FUNFF (Fansunite Entertainment) YoY EBITDA Growth: -12.50% (As of Jun. 2024)

Author: Vera Yuan Vera Yuan
Vera Yuan
Vera Yuan
Director of Data and Quant Analytics at GuruFocus
Focused on building reliable datasets, financial models, and research tools for value-minded investors. Committed to turning complex data into practical guidance for value-investing and long-term wealth.
Reviewed by: Charlie Tian Charlie Tian
Charlie Tian
Charlie Tian
Founder & CEO of GuruFocus
Dr. Charlie Tian is the founder and CEO of GuruFocus.com, a leading global investment research platform established in 2004. With a Ph.D. in physics, Dr. Tian transitioned from science to finance, applying a data-driven, disciplined approach to value investing.

What is Fansunite Entertainment YoY EBITDA Growth?

Fansunite Entertainment FUNFF YoY EBITDA Growth is -12.50% as of Jun. 2024.

YoY EBITDA Growth is the percentage change of EBITDA per Share over the past twelve months. Fansunite Entertainment's YoY EBITDA Growth for the quarter that ended in Jun. 2024 was -12.50%.

Fansunite Entertainment's EBITDA per Share for the three months ended in Jun. 2024 was $0.01.


Fansunite Entertainment YoY EBITDA Growth Related Terms


Fansunite Entertainment YoY EBITDA Growth Historical Data

* Premium members only.

The historical data trend for Fansunite Entertainment's YoY EBITDA Growth can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Fansunite Entertainment YoY EBITDA Growth Chart

Fansunite Entertainment Annual Data
Trend Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
YoY EBITDA Growth
Get a 7-Day Free Trial 16.67 -2,020.00 49.06 18.52 93.18

Fansunite Entertainment Quarterly Data
Jun19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24
YoY EBITDA Growth Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 138.10 -100.00 96.50 0.00 -12.50

Fansunite Entertainment YoY EBITDA Growth Calculation

YoY EBITDA Growth is the percentage change of EBITDA per Share over the past twelve months.

Fansunite Entertainment's YoY EBITDA Growth for the fiscal year that ended in Dec. 2023 is calculated as:

YoY EBITDA Growth (A: Dec. 2023 )
=(EBITDA per Share (A: Dec. 2023 )-EBITDA per Share (A: Dec. 2022 ))/ | EBITDA per Share (A: Dec. 2022 ) |
=(-0.003--0.044)/ | -0.044 |
=93.18 %

Fansunite Entertainment's YoY EBITDA Growth for the quarter that ended in Jun. 2024 is calculated as:

YoY EBITDA Growth (Q: Jun. 2024 )
=(EBITDA per Share (Q: Jun. 2024 )-EBITDA per Share (Q: Jun. 2023 )) / | EBITDA per Share (Q: Jun. 2023 )) |
=(0.007-0.008)/ | 0.008 |
=-12.50 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about YoY EBITDA Growth →
What does a YoY EBITDA Growth of -12.50% mean?
Fansunite Entertainment (FUNFF) has a YoY EBITDA Growth of -12.50% as of Jun. 2024. YoY EBITDA Growth is the percentage change of EBITDA per share over the past 12-month. View historical data for Fansunite Entertainment and its competitors.
Is Fansunite Entertainment's YoY EBITDA Growth too high?
Fansunite Entertainment's current YoY EBITDA Growth is -12.50%.
How does Fansunite Entertainment's YoY EBITDA Growth compare to LUXH and NNAX?
Fansunite Entertainment's YoY EBITDA Growth of -12.50% can be compared against companies in the Travel & Leisure industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good YoY EBITDA Growth for a Travel & Leisure company?
A good YoY EBITDA Growth depends on the Travel & Leisure industry context. However, YoY EBITDA Growth should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high YoY EBITDA Growth mean?
A high YoY EBITDA Growth can signal that a stock is expensive relative to its fundamentals. YoY EBITDA Growth is the percentage change of EBITDA per share over the past 12-month. View historical data for Fansunite Entertainment and its competitors. Fansunite Entertainment's current YoY EBITDA Growth is -12.50%. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Fansunite Entertainment stock overvalued right now?
Fansunite Entertainment (FUNFF) has a current YoY EBITDA Growth of -12.50%. The current YoY EBITDA Growth is -12.50%. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is YoY EBITDA Growth calculated?
YoY EBITDA Growth is calculated from a company's financial statements. For Fansunite Entertainment (FUNFF), the current YoY EBITDA Growth is -12.50% as of Jun. 2024. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Fansunite Entertainment Business Description

Address 1133 Melville Street, Suite 2700, Vancouver, BC, CAN, V6E 4T8
Fansunite Entertainment Inc is a sports and entertainment company that focuses on services related to regulated and lawful online sports betting, casino, and other related products. Also, the company provides technology solutions and services in the gaming and entertainment industries.