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Riot Platforms (MEX:RIOT) Cyclically Adjusted Revenue per Share : MXN19.92 (As of Mar. 2025)


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What is Riot Platforms Cyclically Adjusted Revenue per Share?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

Riot Platforms's adjusted revenue per share for the three months ended in Mar. 2025 was MXN10.020. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is MXN19.92 for the trailing ten years ended in Mar. 2025.

During the past 12 months, Riot Platforms's average Cyclically Adjusted Revenue Growth Rate was 19.50% per year. During the past 3 years, the average Cyclically Adjusted Revenue Growth Rate was 30.90% per year. During the past 5 years, the average Cyclically Adjusted Revenue Growth Rate was 13.30% per year. During the past 10 years, the average Cyclically Adjusted Revenue Growth Rate was -19.50% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Revenue Growth Rate of Riot Platforms was 30.90% per year. The lowest was -40.70% per year. And the median was -24.80% per year.

As of today (2025-05-27), Riot Platforms's current stock price is MXN166.01. Riot Platforms's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2025 was MXN19.92. Riot Platforms's Cyclically Adjusted PS Ratio of today is 8.33.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Riot Platforms was 192.78. The lowest was 0.38. And the median was 6.53.


Riot Platforms Cyclically Adjusted Revenue per Share Historical Data

The historical data trend for Riot Platforms's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Riot Platforms Cyclically Adjusted Revenue per Share Chart

Riot Platforms Annual Data
Trend Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23 Dec24
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only - 8.46 11.55 13.22 19.19

Riot Platforms Quarterly Data
Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 13.54 15.48 17.30 19.19 19.92

Competitive Comparison of Riot Platforms's Cyclically Adjusted Revenue per Share

For the Capital Markets subindustry, Riot Platforms's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Riot Platforms's Cyclically Adjusted PS Ratio Distribution in the Capital Markets Industry

For the Capital Markets industry and Financial Services sector, Riot Platforms's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Riot Platforms's Cyclically Adjusted PS Ratio falls into.


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Riot Platforms Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Riot Platforms's adjusted Revenue per Share data for the three months ended in Mar. 2025 was:

Adj_RevenuePerShare= Revenue per Share /CPI of Mar. 2025 (Change)*Current CPI (Mar. 2025)
=10.02/134.9266*134.9266
=10.020

Current CPI (Mar. 2025) = 134.9266.

Riot Platforms Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201506 0.198 100.684 0.265
201509 0.353 100.392 0.474
201512 0.146 99.792 0.197
201603 0.107 100.470 0.144
201606 0.115 101.688 0.153
201609 0.116 101.861 0.154
201612 0.110 101.863 0.146
201703 0.098 102.862 0.129
201706 0.085 103.349 0.111
201709 0.081 104.136 0.105
201712 0.432 104.011 0.560
201803 1.369 105.290 1.754
201806 4.062 106.317 5.155
201809 3.118 106.507 3.950
201812 2.434 105.998 3.098
201903 1.920 107.251 2.415
201906 2.963 108.070 3.699
201909 1.470 108.329 1.831
201912 0.925 108.420 1.151
202003 1.957 108.902 2.425
202006 1.298 108.767 1.610
202009 1.215 109.815 1.493
202012 1.758 109.897 2.158
202103 5.664 111.754 6.838
202106 7.662 114.631 9.019
202109 13.872 115.734 16.172
202112 17.630 117.630 20.222
202203 13.573 121.301 15.098
202206 11.254 125.017 12.146
202209 6.050 125.227 6.519
202212 7.514 125.222 8.096
202303 7.670 127.348 8.126
202306 7.862 128.729 8.241
202309 4.995 129.860 5.190
202312 6.902 129.419 7.196
202403 5.016 131.776 5.136
202406 4.847 132.554 4.934
202409 5.832 133.029 5.915
202412 8.621 133.157 8.736
202503 10.020 134.927 10.020

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.


Riot Platforms  (MEX:RIOT) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

Riot Platforms's Cyclically Adjusted PS Ratio of today is calculated as

Cyclically Adjusted PS Ratio=Share Price/Cyclically Adjusted Revenue per Share
=166.01/19.92
=8.33

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Riot Platforms was 192.78. The lowest was 0.38. And the median was 6.53.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


Riot Platforms Cyclically Adjusted Revenue per Share Related Terms

Thank you for viewing the detailed overview of Riot Platforms's Cyclically Adjusted Revenue per Share provided by GuruFocus.com. Please click on the following links to see related term pages.


Riot Platforms Business Description

Industry
Traded in Other Exchanges
Address
3855 Ambrosia Street, Suite 301, Castle Rock, CO, USA, 80109
Riot Platforms Inc is a vertically integrated Bitcoin mining company focused on building, supporting, and operating blockchain technologies. The company's segments include Bitcoin Mining and Engineering. The Bitcoin Mining segment generates revenue from the Bitcoin the Company earns through its Bitcoin Mining activities. The Engineering segment generates revenue through customer contracts for custom engineered electrical products. It generates the majority of its revenue from the Bitcoin Mining segment.