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Gamings AB (OSTO:GCOR) Enterprise Value : kr130.86 Mil (As of May. 06, 2025)


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What is Gamings AB Enterprise Value?

Think of Enterprise Value as the theoretical takeover price. It is more comprehensive than market capitalization (Market Cap), which only includes common equity. Enterprise Value is calculated as the market cap plus debt and minority interest and preferred shares, minus total cash, cash equivalents, and marketable securities.

EV-to-EBIT is calculated as Enterprise Value divided by its EBIT. As of today, Gamings AB's Enterprise Value is kr130.86 Mil. Gamings AB's EBIT for the trailing twelve months (TTM) ended in Sep. 2024 was kr-21.88 Mil. Therefore, Gamings AB's EV-to-EBIT ratio for today is -5.98.

EV-to-EBITDA is calculated as Enterprise Value divided by its EBITDA. As of today, Gamings AB's Enterprise Value is kr130.86 Mil. Gamings AB's EBITDA for the trailing twelve months (TTM) ended in Sep. 2024 was kr-20.13 Mil. Therefore, Gamings AB's EV-to-EBITDA ratio for today is -6.50.

EV-to-Revenue is calculated as Enterprise Value divided by its Revenue. As of today, Gamings AB's Enterprise Value is kr130.86 Mil. Gamings AB's Revenue for the trailing twelve months (TTM) ended in Sep. 2024 was kr32.63 Mil. Therefore, Gamings AB's EV-to-Revenue ratio for today is 4.01.

EV-to-FCF is calculated as Enterprise Value divided by its Free Cash Flow. As of today, Gamings AB's Enterprise Value is kr130.86 Mil. Gamings AB's Free Cash Flow for the trailing twelve months (TTM) ended in Sep. 2024 was kr-19.91 Mil. Therefore, Gamings AB's EV-to-FCF ratio for today is -6.57.


Gamings AB Enterprise Value Historical Data

The historical data trend for Gamings AB's Enterprise Value can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Gamings AB Enterprise Value Chart

Gamings AB Annual Data
Trend Dec14 Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
Enterprise Value
Get a 7-Day Free Trial Premium Member Only Premium Member Only 141.44 137.14 124.59 121.76 88.43

Gamings AB Quarterly Data
Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24
Enterprise Value Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 100.41 88.43 86.24 74.02 51.75

Competitive Comparison of Gamings AB's Enterprise Value

For the Gambling subindustry, Gamings AB's Enterprise Value, along with its competitors' market caps and Enterprise Value data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Gamings AB's Enterprise Value Distribution in the Travel & Leisure Industry

For the Travel & Leisure industry and Consumer Cyclical sector, Gamings AB's Enterprise Value distribution charts can be found below:

* The bar in red indicates where Gamings AB's Enterprise Value falls into.


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Gamings AB Enterprise Value Calculation

Enterprise Value is calculated as the market cap plus debt and minority interest and preferred shares, minus total cash, cash equivalents, and marketable securities.

Gamings AB's Enterprise Value for the fiscal year that ended in Dec. 2023 is calculated as

Gamings AB's Enterprise Value for the quarter that ended in Sep. 2024 is calculated as

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Gamings AB  (OSTO:GCOR) Enterprise Value Explanation

When an investor buy a company, the investor needs to pay not only the common shares, he/she also needs to pay the shareholders of Preferred Stocks. He also assumes the debt of the company, and receives the cash on the company's balance sheet.

If a company has more cash than debt, the investor actually pays less than the Market Cap because he immediately owns the cash once the transaction goes through.

The market value of Preferred Stock needs to be added to the market value of common stocks in the calculation of Enterprise Value.

For the companies with the same Market Cap, the smaller the Enterprise Value is, the cheaper the company is.

Enterprise Value can be negative when the company's net cash is more than its Market Cap. In this case the investor is basically getting the company for free and get paid for that.

1. EV-to-EBIT is calculated as Enterprise Value divided by its EBIT.

Gamings AB's EV-to-EBIT for today is

EV-to-EBIT=Enterprise Value (Today)/EBIT (TTM)
=130.857/-21.879
=-5.98

Gamings AB's current Enterprise Value is kr130.86 Mil.
Gamings AB's EBIT for the trailing twelve months (TTM) ended in Sep. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was kr-21.88 Mil.

2. EV-to-EBITDA is calculated as Enterprise Value divided by its EBITDA.

Gamings AB's EV-to-EBITDA for today is:

EV-to-EBITDA=Enterprise Value (Today)/EBITDA(TTM)
=130.857/-20.133
=-6.50

Gamings AB's current Enterprise Value is kr130.86 Mil.
Gamings AB's EBITDA for the trailing twelve months (TTM) ended in Sep. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was kr-20.13 Mil.

3. EV-to-Revenue is calculated as Enterprise Value divided by its Revenue.

Gamings AB's EV-to-Revenue for today is:

EV-to-Revenue=Enterprise Value (Today)/Revenue (TTM)
=130.857/32.628
=4.01

Gamings AB's current Enterprise Value is kr130.86 Mil.
Gamings AB's Revenue for the trailing twelve months (TTM) ended in Sep. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was kr32.63 Mil.

4. EV-to-FCF is calculated as Enterprise Value divided by its Free Cash Flow.

Gamings AB's EV-to-FCF for today is:

EV-to-FCF=Enterprise Value (Today)/Free Cash Flow (TTM)
=130.857/-19.912
=-6.57

Gamings AB's current Enterprise Value is kr130.86 Mil.
Gamings AB's Free Cash Flow for the trailing twelve months (TTM) ended in Sep. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was kr-19.91 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Gamings AB Enterprise Value Related Terms

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Gamings AB Business Description

Traded in Other Exchanges
N/A
Address
Dragarbrunnsgatan 46, Van 5, Uppsala, SWE, 753 20
Gaming Corps AB is a digital game developer focusing on traditional and non-traditional premium games for online casinos. The business is focused on several areas, in addition to an established global distribution network of casinos, the company also develops Casino Slots, Table Games, Multiplier Games, Mine Games, Plinko Games and the game series Smash4Cash.

Gamings AB Headlines