .

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Electronic Arts was 10.40. The lowest was 4.93. And the median was 6.90.


Electronic Arts  (BUE:EA) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Electronic Arts was 10.40. The lowest was 4.93. And the median was 6.90.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


Electronic Arts Cyclically Adjusted Revenue per Share Related Terms


Electronic Arts Cyclically Adjusted Revenue per Share Historical Data

* Premium members only.

The historical data trend for Electronic Arts's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Electronic Arts Cyclically Adjusted Revenue per Share Chart

Electronic Arts Annual Data
Trend Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24 Mar25 Mar26
Cyclically Adjusted Revenue per Share
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Electronic Arts Quarterly Data
Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.00 0.00 0.00 0.00 0.00

BUE:EA vs TTWO, RBLX, NTES: Cyclically Adjusted Revenue per Share Comparison

For the Electronic Gaming & Multimedia subindustry, Electronic Arts's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Electronic Arts Cyclically Adjusted PS Ratio vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Electronic Arts's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Electronic Arts's Cyclically Adjusted PS Ratio falls into.



Electronic Arts Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Electronic Arts's adjusted Revenue per Share data for the three months ended in Mar. 2026 was:

Adj_RevenuePerShare= Revenue per Share /CPI of Mar. 2026 (Change)*Current CPI (Mar. 2026)
=836.894/330.2130*330.2130
=836.894

Current CPI (Mar. 2026) = 330.2130.

Electronic Arts Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201606 4.029 241.018 5.520
201609 3.179 241.428 4.348
201612 4.294 241.432 5.873
201703 5.355 243.801 7.253
201706 5.452 244.955 7.350
201709 3.885 246.819 5.198
201712 5.137 246.524 6.881
201803 7.298 249.554 9.657
201806 6.534 251.989 8.562
201809 11.011 252.439 14.403
201812 11.420 251.233 15.010
201903 11.408 254.202 14.819
201906 12.904 256.143 16.636
201909 18.192 256.759 23.396
201912 23.134 256.974 29.727
202003 21.059 258.115 26.941
202006 24.433 257.797 31.296
202009 20.831 260.280 26.428
202012 33.304 260.474 42.221
202103 29.659 264.877 36.975
202106 36.314 271.696 44.135
202109 44.437 274.310 53.493
202112 45.281 278.802 53.631
202203 49.284 287.504 56.605
202206 54.048 296.311 60.232
202209 67.732 296.808 75.355
202212 81.025 296.797 90.148
202303 96.158 301.836 105.198
202306 120.375 305.109 130.279
202309 175.894 307.789 188.709
202312 185.067 306.746 199.225
202403 393.594 312.332 416.127
202406 396.197 314.175 416.422
202409 516.853 315.301 541.297
202412 512.623 315.605 536.350
202503 559.286 319.799 577.499
202506 557.893 322.561 571.128
202509 707.876 324.800 719.673
202512 779.018 324.054 793.824
202603 836.894 330.213 836.894

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.

What does a Cyclically Adjusted Revenue per Share of ARS0.00 mean?
Electronic Arts (BUE:EA) has a Cyclically Adjusted Revenue per Share of ARS0.00 as of Mar. 2026. Cyclically adjusted revenue per share represents the company's inflation-adjusted revenue per share over a 10-year period. View historical data on Electronic Arts and its competitors.
Is Electronic Arts' Cyclically Adjusted Revenue per Share too high?
Electronic Arts' current Cyclically Adjusted Revenue per Share is ARS0.00. Overall, Electronic Arts has a GF Score™ of 88/100, reflecting its overall financial health beyond just this single metric.
How does Electronic Arts' Cyclically Adjusted Revenue per Share compare to TTWO and RBLX?
Electronic Arts' Cyclically Adjusted Revenue per Share of ARS0.00 can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Cyclically Adjusted Revenue per Share for an Interactive Media company?
A good Cyclically Adjusted Revenue per Share depends on the Interactive Media industry context. However, Cyclically Adjusted Revenue per Share should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Cyclically Adjusted Revenue per Share mean?
A high Cyclically Adjusted Revenue per Share can signal that a stock is expensive relative to its fundamentals. Cyclically adjusted revenue per share represents the company's inflation-adjusted revenue per share over a 10-year period. View historical data on Electronic Arts and its competitors. Electronic Arts's current Cyclically Adjusted Revenue per Share is ARS0.00. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Electronic Arts stock overvalued right now?
Electronic Arts (BUE:EA) has a current Cyclically Adjusted Revenue per Share of ARS0.00. The current Cyclically Adjusted Revenue per Share is ARS0.00. Electronic Arts' overall GF Score™ is 88/100 with 5 warning signs to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Cyclically Adjusted Revenue per Share calculated?
Cyclically Adjusted Revenue per Share is calculated from a company's financial statements. For Electronic Arts (BUE:EA), the current Cyclically Adjusted Revenue per Share is ARS0.00 as of Mar. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Electronic Arts Business Description

Address 209 Redwood Shores Parkway, Redwood City, CA, USA, 94065
Electronic Arts is one of the largest global developers and publishers of video games. Its most important franchises are the Madden NFL and FC soccer games, which it releases annually. In 2024, it also relaunched its American college football game. Other major franchises include Apex Legends, Battlefield, and The Sims. Typically, about three-quarters of the firm's sales are from in-game spending, with the remainder coming from initial game sales.