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Immersion Games (WAR:IMG) EV-to-Revenue : 1.48 (As of Jun. 01, 2025)


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What is Immersion Games EV-to-Revenue?

EV-to-Revenue is calculated as enterprise value divided by its revenue. As of today, Immersion Games's enterprise value is zł4.77 Mil. Immersion Games's Revenue for the trailing twelve months (TTM) ended in Mar. 2025 was zł3.22 Mil. Therefore, Immersion Games's EV-to-Revenue for today is 1.48.

The historical rank and industry rank for Immersion Games's EV-to-Revenue or its related term are showing as below:

WAR:IMG' s EV-to-Revenue Range Over the Past 10 Years
Min: 1.32   Med: 7.71   Max: 219.09
Current: 1.48

During the past 6 years, the highest EV-to-Revenue of Immersion Games was 219.09. The lowest was 1.32. And the median was 7.71.

WAR:IMG's EV-to-Revenue is ranked better than
52.37% of 569 companies
in the Interactive Media industry
Industry Median: 1.59 vs WAR:IMG: 1.48

The reason Enterprise Value is used is because Enterprise Value is more real in reflecting how much an investor pays when buying a company. For detais, go to Enterprise Value.

EV-to-Revenue is a similar ratio to PS Ratio, except here Enterprise Value instead of Market Cap is used in the calculation.

As of today (2025-06-01), Immersion Games's stock price is zł1.56. Immersion Games's Revenue per Share for the trailing twelve months (TTM) ended in Mar. 2025 was zł1.01. Therefore, Immersion Games's PS Ratio for today is 1.55.


Immersion Games EV-to-Revenue Historical Data

The historical data trend for Immersion Games's EV-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Immersion Games EV-to-Revenue Chart

Immersion Games Annual Data
Trend Dec19 Dec20 Dec21 Dec22 Dec23 Dec24
EV-to-Revenue
Get a 7-Day Free Trial - 66.69 4.21 4.63 2.46

Immersion Games Quarterly Data
Dec19 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25
EV-to-Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 4.22 13.54 43.70 2.46 1.32

Competitive Comparison of Immersion Games's EV-to-Revenue

For the Electronic Gaming & Multimedia subindustry, Immersion Games's EV-to-Revenue, along with its competitors' market caps and EV-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Immersion Games's EV-to-Revenue Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Immersion Games's EV-to-Revenue distribution charts can be found below:

* The bar in red indicates where Immersion Games's EV-to-Revenue falls into.


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Immersion Games EV-to-Revenue Calculation

EV-to-Revenue is a similar ratio to PS Ratio, except here Enterprise Value instead of Market Cap is used in the calculation.

Immersion Games's EV-to-Revenue for today is calculated as:

EV-to-Revenue=Enterprise Value (Today)/Revenue (TTM)
=4.774/3.222
=1.48

Immersion Games's current Enterprise Value is zł4.77 Mil.
Immersion Games's Revenue for the trailing twelve months (TTM) ended in Mar. 2025 adds up the quarterly data reported by the company within the most recent 12 months, which was zł3.22 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Immersion Games  (WAR:IMG) EV-to-Revenue Explanation

The reason Enterprise Value is used is because Enterprise Value is more real in reflecting how much an investor pays when buying a company. For detais, go to Enterprise Value.

Immersion Games's PS Ratiofor today is calculated as:

PS Ratio=Share Price (Today)/Revenue per Share (TTM)
=1.56/1.006
=1.55

Immersion Games's share price for today is zł1.56.
Immersion Games's Revenue per Share for the trailing twelve months (TTM) ended in Mar. 2025 adds up the quarterly data reported by the company within the most recent 12 months, which was zł1.01.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Immersion Games EV-to-Revenue Related Terms

Thank you for viewing the detailed overview of Immersion Games's EV-to-Revenue provided by GuruFocus.com. Please click on the following links to see related term pages.


Immersion Games Business Description

Traded in Other Exchanges
N/A
Address
Ciszewskiego 15 Street, Warszawa, POL, 02-777
Immersion Games SA is a producer of VR and PC games created by a virtual and augmented reality studio in the world - Immersion. It is cooperating with companies and institutions such as Google, HBO, Coca-Cola, American Museum of Natural History, Nordic Track, and the Smithsonian Channel.