MGAM (Mobile Global Esports) Return-on-Tangible-Asset: -668.68% (As of Mar. 2026)


What is Mobile Global Esports Return-on-Tangible-Asset?

Mobile Global Esports MGAM +60.00% Return-on-Tangible-Asset is -668.68% as of Mar. 2026. The stock has 3 warning signs investors should review. Among 568 Interactive Media companies, Mobile Global Esports ranks worse than 97.54% on this metric.

Return-on-Tangible-Asset is calculated as Net Income divided by its average total tangible assets. Total tangible assets equals to Total Assets minus Intangible Assets. Mobile Global Esports's annualized Net Income for the quarter that ended in Mar. 2026 was $-3.10 Mil. Mobile Global Esports's average total tangible assets for the quarter that ended in Mar. 2026 was $0.46 Mil. Therefore, Mobile Global Esports's annualized Return-on-Tangible-Asset for the quarter that ended in Mar. 2026 was -668.68%.

The historical rank and industry rank for Mobile Global Esports's Return-on-Tangible-Asset or its related term are showing as below:

MGAM' s Return-on-Tangible-Asset Range Over the Past 10 Years
Min: -402.28   Med: -104.96   Max: -26.93
Current: -402.28

During the past 5 years, Mobile Global Esports's highest Return-on-Tangible-Asset was -26.93%. The lowest was -402.28%. And the median was -104.96%.

MGAM's Return-on-Tangible-Asset is ranked worse than
97.54% of 568 companies
in the Interactive Media industry
Industry Median: 0.805 vs MGAM: -402.28

Mobile Global Esports  (OTCPK:MGAM) Return-on-Tangible-Asset Explanation

Return-on-Tangible-Asset measures the rate of return on the average total tangible assets (total assets minus intangible assets). Tangible means physical in nature. Intangible Assets are assets that are not physical in nature, and typically "derive their value from legal or intellectual rights." Return-on-Tangible-Asset measures a firm's efficiency at generating profits from its tangible assets. It shows how well a company uses what it has to generate earnings. Return-on-Tangible-Assets can vary drastically across industries. Therefore, Return-on-Tangible-Asset should not be used to compare companies in different industries.


Be Aware

Like ROE and ROA, Return-on-Tangible-Asset is calculated with only 12 months data. Fluctuations in the company’s earnings or business cycles can affect the ratio drastically. It is important to look at the ratio from a long term perspective. Return-on-Tangible-Asset can be affected by events such as stock buyback or issuance, and by a company’s tax rate and its interest payment. Return-on-Tangible-Asset may not reflect the true earning power of the assets. A more accurate measurement is ROC % (ROC).

Many analysts argue the higher return the better. Buffett states that really high Return-on-Tangible-Asset may indicate vulnerability in the durability of the competitive advantage.


Mobile Global Esports Return-on-Tangible-Asset Related Terms


Mobile Global Esports Return-on-Tangible-Asset Historical Data

* Premium members only.

The historical data trend for Mobile Global Esports's Return-on-Tangible-Asset can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Mobile Global Esports Return-on-Tangible-Asset Chart

Mobile Global Esports Annual Data
Trend Dec21 Dec22 Dec23 Dec24 Dec25
Return-on-Tangible-Asset
0.00 -26.93 -106.85 -103.07 -263.52

Mobile Global Esports Quarterly Data
Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26
Return-on-Tangible-Asset Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -162.54 -237.98 -486.15 -256.88 -668.68

MGAM vs BHATF, FRZT, NTES: Return-on-Tangible-Asset Comparison

For the Electronic Gaming & Multimedia subindustry, Mobile Global Esports's Return-on-Tangible-Asset, along with its competitors' market caps and Return-on-Tangible-Asset data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Mobile Global Esports Return-on-Tangible-Asset vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Mobile Global Esports's Return-on-Tangible-Asset distribution charts can be found below:

* The bar in red indicates where Mobile Global Esports's Return-on-Tangible-Asset falls into.



