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FUNFF (Fansunite Entertainment) EBITDA Margin % : 0.00% (As of Jun. 2024)


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What is Fansunite Entertainment EBITDA Margin %?

EBITDA Margin % is calculated as EBITDA divided by its Revenue. Fansunite Entertainment's EBITDA for the three months ended in Jun. 2024 was $2.44 Mil. Fansunite Entertainment's Revenue for the three months ended in Jun. 2024 was $0.00 Mil. Therefore, Fansunite Entertainment's EBITDA margin for the quarter that ended in Jun. 2024 was 0.00%.


Fansunite Entertainment EBITDA Margin % Historical Data

The historical data trend for Fansunite Entertainment's EBITDA Margin % can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Fansunite Entertainment EBITDA Margin % Chart

Fansunite Entertainment Annual Data
Trend Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
EBITDA Margin %
Get a 7-Day Free Trial - -822.62 -245.19 -80.00 -6.82

Fansunite Entertainment Quarterly Data
Jun19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24
EBITDA Margin % Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only - 4.74 -34.22 6.17 -

Competitive Comparison of Fansunite Entertainment's EBITDA Margin %

For the Gambling subindustry, Fansunite Entertainment's EBITDA Margin %, along with its competitors' market caps and EBITDA Margin % data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Fansunite Entertainment's EBITDA Margin % Distribution in the Travel & Leisure Industry

For the Travel & Leisure industry and Consumer Cyclical sector, Fansunite Entertainment's EBITDA Margin % distribution charts can be found below:

* The bar in red indicates where Fansunite Entertainment's EBITDA Margin % falls into.


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Fansunite Entertainment EBITDA Margin % Calculation

EBITDA margin is the ratio of EBITDA divided by net sales or Revenue, usually presented in percent.

Fansunite Entertainment's EBITDA Margin % for the fiscal year that ended in Dec. 2023 is calculated as

EBITDA Margin %=EBITDA (A: Dec. 2023 )/Revenue (A: Dec. 2023 )
=-1.205/17.68
=-6.82 %

Fansunite Entertainment's EBITDA Margin % for the quarter that ended in Jun. 2024 is calculated as

EBITDA Margin %=EBITDA (Q: Jun. 2024 )/Revenue (Q: Jun. 2024 )
=2.443/0
= %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Fansunite Entertainment  (OTCPK:FUNFF) EBITDA Margin % Explanation

EBITDA Margin % is the ratio of EBITDA divided by net sales or Revenue. It is an performance metric measuring company's operating profitability. EBITDA Margin takes depreciation and amortization, interest expense and tax into account, which makes it easy to compare the relative profitability of companies of different sizes in the same industry.


Fansunite Entertainment EBITDA Margin % Related Terms

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Fansunite Entertainment Business Description

Traded in Other Exchanges
N/A
Address
780 Beatty Street, Suite 303, Vancouver, BC, CAN, V6B 2M1
Fansunite Entertainment Inc is a sports and entertainment company that focuses on focusing on technology related to regulated and lawful online gaming in sports, esports and casino. Also, the company provides technology solutions and services in the global gaming and entertainment industries.

Fansunite Entertainment Headlines

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