FUNFF (Fansunite Entertainment) EV-to-EBITDA: -0.72 (As of Jul. 09, 2026)


What is Fansunite Entertainment EV-to-EBITDA?

Fansunite Entertainment FUNFF EV-to-EBITDA is -0.72 as of Jul. 09, 2026.

EV-to-EBITDA is calculated as enterprise value divided by its EBITDA. As of today, Fansunite Entertainment's enterprise value is $-0.95 Mil. Fansunite Entertainment's EBITDA for the trailing twelve months (TTM) ended in Jun. 2024 was $1.32 Mil. Therefore, Fansunite Entertainment's EV-to-EBITDA for today is -0.72.

The historical rank and industry rank for Fansunite Entertainment's EV-to-EBITDA or its related term are showing as below:

FUNFF' s EV-to-EBITDA Range Over the Past 10 Years
Min: -0.72   Med: 0   Max: 0
Current: -0.72

FUNFF's EV-to-EBITDA is not ranked
in the Travel & Leisure industry.
Industry Median: 9.75 vs FUNFF: -0.72

EV-to-EBITDA is a valuation multiple used in finance and investment to measure the value of a company. This important multiple is often used in conjunction with, or as an alternative to, the PE Ratio to determine the fair market value of a company.

As of today (2026-07-09), Fansunite Entertainment's stock price is $0.0007. Fansunite Entertainment's Earnings per Share (Diluted) for the trailing twelve months (TTM) ended in Jun. 2024 was $-0.032. Therefore, Fansunite Entertainment's PE Ratio (TTM) for today is At Loss.

The "classic" EV-to-EBITDA is much better in capturing debt and net cash than the PE Ratio (TTM).


Fansunite Entertainment  (OTCPK:FUNFF) EV-to-EBITDA Explanation

EV-to-EBITDA is a valuation multiple used in finance and investment to measure the value of a company. This important multiple is often used in conjunction with, or as an alternative to, the PE Ratio (TTM) to determine the fair market value of a company.

Fansunite Entertainment's PE Ratio (TTM) for today is calculated as:

PE Ratio (TTM)=Share Price (Today)/Earnings per Share (Diluted) (TTM)
=0.0007/-0.032
=At Loss

Fansunite Entertainment's share price for today is $0.0007.
Fansunite Entertainment's Earnings per Share (Diluted) for the trailing twelve months (TTM) ended in Jun. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was $-0.032.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Study has found that the companies with the lowest EV-to-EBITDA outperforms companies measured as cheap by other ratios such as PE Ratio (TTM).

Please read Which price ratio outperforms the enterprise multiple?


Fansunite Entertainment EV-to-EBITDA Related Terms


Fansunite Entertainment EV-to-EBITDA Historical Data

* Premium members only.

The historical data trend for Fansunite Entertainment's EV-to-EBITDA can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Fansunite Entertainment EV-to-EBITDA Chart

Fansunite Entertainment Annual Data
Trend Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
EV-to-EBITDA
Get a 7-Day Free Trial 0.00 -7.95 -6.27 -1.42 -12.75

Fansunite Entertainment Quarterly Data
Jun19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24
EV-to-EBITDA Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -1.60 -0.31 -12.75 7.23 10.77

FUNFF vs LUXH, NNAX, FLUT: EV-to-EBITDA Comparison

For the Gambling subindustry, Fansunite Entertainment's EV-to-EBITDA, along with its competitors' market caps and EV-to-EBITDA data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Fansunite Entertainment EV-to-EBITDA vs Travel & Leisure Industry

For the Travel & Leisure industry and Consumer Cyclical sector, Fansunite Entertainment's EV-to-EBITDA distribution charts can be found below:

* The bar in red indicates where Fansunite Entertainment's EV-to-EBITDA falls into.



Fansunite Entertainment EV-to-EBITDA Calculation

Fansunite Entertainment's EV-to-EBITDA for today is calculated as:

EV-to-EBITDA=Enterprise Value (Today)/EBITDA (TTM)
=-0.946/1.323
=-0.72

Fansunite Entertainment's current Enterprise Value is $-0.95 Mil.
Fansunite Entertainment's EBITDA for the trailing twelve months (TTM) ended in Jun. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was $1.32 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about EV-to-EBITDA →
What does a EV-to-EBITDA of -0.72 mean?
Fansunite Entertainment (FUNFF) has a EV-to-EBITDA of -0.72 as of Jul. 09, 2026. EV to EBITDA ratio is the company's enterprise value divided by earnings before interest, taxes, depreciation and amortization. View historical data on Fansunite Entertainment.
Is Fansunite Entertainment's EV-to-EBITDA too high?
Fansunite Entertainment's current EV-to-EBITDA is -0.72.
How does Fansunite Entertainment's EV-to-EBITDA compare to LUXH and NNAX?
Fansunite Entertainment's EV-to-EBITDA of -0.72 can be compared against companies in the Travel & Leisure industry. The industry median EV-to-EBITDA is 9.75. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good EV-to-EBITDA for a Travel & Leisure company?
The median EV-to-EBITDA among Travel & Leisure companies is 9.75, based on 686 companies in the industry. Companies in the top quartile (top 25%) have a EV-to-EBITDA significantly above this median, while those in the bottom quartile fall well below. However, EV-to-EBITDA should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high EV-to-EBITDA mean?
A high EV-to-EBITDA can signal that a stock is expensive relative to its fundamentals. EV to EBITDA ratio is the company's enterprise value divided by earnings before interest, taxes, depreciation and amortization. View historical data on Fansunite Entertainment. For the Travel & Leisure industry, the median EV-to-EBITDA is 9.75 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. Fansunite Entertainment's current EV-to-EBITDA is -0.72. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Fansunite Entertainment stock overvalued right now?
Fansunite Entertainment (FUNFF) has a current EV-to-EBITDA of -0.72. The current EV-to-EBITDA is -0.72. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is EV-to-EBITDA calculated?
EV-to-EBITDA is calculated from a company's financial statements. For Fansunite Entertainment (FUNFF), the current EV-to-EBITDA is -0.72 as of Jul. 09, 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Fansunite Entertainment Business Description

Address 1133 Melville Street, Suite 2700, Vancouver, BC, CAN, V6E 4T8
Fansunite Entertainment Inc is a sports and entertainment company that focuses on services related to regulated and lawful online sports betting, casino, and other related products. Also, the company provides technology solutions and services in the gaming and entertainment industries.