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Immersion Games (WAR:IMG) EV-to-EBIT : -3.73 (As of May. 28, 2025)


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What is Immersion Games EV-to-EBIT?

EV-to-EBIT is calculated as Enterprise Value divided by its EBIT. As of today, Immersion Games's Enterprise Value is zł4.87 Mil. Immersion Games's EBIT for the trailing twelve months (TTM) ended in Mar. 2025 was zł-1.30 Mil. Therefore, Immersion Games's EV-to-EBIT for today is -3.73.

The historical rank and industry rank for Immersion Games's EV-to-EBIT or its related term are showing as below:

WAR:IMG' s EV-to-EBIT Range Over the Past 10 Years
Min: -182.7   Med: -4.8   Max: 210.32
Current: -3.41

During the past 6 years, the highest EV-to-EBIT of Immersion Games was 210.32. The lowest was -182.70. And the median was -4.80.

WAR:IMG's EV-to-EBIT is ranked worse than
100% of 327 companies
in the Interactive Media industry
Industry Median: 11.84 vs WAR:IMG: -3.41

Joel Greenblatt calls the inversion of this ratio Earnings Yield (Joel Greenblatt) %. Immersion Games's Enterprise Value for the quarter that ended in Mar. 2025 was zł4.26 Mil. Immersion Games's EBIT for the trailing twelve months (TTM) ended in Mar. 2025 was zł-1.30 Mil. Immersion Games's Earnings Yield (Joel Greenblatt) % for the quarter that ended in Mar. 2025 was -30.60%.


Immersion Games EV-to-EBIT Historical Data

The historical data trend for Immersion Games's EV-to-EBIT can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Immersion Games EV-to-EBIT Chart

Immersion Games Annual Data
Trend Dec19 Dec20 Dec21 Dec22 Dec23 Dec24
EV-to-EBIT
Get a 7-Day Free Trial - -8.11 -8.89 -2.57 -5.11

Immersion Games Quarterly Data
Dec19 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25
EV-to-EBIT Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -2.51 -4.02 -2.61 -5.11 -

Competitive Comparison of Immersion Games's EV-to-EBIT

For the Electronic Gaming & Multimedia subindustry, Immersion Games's EV-to-EBIT, along with its competitors' market caps and EV-to-EBIT data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Immersion Games's EV-to-EBIT Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Immersion Games's EV-to-EBIT distribution charts can be found below:

* The bar in red indicates where Immersion Games's EV-to-EBIT falls into.


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Immersion Games EV-to-EBIT Calculation

Immersion Games's EV-to-EBIT for today is calculated as:

EV-to-EBIT=Enterprise Value (Today)/EBIT (TTM)
=4.870/-1.304
=-3.73

Immersion Games's current Enterprise Value is zł4.87 Mil.
Immersion Games's EBIT for the trailing twelve months (TTM) ended in Mar. 2025 adds up the quarterly data reported by the company within the most recent 12 months, which was zł-1.30 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Immersion Games  (WAR:IMG) EV-to-EBIT Explanation

This is a more accurate valuation of companies' operation because it considers the debt and cash on its balance sheet, and non-operating items such as interest payment, tax, and one-time items are not included in the Operating Income.

Joel Greenblatt calls the inversion of this ratio Earnings Yield (Joel Greenblatt) %.

Immersion Games's Earnings Yield (Joel Greenblatt) % for the quarter that ended in Mar. 2025 is calculated as:

Earnings Yield (Joel Greenblatt) % (Q: Mar. 2025 ) =EBIT / Enterprise Value (Q: Mar. 2025 )
=-1.304/4.261
=-30.60 %

Immersion Games's Enterprise Value for the quarter that ended in Mar. 2025 was zł4.26 Mil.
Immersion Games's EBIT for the trailing twelve months (TTM) ended in Mar. 2025 adds up the quarterly data reported by the company within the most recent 12 months, which was zł-1.30 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Immersion Games EV-to-EBIT Related Terms

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Immersion Games Business Description

Traded in Other Exchanges
N/A
Address
Ciszewskiego 15 Street, Warszawa, POL, 02-777
Immersion Games SA is a producer of VR and PC games created by a virtual and augmented reality studio in the world - Immersion. It is cooperating with companies and institutions such as Google, HBO, Coca-Cola, American Museum of Natural History, Nordic Track, and the Smithsonian Channel.