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Movie Games VR (WAR:MVR) Cyclically Adjusted Revenue per Share : zł0.00 (As of Sep. 2024)


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What is Movie Games VR Cyclically Adjusted Revenue per Share?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

Movie Games VR's adjusted revenue per share for the three months ended in Sep. 2024 was zł0.000. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is zł0.00 for the trailing ten years ended in Sep. 2024.

During the past 12 months, Movie Games VR's average Cyclically Adjusted Revenue Growth Rate was -100.00% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

As of today (2025-03-03), Movie Games VR's current stock price is zł1.12. Movie Games VR's Cyclically Adjusted Revenue per Share for the quarter that ended in Sep. 2024 was zł0.00. Movie Games VR's Cyclically Adjusted PS Ratio of today is .

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Movie Games VR was 3.48. The lowest was 0.68. And the median was 0.98.


Movie Games VR Cyclically Adjusted Revenue per Share Historical Data

The historical data trend for Movie Games VR's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Movie Games VR Cyclically Adjusted Revenue per Share Chart

Movie Games VR Annual Data
Trend Dec14 Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only - - - - -

Movie Games VR Quarterly Data
Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.37 - 0.32 0.30 -

Competitive Comparison of Movie Games VR's Cyclically Adjusted Revenue per Share

For the Capital Markets subindustry, Movie Games VR's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Movie Games VR's Cyclically Adjusted PS Ratio Distribution in the Capital Markets Industry

For the Capital Markets industry and Financial Services sector, Movie Games VR's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Movie Games VR's Cyclically Adjusted PS Ratio falls into.



Movie Games VR Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Movie Games VR's adjusted Revenue per Share data for the three months ended in Sep. 2024 was:

Adj_RevenuePerShare= Revenue per Share /CPI of Sep. 2024 (Change)*Current CPI (Sep. 2024)
=0/153.4391*153.4391
=0.000

Current CPI (Sep. 2024) = 153.4391.

Movie Games VR Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201412 0.196 100.122 0.300
201503 0.283 100.041 0.434
201506 0.075 100.448 0.115
201509 0.052 99.634 0.080
201512 0.062 99.471 0.096
201603 0.032 98.983 0.050
201606 0.062 99.552 0.096
201609 0.098 99.064 0.152
201612 0.055 100.366 0.084
201703 0.072 101.018 0.109
201706 0.055 101.180 0.083
201709 0.072 101.343 0.109
201712 0.080 102.564 0.120
201803 0.034 102.564 0.051
201806 0.041 103.378 0.061
201809 0.032 103.378 0.047
201812 0.032 103.785 0.047
201903 0.021 104.274 0.031
201906 0.010 105.983 0.014
201909 0.011 105.983 0.016
201912 0.010 107.123 0.014
202003 0.009 109.076 0.013
202006 0.008 109.402 0.011
202009 0.012 109.320 0.017
202012 0.008 109.565 0.011
202103 0.004 112.658 0.005
202106 0.004 113.960 0.005
202109 0.000 115.588 0.000
202112 0.000 119.088 0.000
202203 0.008 125.031 0.010
202206 0.004 131.705 0.005
202209 -0.009 135.531 -0.010
202212 0.000 139.113 0.000
202303 0.000 145.950 0.000
202306 0.000 147.009 0.000
202309 0.002 146.113 0.002
202312 0.000 147.741 0.000
202403 0.004 149.044 0.004
202406 0.001 150.997 0.001
202409 0.000 153.439 0.000

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.


Movie Games VR  (WAR:MVR) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Movie Games VR was 3.48. The lowest was 0.68. And the median was 0.98.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


Movie Games VR Cyclically Adjusted Revenue per Share Related Terms

Thank you for viewing the detailed overview of Movie Games VR's Cyclically Adjusted Revenue per Share provided by GuruFocus.com. Please click on the following links to see related term pages.


Movie Games VR Business Description

Industry
Traded in Other Exchanges
N/A
Address
ul. Marszalkowska 126/134, 1st Floor, Warsaw, POL, 00-008
Movie Games VR SA, formerly IPO Doradztwo Kapitalowe SA offers consulting services. It is engaged in conducting transactions on the capital market in the form of share and bond issues, both through public and private placements. It also prepares companies for stock market debuts both on the NewConnect market and on the regulated market of the Warsaw Stock Exchange.

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