MGAM (Mobile Global Esports) Total Inventories: $0.00 Mil (As of Mar. 2026)


What is Mobile Global Esports Total Inventories?

Mobile Global Esports MGAM Total Inventories is $0.00 Mil as of Mar. 2026. The stock has 3 warning signs investors should review.

Mobile Global Esports's total inventories for the quarter that ended in Mar. 2026 was $0.00 Mil. Mobile Global Esports's average total inventories from the quarter that ended in Dec. 2025 to the quarter that ended in Mar. 2026 was $0.00 Mil.

In Ben Graham's calculation of Net-Net Working Capital, inventory is only considered worth half of its book value. Mobile Global Esports's Net-Net Working Capital per share for the quarter that ended in Mar. 2026 was $-0.02.

Days Inventory indicates the number of days of goods in sales that a company has in the inventory. Mobile Global Esports's Days Inventory for the three months ended in Mar. 2026 was 0.00.

Inventory Turnover measures how fast the company turns over its inventory within a year.

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. Mobile Global Esports's Inventory-to-Revenue for the quarter that ended in Mar. 2026 was 0.00.


Mobile Global Esports  (OTCPK:MGAM) Total Inventories Explanation

Inventory control is an important part of business operation. If a company does not have enough inventory, it may not be able to meet customers' required delivery time. If it has too much inventory, the cost of holding the inventory can be high.

1. In Ben Graham's calculation of Net-Net Working Capital (NNWC), inventory is only considered worth half of its book value.

Mobile Global Esports's Net-Net Working Capital Per Share for the quarter that ended in Mar. 2026 is

Net-Net Working Capital Per Share (Q: Mar. 2026 )
=(Cash And Cash Equivalents+0.75 * Accounts Receivable+0.5 * Total Inventories-Total Liabilities
-Preferred Stock-Minority Interest)/Shares Outstanding (EOP)
=(0.185+0.75 * 0+0.5 * 0-1.31
-0-0)/64.456
=-0.02

2. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Mobile Global Esports's Days Inventory for the three months ended in Mar. 2026 is calculated as:

Days Inventory=Average Total Inventories (Q: Mar. 2026 )/Cost of Goods Sold (Q: Mar. 2026 )*Days in Period
=0/0.103*365 / 4
=0.00

3. Inventory Turnover measures how fast the company turns over its inventory within a year.

Mobile Global Esports's Inventory Turnover for the quarter that ended in Mar. 2026 is calculated as

Inventory Turnover=Cost of Goods Sold (Q: Mar. 2026 ) / Average Total Inventories (Q: Mar. 2026 )
=0.103 / 0
=N/A

4. Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

Mobile Global Esports's Inventory to Revenue for the quarter that ended in Mar. 2026 is calculated as

Inventory-to-Revenue=Average Total Inventories (Q: Mar. 2026 ) / Revenue (Q: Mar. 2026 )
=0 / 0.006
=0.00

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Be Aware

Manufacturers with durable competitive advantages have the advantage that the products they sell do not change, and therefore will never become obsolete. Buffett likes this advantage.

When identifying manufacturers with durable competitive advantage, look for inventory and net earnings that rise correspondingly. This indicates that the company is finding profitable ways to increase sales which called for an increase in inventory.

Manufacturers with inventories that spike up and down are indicative of competitive industries subject to boom and bust.


Mobile Global Esports Total Inventories Related Terms


Mobile Global Esports Total Inventories Historical Data

* Premium members only.

The historical data trend for Mobile Global Esports's Total Inventories can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Mobile Global Esports Total Inventories Chart

Mobile Global Esports Annual Data
Trend Dec21 Dec22 Dec23 Dec24 Dec25
Total Inventories
0.00 0.00 0.00 0.00 0.00

Mobile Global Esports Quarterly Data
Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26
Total Inventories Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.00 0.00 0.00 0.00 0.00

Mobile Global Esports Total Inventories Calculation

Total Inventories includes the raw materials, work-in-process goods and completely finished goods of a company. It is a portion of a company's current assets.

Frequently Asked Questions Learn more about Total Inventories →
What does a Total Inventories of $0.00 Mil mean?
Mobile Global Esports (MGAM) has a Total Inventories of $0.00 Mil as of Mar. 2026. The total amount of inventory as recorded on a company's balance sheet. View historical data for Mobile Global Esports and its competitors.
Is Mobile Global Esports' Total Inventories too high?
Mobile Global Esports' current Total Inventories is $0.00 Mil.
How does Mobile Global Esports' Total Inventories compare to BHATF and FRZT?
Mobile Global Esports' Total Inventories of $0.00 Mil can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Total Inventories for an Interactive Media company?
A good Total Inventories depends on the Interactive Media industry context. However, Total Inventories should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Total Inventories mean?
A high Total Inventories can signal that a stock is expensive relative to its fundamentals. The total amount of inventory as recorded on a company's balance sheet. View historical data for Mobile Global Esports and its competitors. Mobile Global Esports's current Total Inventories is $0.00 Mil. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Mobile Global Esports stock overvalued right now?
Mobile Global Esports (MGAM) has a current Total Inventories of $0.00 Mil. The current Total Inventories is $0.00 Mil. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Total Inventories calculated?
Total Inventories is calculated from a company's financial statements. For Mobile Global Esports (MGAM), the current Total Inventories is $0.00 Mil as of Mar. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Mobile Global Esports Business Description

Address 500 Post Road East, 2nd Floor, Westport, CT, USA, 06880
Mobile Global Esports Inc is a technology and intellectual-property-driven gaming and digital entertainment company developing proprietary platforms that deliver skill-based, data-supported, and personalized interactive experiences. The company's focus is on creating curated engagement products that blend fantasy sports frameworks, predictive modeling, gamification mechanics, and behavioral personalization to drive user participation through direct team ownership across underserved and emerging segments of the sports entertainment marketplace. Its proprietary artificial intelligence platform. Dominus Baseball is the first product that has been developed. The company has one reportable segment, which is the development of fantasy sports.