ECC Games (WAR:ECC) Receivables Turnover: 0.79 (As of Mar. 2026)

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WAR:ECC ECC Games SA WAR:ECC
52 GF Score
Price zł0.19
GF Value zł0.15
Valuation Modestly Overvalued
! 5 Warning Signs
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What is ECC Games Receivables Turnover?

ECC Games WAR:ECC -0.80% 52 Receivables Turnover is 0.79 as of Mar. 2026. GuruFocus rates WAR:ECC with a GF Score™ of 52/100 and a GF Value™ of zł0.15 (Modestly Overvalued). The stock has 5 warning signs investors should review. Among 541 Interactive Media companies, ECC Games ranks worse than 90.39% on this metric.

The Receivables Turnover ratio measures the number of times a company collects its average accounts receivable balance. It is calculated as Revenue divided by average Accounts Receivable. An efficient company has a higher accounts receivable turnover ratio while an inefficient company has a lower ratio. ECC Games's Revenue for the three months ended in Mar. 2026 was zł0.14 Mil. ECC Games's average Accounts Receivable for the three months ended in Mar. 2026 was zł0.18 Mil. Hence, ECC Games's Receivables Turnover for the three months ended in Mar. 2026 was 0.79.


ECC Games  (WAR:ECC) Receivables Turnover Explanation

An efficient company has a higher accounts receivable turnover ratio while an inefficient company has a lower ratio. This metric is commonly used to compare companies within the same industry to check whether they are on par with their competitors.


ECC Games Receivables Turnover Related Terms


ECC Games Receivables Turnover Historical Data

* Premium members only.

The historical data trend for ECC Games's Receivables Turnover can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

ECC Games Receivables Turnover Chart

ECC Games Annual Data
Trend Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23 Dec24 Dec25
Receivables Turnover
Get a 7-Day Free Trial Premium Member Only Premium Member Only 36.77 11.38 10.88 4.01 4.36

ECC Games Quarterly Data
Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26
Receivables Turnover Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.98 0.71 0.91 0.75 0.79

WAR:ECC vs NTES, EA, TTWO: Receivables Turnover Comparison

For the Electronic Gaming & Multimedia subindustry, ECC Games's Receivables Turnover, along with its competitors' market caps and Receivables Turnover data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


ECC Games Receivables Turnover vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, ECC Games's Receivables Turnover distribution charts can be found below:

* The bar in red indicates where ECC Games's Receivables Turnover falls into.


WAR:ECC
52GF Score
ECC Games SA WAR:ECC
Receivables Turnover is just one metric. See GF Score™, valuation, warning signs, and more.
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ECC Games Receivables Turnover Calculation

Receivables Turnover measures the number of times a company collects its average accounts receivable balance.

ECC Games's Receivables Turnover for the fiscal year that ended in Dec. 2025 is calculated as

Receivables Turnover (A: Dec. 2025 )
=Revenue / Average Accounts Receivable
=Revenue (A: Dec. 2025 ) / ((Accounts Receivable (A: Dec. 2024 ) + Accounts Receivable (A: Dec. 2025 )) / count )
=0.842 / ((0.277 + 0.109) / 2 )
=0.842 / 0.193
=4.36

ECC Games's Receivables Turnover for the quarter that ended in Mar. 2026 is calculated as

Receivables Turnover (Q: Mar. 2026 )
=Revenue / Average Accounts Receivable
=Revenue (Q: Mar. 2026 ) / ((Accounts Receivable (Q: Dec. 2025 ) + Accounts Receivable (Q: Mar. 2026 )) / count )
=0.143 / ((0.109 + 0.255) / 2 )
=0.143 / 0.182
=0.79

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about Receivables Turnover →
What does a Receivables Turnover of 0.79 mean?
ECC Games (WAR:ECC) has a Receivables Turnover of 0.79 as of Mar. 2026. The accounts receivables turnover ratio measures the number of times a company collects its average accounts receivable balance. It is calculated as Revenue divided by Average Accounts Receivable. View historical data on ECC Games and its competitors. According to the industry distribution chart, ECC Games ranks #489 out of 541 companies in the Interactive Media industry, placing it in the top 90.4%.
Is ECC Games' Receivables Turnover too high?
ECC Games' current Receivables Turnover is 0.79. The Interactive Media industry median Receivables Turnover is 7.87. ECC Games' value of 0.79 is 90% below this industry median. Based on the distribution chart, ECC Games ranks #489 out of 541 companies in the Interactive Media industry, which is in the bottom quartile relative to peers. Overall, ECC Games has a GF Score™ of 52/100 and is considered Modestly Overvalued, reflecting its overall financial health beyond just this single metric.
How does ECC Games' Receivables Turnover compare to NTES and EA?
According to the Interactive Media industry distribution chart, ECC Games ranks #489 out of 541 companies for Receivables Turnover. This places ECC Games in the lower half of its industry. The industry median Receivables Turnover is 7.87. ECC Games' value of 0.79 is 90% below this benchmark. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Receivables Turnover for an Interactive Media company?
The median Receivables Turnover among Interactive Media companies is 7.87, based on 541 companies in the industry. Companies in the top quartile (top 25%) have a Receivables Turnover significantly above this median, while those in the bottom quartile fall well below. However, Receivables Turnover should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. ECC Games's current Receivables Turnover of 0.79 is 90% below the industry median. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Receivables Turnover mean?
A high Receivables Turnover can signal that a stock is expensive relative to its fundamentals. The accounts receivables turnover ratio measures the number of times a company collects its average accounts receivable balance. It is calculated as Revenue divided by Average Accounts Receivable. View historical data on ECC Games and its competitors. For the Interactive Media industry, the median Receivables Turnover is 7.87 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. ECC Games's current Receivables Turnover is 0.79. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is ECC Games stock overvalued right now?
Based on GuruFocus' analysis, ECC Games (WAR:ECC) is currently considered Modestly Overvalued. The stock's GF Value™ is zł0.15, compared to a current price of zł0.19 — trading 24.3% above its estimated fair value. The current Receivables Turnover is 0.79 and 90% below the Interactive Media industry median of 7.87. ECC Games' overall GF Score™ is 52/100 with 5 warning signs to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Receivables Turnover calculated?
Receivables Turnover is calculated from a company's financial statements. For ECC Games (WAR:ECC), the current Receivables Turnover is 0.79 as of Mar. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Is ECC Games (WAR:ECC) Overvalued in 2026?

Based on GuruFocus' analysis, ECC Games stock appears to be overvalued. The current stock price of zł0.19 is trading 24.3% above its estimated GF Value™ of zł0.15. GuruFocus considers ECC Games to be Modestly Overvalued.

Key valuation signals for WAR:ECC:

  • Receivables Turnover: 0.79
  • GF Value™: zł0.15 vs. price of zł0.19 (24.3% above fair value)
  • GF Score™: 52/100 with 5 warning signs
  • Industry Position: 90% below the Interactive Media median (#489 of 541)

No single metric tells the full story. See the WAR:ECC stock analysis page for a complete view including 30-year financials, guru trades, and insider activity.


ECC Games Business Description

Other Exchanges 2UG:Germany
Address ul. Hanki Czaki 2/7, Warsaw, POL, 01-588
ECC Games SA is engaged in the production of games in Poland. It offers games for both mobile and landline platforms in the Premium and Free-to-Play formula.
52GF Score

Get the complete analysis for WAR:ECC

Receivables Turnover is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

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