Electronic Arts (BUE:EA) EV-to-EBITDA: 0.00 (As of Sep. 11, 2026)

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What is Electronic Arts EV-to-EBITDA?

Electronic Arts BUE:EA 68 EV-to-EBITDA is 0.00 as of Sep. 11, 2026. GuruFocus rates BUE:EA with a GF Score™ of 68/100. The stock has 5 warning signs investors should review. Among 377 Interactive Media companies, Electronic Arts ranks worse than 86.74% on this metric.

EV-to-EBITDA is calculated as enterprise value divided by its EBITDA. As of today, Electronic Arts's enterprise value is ARS0.00 Mil. Electronic Arts's EBITDA for the trailing twelve months (TTM) ended in Jun. 2026 was ARS2,564,621.55 Mil. Therefore, Electronic Arts's EV-to-EBITDA for today is 0.00.

The historical rank and industry rank for Electronic Arts's EV-to-EBITDA or its related term are showing as below:

BUE:EA' s EV-to-EBITDA Range Over the Past 10 Years
Min: 11.92   Med: 19.72   Max: 37.06
Current: 28.96

During the past 13 years, the highest EV-to-EBITDA of Electronic Arts was 37.06. The lowest was 11.92. And the median was 19.72.

BUE:EA's EV-to-EBITDA is ranked worse than
86.74% of 377 companies
in the Interactive Media industry
Industry Median: 7.08 vs BUE:EA: 28.96

EV-to-EBITDA is a valuation multiple used in finance and investment to measure the value of a company. This important multiple is often used in conjunction with, or as an alternative to, the PE Ratio to determine the fair market value of a company.

As of today (2026-09-11), Electronic Arts's stock price is ARS0.00. Electronic Arts's Earnings per Share (Diluted) for the trailing twelve months (TTM) ended in Jun. 2026 was ARS0.000. Therefore, Electronic Arts's PE Ratio (TTM) for today is N/A.

The "classic" EV-to-EBITDA is much better in capturing debt and net cash than the PE Ratio (TTM).


Electronic Arts  (BUE:EA) EV-to-EBITDA Explanation

EV-to-EBITDA is a valuation multiple used in finance and investment to measure the value of a company. This important multiple is often used in conjunction with, or as an alternative to, the PE Ratio (TTM) to determine the fair market value of a company.

Electronic Arts's PE Ratio (TTM) for today is calculated as:

PE Ratio (TTM)=Share Price (Today)/Earnings per Share (Diluted) (TTM)
=0.00/0.000
=N/A

Electronic Arts's share price for today is ARS0.00.
Electronic Arts's Earnings per Share (Diluted) for the trailing twelve months (TTM) ended in Jun. 2026 adds up the quarterly data reported by the company within the most recent 12 months, which was ARS0.000.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Study has found that the companies with the lowest EV-to-EBITDA outperforms companies measured as cheap by other ratios such as PE Ratio (TTM).

Please read Which price ratio outperforms the enterprise multiple?


Electronic Arts EV-to-EBITDA Related Terms


Electronic Arts EV-to-EBITDA Historical Data

* Premium members only.

The historical data trend for Electronic Arts's EV-to-EBITDA can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Electronic Arts EV-to-EBITDA Chart

Electronic Arts Annual Data
Trend Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24 Mar25 Mar26
EV-to-EBITDA
Get a 7-Day Free Trial Premium Member Only Premium Member Only 21.12 16.70 16.59 17.91 31.93

Electronic Arts Quarterly Data
Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26 Jun26
EV-to-EBITDA Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 21.46 31.07 36.62 31.93 28.26

BUE:EA vs NTES, TTWO, RBLX: EV-to-EBITDA Comparison

For the Electronic Gaming & Multimedia subindustry, Electronic Arts's EV-to-EBITDA, along with its competitors' market caps and EV-to-EBITDA data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Electronic Arts EV-to-EBITDA vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Electronic Arts's EV-to-EBITDA distribution charts can be found below:

* The bar in red indicates where Electronic Arts's EV-to-EBITDA falls into.



Electronic Arts EV-to-EBITDA Calculation

Electronic Arts's EV-to-EBITDA for today is calculated as:

EV-to-EBITDA=Enterprise Value (Today)/EBITDA (TTM)
=0.000/2564621.546
=0.00

Electronic Arts's current Enterprise Value is ARS0.00 Mil.
Electronic Arts's EBITDA for the trailing twelve months (TTM) ended in Jun. 2026 adds up the quarterly data reported by the company within the most recent 12 months, which was ARS2,564,621.55 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about EV-to-EBITDA →
What does a EV-to-EBITDA of 0.00 mean?
Electronic Arts (BUE:EA) has a EV-to-EBITDA of 0.00 as of Sep. 11, 2026. EV to EBITDA ratio is the company's enterprise value divided by earnings before interest, taxes, depreciation and amortization. View historical data on Electronic Arts. Over the past decade, Electronic Arts' EV-to-EBITDA has ranged from 11.92 to 37.06. According to the industry distribution chart, Electronic Arts ranks #327 out of 377 companies in the Interactive Media industry, placing it in the top 86.7%.
Is Electronic Arts' EV-to-EBITDA too high?
Electronic Arts' current EV-to-EBITDA is 0.00. Over the past 10 years, this metric has ranged from a low of 11.92 to a high of 37.06. Based on the distribution chart, Electronic Arts ranks #327 out of 377 companies in the Interactive Media industry, which is in the bottom quartile relative to peers. Overall, Electronic Arts has a GF Score™ of 68/100, reflecting its overall financial health beyond just this single metric.
How does Electronic Arts' EV-to-EBITDA compare to NTES and TTWO?
According to the Interactive Media industry distribution chart, Electronic Arts ranks #327 out of 377 companies for EV-to-EBITDA. This places Electronic Arts in the lower half of its industry. The industry median EV-to-EBITDA is 7.08. Historically, Electronic Arts' own EV-to-EBITDA has ranged from 11.92 to 37.06 over the past decade. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good EV-to-EBITDA for an Interactive Media company?
The median EV-to-EBITDA among Interactive Media companies is 7.08, based on 377 companies in the industry. Companies in the top quartile (top 25%) have a EV-to-EBITDA significantly above this median, while those in the bottom quartile fall well below. However, EV-to-EBITDA should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high EV-to-EBITDA mean?
A high EV-to-EBITDA can signal that a stock is expensive relative to its fundamentals. EV to EBITDA ratio is the company's enterprise value divided by earnings before interest, taxes, depreciation and amortization. View historical data on Electronic Arts. For the Interactive Media industry, the median EV-to-EBITDA is 7.08 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. Electronic Arts's current EV-to-EBITDA is 0.00. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Electronic Arts stock overvalued right now?
Electronic Arts (BUE:EA) has a current EV-to-EBITDA of 0.00. The current EV-to-EBITDA is 0.00. Electronic Arts' overall GF Score™ is 68/100 with 5 warning signs to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is EV-to-EBITDA calculated?
EV-to-EBITDA is calculated from a company's financial statements. For Electronic Arts (BUE:EA), the current EV-to-EBITDA is 0.00 as of Sep. 11, 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Electronic Arts Business Description

Address 209 Redwood Shores Parkway, Redwood City, CA, USA, 94065
Electronic Arts is one of the largest global developers and publishers of video games. Its most important franchises are the Madden NFL and FC soccer games, which it releases annually. In 2024, it also relaunched its American college football game. Other major franchises include Apex Legends, Battlefield, and The Sims. Typically, about three-quarters of the firm's sales are from in-game spending, with the remainder coming from initial game sales.