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Konami Group (TSE:9766) Cyclically Adjusted Revenue per Share : 円2,074.88 (As of Dec. 2023)


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What is Konami Group Cyclically Adjusted Revenue per Share?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

Konami Group's adjusted revenue per share for the three months ended in Dec. 2023 was 円732.122. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is 円2,074.88 for the trailing ten years ended in Dec. 2023.

During the past 12 months, Konami Group's average Cyclically Adjusted Revenue Growth Rate was 6.40% per year. During the past 3 years, the average Cyclically Adjusted Revenue Growth Rate was 2.60% per year. During the past 5 years, the average Cyclically Adjusted Revenue Growth Rate was -1.20% per year. During the past 10 years, the average Cyclically Adjusted Revenue Growth Rate was -1.80% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Revenue Growth Rate of Konami Group was 2.60% per year. The lowest was -4.20% per year. And the median was -1.60% per year.

As of today (2024-04-30), Konami Group's current stock price is 円9554.00. Konami Group's Cyclically Adjusted Revenue per Share for the quarter that ended in Dec. 2023 was 円2,074.88. Konami Group's Cyclically Adjusted PS Ratio of today is 4.60.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Konami Group was 5.00. The lowest was 0.90. And the median was 2.40.


Konami Group Cyclically Adjusted Revenue per Share Historical Data

The historical data trend for Konami Group's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Konami Group Cyclically Adjusted Revenue per Share Chart

Konami Group Annual Data
Trend Mar14 Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 2,009.97 1,822.86 1,814.10 1,853.87 1,967.94

Konami Group Quarterly Data
Mar19 Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 1,950.45 1,967.94 2,000.02 2,036.91 2,074.88

Competitive Comparison of Konami Group's Cyclically Adjusted Revenue per Share

For the Electronic Gaming & Multimedia subindustry, Konami Group's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Konami Group's Cyclically Adjusted PS Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Konami Group's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Konami Group's Cyclically Adjusted PS Ratio falls into.



Konami Group Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Konami Group's adjusted Revenue per Share data for the three months ended in Dec. 2023 was:

Adj_RevenuePerShare= Revenue per Share /CPI of Dec. 2023 (Change)*Current CPI (Dec. 2023)
=732.122/106.8000*106.8000
=732.122

Current CPI (Dec. 2023) = 106.8000.

Konami Group Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201403 444.756 95.700 496.342
201406 350.662 98.000 382.150
201409 361.534 98.500 391.998
201412 412.449 97.900 449.944
201503 449.232 97.900 490.071
201506 369.399 98.400 400.933
201509 407.740 98.500 442.098
201512 519.239 98.100 565.288
201603 513.754 97.900 560.459
201606 359.558 98.100 391.445
201609 378.239 98.000 412.203
201612 455.048 98.400 493.894
201703 480.089 98.100 522.666
201706 405.545 98.500 439.718
201709 433.707 98.800 468.825
201712 460.618 99.400 494.909
201803 442.557 99.200 476.463
201806 425.244 99.200 457.823
201809 463.464 99.900 495.475
201812 512.581 99.700 549.084
201903 508.617 99.700 544.837
201906 410.554 99.800 439.350
201909 469.975 100.100 501.432
201912 523.691 100.500 556.519
202003 509.171 100.300 542.168
202006 390.270 99.900 417.226
202009 466.262 99.900 498.466
202012 559.784 99.300 602.064
202103 595.707 99.900 636.852
202106 504.139 99.500 541.126
202109 525.054 100.100 560.197
202112 557.534 100.100 594.851
202203 623.291 101.100 658.432
202206 530.433 101.800 556.486
202209 563.991 103.100 584.231
202212 579.224 104.100 594.247
202303 645.055 104.400 659.884
202306 535.804 105.200 543.953
202309 599.138 106.200 602.523
202312 732.122 106.800 732.122

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.


Konami Group  (TSE:9766) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

Konami Group's Cyclically Adjusted PS Ratio of today is calculated as

Cyclically Adjusted PS Ratio=Share Price/Cyclically Adjusted Revenue per Share
=9554.00/2074.88
=4.60

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Konami Group was 5.00. The lowest was 0.90. And the median was 2.40.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


Konami Group Cyclically Adjusted Revenue per Share Related Terms

Thank you for viewing the detailed overview of Konami Group's Cyclically Adjusted Revenue per Share provided by GuruFocus.com. Please click on the following links to see related term pages.


Konami Group (TSE:9766) Business Description

Traded in Other Exchanges
Address
1-11-1, Ginza, Chuo-ku, Tokyo, JPN, 104-0061
Konami Group Corp is a Japan-based company which develops, publishes, markets and distributes video game software products for stationary consoles and for portable consoles. It also produces gaming machines for casinos and operates Health & Fitness clubs. The company operates through four business operations namely Digital Entertainment, Amusement, Gaming & Systems, and Sports. The company generates the majority of its revenue from the Digital Entertainment segment which is involved in the production, manufacture and sale of digital content and related products including mobile games, arcade games, card games and computer and video games.

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