Mobile Global Esports Return-on-Tangible-Asset Calculation

Mobile Global Esports's annualized Return-on-Tangible-Asset for the fiscal year that ended in Dec. 2025 is calculated as:

Return-on-Tangible-Asset=Net Income/( (Total Tangible Assets+Total Tangible Assets)/ count )
(A: Dec. 2025 )  (A: Dec. 2024 )(A: Dec. 2025 )
=Net Income/( (Total Assets - Intangible Assets+Total Assets - Intangible Assets)/ count )
(A: Dec. 2025 )  (A: Dec. 2024 )(A: Dec. 2025 )
=-2.261/( (1.081+0.635)/ 2 )
=-2.261/0.858
=-263.52 %

Mobile Global Esports's annualized Return-on-Tangible-Asset for the quarter that ended in Mar. 2026 is calculated as:

Return-on-Tangible-Asset=Net Income/( (Total Tangible Assets+Total Tangible Assets)/ count )
(Q: Mar. 2026 )  (Q: Dec. 2025 )(Q: Mar. 2026 )
=Net Income/( (Total Assets - Intangible Assets+Total Assets - Intangible Assets)/ count )
(Q: Mar. 2026 )  (Q: Dec. 2025 )(Q: Mar. 2026 )
=-3.096/( (0.635+0.291)/ 2 )
=-3.096/0.463
=-668.68 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

In the calculation of annual Return-on-Tangible-Asset, the net income of the last fiscal year and the average total tangible assets over the fiscal year are used. In calculating the quarterly data, the Net Income data used here is four times the quarterly (Mar. 2026) net income data.

What does a Return-on-Tangible-Asset of -668.68% mean?
Mobile Global Esports (MGAM) has a Return-on-Tangible-Asset of -668.68% as of Mar. 2026. Return on tangible assets is the ratio of current-period net income to average two-period tangible assets. View historical data on Mobile Global Esports and its competitors. According to the industry distribution chart, Mobile Global Esports ranks #554 out of 568 companies in the Interactive Media industry, placing it in the top 97.5%.
Is Mobile Global Esports' Return-on-Tangible-Asset too high?
Mobile Global Esports' current Return-on-Tangible-Asset is -668.68%. Based on the distribution chart, Mobile Global Esports ranks #554 out of 568 companies in the Interactive Media industry, which is in the bottom quartile relative to peers.
How does Mobile Global Esports' Return-on-Tangible-Asset compare to BHATF and FRZT?
According to the Interactive Media industry distribution chart, Mobile Global Esports ranks #554 out of 568 companies for Return-on-Tangible-Asset. This places Mobile Global Esports in the lower half of its industry. The industry median Return-on-Tangible-Asset is 0.81. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Return-on-Tangible-Asset for an Interactive Media company?
The median Return-on-Tangible-Asset among Interactive Media companies is 0.81, based on 568 companies in the industry. Companies in the top quartile (top 25%) have a Return-on-Tangible-Asset significantly above this median, while those in the bottom quartile fall well below. However, Return-on-Tangible-Asset should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Return-on-Tangible-Asset mean?
A high Return-on-Tangible-Asset can signal that a stock is expensive relative to its fundamentals. Return on tangible assets is the ratio of current-period net income to average two-period tangible assets. View historical data on Mobile Global Esports and its competitors. For the Interactive Media industry, the median Return-on-Tangible-Asset is 0.81 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. Mobile Global Esports's current Return-on-Tangible-Asset is -668.68%. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Mobile Global Esports stock overvalued right now?
Mobile Global Esports (MGAM) has a current Return-on-Tangible-Asset of -668.68%. The current Return-on-Tangible-Asset is -668.68%. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Return-on-Tangible-Asset calculated?
Return-on-Tangible-Asset is calculated from a company's financial statements. For Mobile Global Esports (MGAM), the current Return-on-Tangible-Asset is -668.68% as of Mar. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Mobile Global Esports Business Description

Address 500 Post Road East, 2nd Floor, Westport, CT, USA, 06880
Mobile Global Esports Inc is a technology and intellectual-property-driven gaming and digital entertainment company developing proprietary platforms that deliver skill-based, data-supported, and personalized interactive experiences. The company's focus is on creating curated engagement products that blend fantasy sports frameworks, predictive modeling, gamification mechanics, and behavioral personalization to drive user participation through direct team ownership across underserved and emerging segments of the sports entertainment marketplace. Its proprietary artificial intelligence platform. Dominus Baseball is the first product that has been developed. The company has one reportable segment, which is the development of fantasy sports.