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NCBDF (BANDAI NAMCO Holdings) Debt-to-Revenue : 0.00 (As of Sep. 2024)


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What is BANDAI NAMCO Holdings Debt-to-Revenue?

Debt-to-Revenue measures a company's ability to pay off its debt.

BANDAI NAMCO Holdings's Short-Term Debt & Capital Lease Obligation for the quarter that ended in Sep. 2024 was $0 Mil. BANDAI NAMCO Holdings's Long-Term Debt & Capital Lease Obligation for the quarter that ended in Sep. 2024 was $0 Mil. BANDAI NAMCO Holdings's annualized Revenue for the quarter that ended in Sep. 2024 was $9,255 Mil. BANDAI NAMCO Holdings's annualized Debt-to-Revenue for the quarter that ended in Sep. 2024 was 0.00.


BANDAI NAMCO Holdings Debt-to-Revenue Historical Data

The historical data trend for BANDAI NAMCO Holdings's Debt-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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BANDAI NAMCO Holdings Debt-to-Revenue Chart

BANDAI NAMCO Holdings Annual Data
Trend Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24
Debt-to-Revenue
Get a 7-Day Free Trial Premium Member Only Premium Member Only - 0.03 0.01 - -

BANDAI NAMCO Holdings Quarterly Data
Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24
Debt-to-Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only - - - - -

Competitive Comparison of BANDAI NAMCO Holdings's Debt-to-Revenue

For the Leisure subindustry, BANDAI NAMCO Holdings's Debt-to-Revenue, along with its competitors' market caps and Debt-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


BANDAI NAMCO Holdings's Debt-to-Revenue Distribution in the Travel & Leisure Industry

For the Travel & Leisure industry and Consumer Cyclical sector, BANDAI NAMCO Holdings's Debt-to-Revenue distribution charts can be found below:

* The bar in red indicates where BANDAI NAMCO Holdings's Debt-to-Revenue falls into.



BANDAI NAMCO Holdings Debt-to-Revenue Calculation

Debt-to-Revenue measures a company's ability to pay off its debt.

BANDAI NAMCO Holdings's Debt-to-Revenue for the fiscal year that ended in Mar. 2024 is calculated as

Debt-to-Revenue=Total Debt / Revenue
=(Short-Term Debt & Capital Lease Obligation + Long-Term Debt & Capital Lease Obligation) / Revenue
=(0 + 0) / 7009.877
=0.00

BANDAI NAMCO Holdings's annualized Debt-to-Revenue for the quarter that ended in Sep. 2024 is calculated as

Debt-to-Revenue=Total Debt / Revenue
=(Short-Term Debt & Capital Lease Obligation + Long-Term Debt & Capital Lease Obligation) / Revenue
=(0 + 0) / 9255.116
=0.00

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

In the calculation of annual Debt-to-Revenue, the Revenue of the last fiscal year is used. In calculating the annualized quarterly data, the Revenue data used here is four times the quarterly (Sep. 2024) Revenue data.


BANDAI NAMCO Holdings Debt-to-Revenue Related Terms

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BANDAI NAMCO Holdings Business Description

Traded in Other Exchanges
Address
5-37-8, Shiba, Minato-ku, Tokyo, JPN, 108-0014
Bandai Namco was established in 2005 through the merger of Bandai (established 1950), a toy manufacturer, and Namco (established 1955) a video game developer and arcade operator. Since then, Bandai Namco has emerged as one of the top entertainment companies in Japan, producing and selling games, toys, animation, and music content for a portfolio of over 400 internationally popular intellectual properties. The company's most notable franchises—Gundam, Dragon Ball, and One Piece, recorded over JPY 100 billion in sales in 2023 and are among the highest-grossing franchises in the world.

BANDAI NAMCO Holdings Headlines